Entities Trigger
trigger_always
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
This trigger will always fire. It is activated by the world.
Keys
Key | Description |
---|---|
target | Entity to trigger. |
trigger_counter
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Acts as an intermediary for an action that takes multiple inputs. If the cvar 'developer' is '1' and 'nomessage' is unset, each time this entity is triggered, the message "X more to go..." will appear (and "Armageddon virus installed successfully" when the sequence is completed).
Spawnflags
Flag | Name | Description |
---|---|---|
1 | NOMESSAGE | Disable messages display when triggered. |
Keys
Key | Description |
---|---|
killtarget | ID of the entity to delete when triggered. |
count | Number of times this trigger must be activated before triggering its targets (default=2). |
targetname | This entity's ID. |
target | Entity to trigger. |
trigger_elevator
Map Entity Color: (0.3 0.1 0.6) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2, train manager (gives a func_train's a new 'pathtarget' inherited from the activator entity).
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
target | func_train's ID. |
trigger_gravity
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Code leftovers from Q2, changes the touching entities gravity.
Keys
Key | Description |
---|---|
gravity | Gravity factor (default=1.0). |
trigger_hurt
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Any entity taking damage touching this trigger will lose 'dmg' health points each server frame (or every second if SLOW spawnflag is set).
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | SILENT | No sound emitted in action. |
8 | NO_PROTECTION | Armor is not taken into account when inflicting damage. |
16 | SLOW | Slow... |
Keys
Key | Description |
---|---|
dmg | Damages inflicted when touched (default=5). |
trigger_hurt_electric
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Any entity taking damage touching this trigger will be electrocuted and lose 'dmg' health points each server frame (or every second if SLOW spawnflag is set).
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | SILENT | No sound emitted in action. |
8 | NO_PROTECTION | Armor is not taken into account when inflicting damage. |
16 | SLOW | Slow... |
Keys
Key | Description |
---|---|
dmg | Damages inflicted when touched (default=5). |
trigger_hurt_fire
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Any entity taking damage touching this trigger will burn and lose 'dmg' health points each server frame (or every second if SLOW spawnflag is set).
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | TOGGLE | Maintain state, switch only when triggered. |
4 | SILENT | No sound emitted in action. |
8 | NO_PROTECTION | Armor is not taken into account when inflicting damage. |
16 | SLOW | Slow... |
Keys
Key | Description |
---|---|
dmg | Damages inflicted when touched (default=5). |
trigger_key
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
A relay trigger that only fires its targets if the player has the proper key.
Keys
Key | Description |
---|---|
target | Targeted entity's ID. |
targetname | This entity's ID. |
item | Item required (pickup name). |
trigger_monsterjump
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Walking monsters that touch this entity will jump in the direction of the trigger's angle.
Keys
Key | Description |
---|---|
angle | Thrown direction. |
speed | Speed thrown forward (default=200). |
height | Speed thrown upwards (default=200). |
trigger_multiple
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Repeatable trigger. Must be targeted at one or more entities.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | MONSTER | Monsters can trigger this entity. |
2 | NOT_PLAYER | Player cannot trigger this entity. |
4 | TRIGGERED | Must be triggered before use. |
Keys
Key | Description |
---|---|
target | Target entity ID. |
targetname | This entity's ID. |
killtarget | ID of the entity to delete when triggered. |
wait | Seconds between triggerings (default=.2). |
delay | Wait before triggering targeted entities. |
message | String to be displayed when triggered. |
sounds | Sound emitted on trigger -- 0=silent, 1=secret.wav, 2=talk.wav, 3=trigger1.wav (default=0). |
trigger_once
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Triggers once, then removes itself. You must set the key 'target' to the name of another object in the level that has a matching 'targetname'. If TRIGGERED is set, this trigger must be triggered before it is live.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | MONSTER | Monsters can trigger this entity. |
2 | NOT_PLAYER | Player cannot trigger this entity. |
4 | TRIGGERED | Must be triggered before use. |
8 | SCENERIC |
Keys
Key | Description |
---|---|
target | Target entity ID. |
targetname | This entity's ID. |
killtarget | ID of the entity to delete when triggered. |
delay | Wait before triggering targeted entities. |
message | String to be displayed when triggered. |
sounds | Sound emitted on trigger -- 0=silent, 1=secret.wav, 2=talk.wav, 3=trigger1.wav (default=0). |
trigger_push
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Pushes the player.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | PUSH_ONCE | Push once only. |
Keys
Key | Description |
---|---|
angle | Push direction. |
speed | Push speed (default=1000). |
trigger_relay
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
This fixed size trigger cannot be touched, it can only be fired by other events.
Keys
Key | Description |
---|---|
delay | Time in seconds before triggering the target. |
targetname | This entity's ID. |
target | Target entity. |
killtarget | ID of the entity to delete when triggered. |
trigger_unlock
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: Size of map components used
Player will unlock a targeted door when this brush is touched, and it can also be triggered (door's 'key' must be '-1').
Keys
Key | Description |
---|---|
targetname | This entity's ID |
target | Target ID to match door |