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26 March 2025
- 23:0223:02, 26 March 2025 Lola (hist | edit) [1,541 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Lola |- | colspan="2" | 300px|Lola |- | Model: || cast_bitch |- | Skin: || 045 049 015 |- | Health: || 100 |- | Weapon: || Pistol |- | Moral: || 4 |- | Acc: || 2 |- | Call: || 3 |} </center> Lola can be found on map rc3. Voice table: <syntaxhighlight lang="c"> voice_table_t rc_lola[]= { {NULL, "I think they got some weapons stashed around here somewhere", "I think they got some weapons stashed around here some...")
25 March 2025
- 13:0113:01, 25 March 2025 Adolf (hist | edit) [342 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Adolf |- | Image |- | Model: || cast_thug |- | Skin: || 047 042 009 |- | Healht: || 100 |} </center>")
19 March 2025
- 01:3301:33, 19 March 2025 Player model add weapon (text) (hist | edit) [5,402 bytes] FREDZ (talk | contribs) (Created page with "<p>Using Blender 2.79b but you can also use newer versions of Blender should be basicly the same.</p> <p>Make sure you have the [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/blender/kingpin/ Kingpin addon for Blender] to import md2/mdx models.</p> <hr> <p>Import player model with animation.</p> <p>File->Import->Kingpin Model (md2/mdx)</p> <p>Path is mostly something like:<br /> C:\Program Files\Kingpin\main\players\male_thug\<br /> or<br /...")
- 00:4000:40, 19 March 2025 QDT sprite scripting (hist | edit) [6,395 bytes] FREDZ (talk | contribs) (Created page with "=== kpdata.exe === <p>There a few examples of qdt scripting under Kingpin:</p> <p>Kingpin\main\models\weapons\v_colt\test.qdt<br />Kingpin\main\models\weapons\v_colt\testmag.qdt<br />Kingpin\main\models\weapons\v_hmgt\test.qdt<br />Kingpin\main\models\weapons\v_hmgcool\test.qdt</p> <p>Where you open v_colt\test.qdt with a [https://notepad-plus-plus.org/ notepad editor] and see:</p> <syntaxhighlight lang="text"> // Add SFX to gun $sfx_load pistol $sfx_define 101 //...")
17 March 2025
- 22:3622:36, 17 March 2025 Coding scoreboard text colors (hist | edit) [360 bytes] FREDZ (talk | contribs) (Created page with "When editing the Scoreboard in kingpin source code, we have 2 text strings that allow colors to be used for its text.<br> "ds" and "dmstr"<br> It uses 0-9 for the red, green and blue values<br> eg..<br> ds 999 (would be white)<br> dmstr 900 (would be red)<br> <iframe key="kingpin" path="hosted/hypov8/tuts/embed_rgb_score.htm" width="320" height="240" />")
- 22:2722:27, 17 March 2025 Light Styles (hist | edit) [102 bytes] FREDZ (talk | contribs) (Created page with "<iframe key="kingpin" path="hosted/hypov8/tuts/embed_light_styles.htm" width="370" height="400"/>")
- 22:2422:24, 17 March 2025 DMFlags (hist | edit) [356 bytes] FREDZ (talk | contribs) (Created page with "''How It Works''<br> Check the boxes for the options you want activated on your server.<br> <iframe key="kingpin" path="hosted/hypov8/tuts/embed_dmflags.htm" width="320" height="465"/><br> Most used dmflags are 788 and 1812.<br> Then add the output at bottom as a seperate line in your server config file (server.cfg).<br> For example: set dmflags 788")
3 March 2025
- 23:5523:55, 3 March 2025 Surfaces (hist | edit) [7,929 bytes] FREDZ (talk | contribs) (Created page with "== Introduction == Each face of a brush has its own parameters to define the type of surface. The game uses it to play correct sound and effects when walking on/shooting at something. Some special attributes allow the texture to use an alpha parameter (transparency) or project white light. == Surfaces Flags == {| class="wikitable sortable" |- ! Value !! Hex !! Flag !! Description |- | 1 || 0x1 || Light || Emit light from the surface, brightness is specified in the 'valu...")
- 22:1522:15, 3 March 2025 Entities Props2 (hist | edit) [14,692 bytes] FREDZ (talk | contribs) (Created page with "== props2_air_train == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-65 -259 -129) (65 255 139) An air train, animates when triggered. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props2_ashtray == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-12 -18 -4) (12 18 4) An ashtray. == props2_ba...")
- 21:5721:57, 3 March 2025 Entities Props3 (hist | edit) [6,282 bytes] FREDZ (talk | contribs) (Created page with "== props3_barrels_fall_nikki_A == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-44 -60 -49) (44 60 49) A set of exploding barrels, must be triggered. This set is used in "pv_boss". '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props3_barrels_fall_nikki_B == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensi...")
- 21:5321:53, 3 March 2025 Entities Props (hist | edit) [13,507 bytes] FREDZ (talk | contribs) (Created page with "== props_aircon == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 24) A cool box deluxe. == props_ammocrate_bust == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -16 -8) (32 16 8) An ammo crate you may bust with a melee weapon (crowbar or pipe) to get its content. Will explode if broken otherwise. The bounding box can be...")
- 21:4621:46, 3 March 2025 Entities Rotating (hist | edit) [330 bytes] FREDZ (talk | contribs) (Created page with "== rotating_light == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) a rotating light. From Q2 Xatrix mod. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |- | 2 || ALARM || |}")
- 21:2721:27, 3 March 2025 Entities Trigger (hist | edit) [8,467 bytes] FREDZ (talk | contribs) (Created page with "== trigger_always == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) This trigger will always fire. It is activated by the world. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | target || Entity to trigger. |} == trigger_counter == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Acts as...")
- 20:2720:27, 3 March 2025 Entities Target (hist | edit) [11,239 bytes] FREDZ (talk | contribs) (Created page with "== target_blaster == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Code leftovers from Q2, fires a blaster bolt in the set direction when triggered. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || NOTRAIL || |- | 2 || NOEFFECTS || |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed...")
- 16:5316:53, 3 March 2025 Entities Func (hist | edit) [19,479 bytes] FREDZ (talk | contribs) (Created page with "== func_areaportal == '''Map Entity Color:''' (0 0 0) (<span style="color:#000000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Toggle visibility portals when activated, usually enclosed in the middle of a door so when it is closed, the area beyond is not rendered (the door must target this entity). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == func_button == '''Map Entity Color:''' (0 .5...")
- 16:3616:36, 3 March 2025 Entities Cast (hist | edit) [18,891 bytes] FREDZ (talk | contribs) (Created page with "== cast_bitch == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 48) One-handed weapon chick (gender: female). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 2 || TRIGGER_SPAWN || Must be triggered to appear. |- | 32 || IMMEDIATE_FOLLOW_PATH || Start walking on map load. |- | 64 || MELEE || Melee attack only. |- | 128 || NO_SHADOW || Disable shadow casting. |- |...")
- 16:0916:09, 3 March 2025 Entities AI (hist | edit) [4,650 bytes] FREDZ (talk | contribs) (Created page with "== ai_boundary == '''Map Entity Color:''' (.5 .5 0) (<span style="color:#808000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Character will abort pursuing player when touching this brush. Will take cover until the player is out of view, then return to guarding position (if character has been assigned one). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | moral || Only characters with an equal or lower moral will be affected by t...")
- 02:5902:59, 3 March 2025 Entities Light (hist | edit) [16,615 bytes] FREDZ (talk | contribs) (Created page with "== junior == '''Map Entity Color:''' (0 1 0) (<span style="color:#00FF00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Used for dynamic lighting of characters and alias models. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID, can be toggled on and off |- | [[Entities_Light#light|light]...")
- 02:3702:37, 3 March 2025 Entities Key (hist | edit) [4,918 bytes] FREDZ (talk | contribs) (Created page with "= Key Entities = == key_fuse == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Pickup item: fuse ('Fuse'). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_HARD ||...")
- 02:3202:32, 3 March 2025 Entities Item (hist | edit) [9,319 bytes] FREDZ (talk | contribs) (Created page with "== item_adrenaline == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Health: adrenaline (totally restores health). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_H...")
- 02:1902:19, 3 March 2025 Entities Path (hist | edit) [2,323 bytes] FREDZ (talk | contribs) (Created page with "== path_corner == '''Map Entity Color:''' (.5 .3 0) (<span style="color:#804C00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |} '''Keys''' {| class="wikitable" |- ! Key !!...")
- 02:1302:13, 3 March 2025 Entities Pawn (hist | edit) [407 bytes] FREDZ (talk | contribs) (Created page with "== pawn_o_matic == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -64 -32) (16 64 32) Two-sided panels used to select stuff in any pawn-o-matic. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | count || Used to check what pawn-o-matic we're in. 1 or 2, 2 got more items to buy. But only works on episode skidrow (default=1) |}")
- 02:0302:03, 3 March 2025 Entities SFX (hist | edit) [184 bytes] FREDZ (talk | contribs) (Created page with "== sfx_beacon == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Code leftovers, some rotating beam.")
- 01:5201:52, 3 March 2025 Entities Misc (hist | edit) [4,105 bytes] FREDZ (talk | contribs) (Created page with "== misc_alarm == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Rings when triggered, when turned on, triggers the 'alarm' eventscript. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |- | count || Duration of alarm ringing (default=60) |} == misc_cutscene_camera == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>...")
- 01:4701:47, 3 March 2025 Entities Smoke (hist | edit) [1,105 bytes] FREDZ (talk | contribs) (Created page with "= Smoke Entities = == smoke_esm == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Smoke effect, extra-small. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | alphalevel || Opacity level, 1 to 10 |} == smoke_lg == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -32 -32) (32 32 32) Smoke effect, large. '''Keys''' {|...")
- 01:4301:43, 3 March 2025 Entities Elements (hist | edit) [1,022 bytes] FREDZ (talk | contribs) (Created page with "== elements_raincloud == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Rain falls from this invisible cloud at random points; the center of the cloud to ground trace determines the drop fall distance. Cloud can only be rectangular. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | fxdensity || Total number of drops in the sky, 1 to 1000 (default=400) |- | firetype || Ty...")
- 01:4201:42, 3 March 2025 Entities DM (hist | edit) [1,058 bytes] FREDZ (talk | contribs) (Created page with "== dm_cashspawn == '''Map Entity Color:''' (0.5 0 1) (<span style="color:#8000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Spawn location for cash in "Grab da Loot" games. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | angle || Direction to project cash upon spawning |- | speed || Projection's speed |- | type || "cashroll" or "cashbag" ("cashbag" takes longer to spawn) |} == dm_safebag == '''Map Entity Color:''' (0.5 0 1) (<s...")
- 01:4001:40, 3 March 2025 Entities Info (hist | edit) [2,227 bytes] FREDZ (talk | contribs) (Created page with "= Info Entities = == info_notnull == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point for spotlights. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This point's ID |} == info_null == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point f...")
- 01:3701:37, 3 March 2025 Entities Weapon (hist | edit) [5,093 bytes] FREDZ (talk | contribs) (Created page with "== weapon_bazooka == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Rocket launcher (clip size: 3) -- Requires ammo_rockets. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do n...")
- 01:2701:27, 3 March 2025 Entities Pistol (hist | edit) [1,598 bytes] FREDZ (talk | contribs) (Created page with "== pistol_mod_damage == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Magnum mod for the pistol (weapon_pistol, weapon_spistol), increases damage. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 128 || TRIGGER...")
- 01:2101:21, 3 March 2025 Entities HMG (hist | edit) [549 bytes] FREDZ (talk | contribs) (Created page with "== hmg_mod_cooling == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Cooling sleeves for the heavy submachine gun (weapon_heavymachinegun), increase rate of fire, lasts 30 shots before breaking up. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || N...")
- 01:0301:03, 3 March 2025 Entities Ammo (hist | edit) [3,715 bytes] FREDZ (talk | contribs) (Created page with "== ammo_308 == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Bullets clip for the heavy submachine gun (weapon_heavymachinegun), 30 bullets per clip (max: 90). === Spawnflags === {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not s...")