Entities Target
target_blaster
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2, fires a blaster bolt in the set direction when triggered.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | NOTRAIL | |
2 | NOEFFECTS |
Keys
Key | Description |
---|---|
dmg | Damage inflicted (default=15). |
speed | Bolt speed (default=1000). |
target_changelevel
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Load a new map when triggered. You can specify the info_player_start to use in the next map, adding its ID after a $ symbol (example: "map2$start1" will load "map2.bsp" and use the info_player_start called "start1"). Put a * symbol before the next map name to create a new unit, so the game forgets infos regarding visited levels (example: "*map2").
Keys
Key | Description |
---|---|
map | (*)(destination level)($)(info_player_start ID). |
targetname | This entity's ID. |
target_character
Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: Size of map components used
Used with target_string (must be on same "team")
Also can be used with target_clock.
Keys
Key | Description |
---|---|
team | String team, must be the same ID as target_string. |
count | Position in the string (default=1). |
targetname | This entity's ID. |
target_crosslevel_target
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Triggered by a trigger_crosslevel_trigger elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target, and killtarget also work.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | TRIGGER1 | |
2 | TRIGGER2 | |
4 | TRIGGER3 | |
8 | TRIGGER4 | |
16 | TRIGGER5 | |
32 | TRIGGER6 | |
64 | TRIGGER7 | |
128 | TRIGGER8 |
Keys
Key | Description |
---|---|
target | Target entity's ID. |
delay | Delay before using targets if the trigger has been activated (default=1). |
killtarget | ID of the entity to delete when triggered. |
message | Message to display on trigger. |
target_crosslevel_trigger
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Once this trigger is touched or used, any trigger_crosslevel_target with the same trigger number is automatically used when a level is started within the same unit.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | TRIGGER1 | |
2 | TRIGGER2 | |
4 | TRIGGER3 | |
8 | TRIGGER4 | |
16 | TRIGGER5 | |
32 | TRIGGER6 | |
64 | TRIGGER7 | |
128 | TRIGGER8 |
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
target_earthquake
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
When triggered, this initiates a level-wide earthquake, affecting all players and monsters.
Keys
Key | Description |
---|---|
speed | Severity of the quake (default=200). |
count | Duration of the quake (default=5). |
targetname | This entity's ID. |
target_explosion
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Spawns an explosion when used.
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
target | Target entity's ID. |
delay | Wait time before explosion. |
dmg | How much radius damage should be done (default=0). |
fxdensity | Explosion size -- 1 to 100 (default=10). |
target_fire
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Spawns a fire.
Keys
Key | Description |
---|---|
fxdensity | Size of fire -- 1 to 100 (default=10). |
deadticks | Random fire sections per frame (default=3). |
duration | How long the fire stays alive in seconds, lasts forever if -1 (default=5.0). |
dmg | Damage per second (default='fxdensity'). |
reactdelay | Fire spread factor -- 0.0 to 10.0 (default=1). |
target | Target entity's ID. |
targetname | This entity's ID. |
target_flamethrower
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Shoots flame when triggered on, does not when triggered off.
Keys
Key | Description |
---|---|
dmg | Damage the flame does per frame (default=2). |
fxdensity | Set to 1 to start on. |
deadticks | Angle adjustment up and down -- -90 to 90 (default=0). |
targetname | This entity's ID. |
target_goal
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2, can be triggered once only, counts a goal completed.
Keys
Key | Description |
---|---|
noise | Wav sound to play when triggered (default='misc/secret.wav'). |
target_laser
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2, fires a laser when triggered.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_ON | Set default state to ON. |
2 | RED | |
4 | GREEN | |
8 | BLUE | |
16 | YELLOW | |
32 | ORANGE | |
64 | FAT |
Keys
Key | Description |
---|---|
target | Target entity's ID -- shooting direction (overrides angle). |
angle | Shooting direction. |
dmg | Damage inflicted when blocked (default=1). |
target_lightramp
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Spawnflags
Flag | Name | Description |
---|---|---|
1 | TOGGLE | Maintain state, switch only when triggered. |
Keys
Key | Description |
---|---|
target | Target entity's ID. |
targetname | This entity's ID. |
speed | How many seconds the ramping will take. |
message | Two letters: starting lightlevel and ending lightlevel ('a'=dark to 'z'=bright). |
target_mal_laser
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2 MP1, Mal's laser.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_ON | Set default state to ON. |
2 | RED | |
4 | GREEN | |
8 | BLUE | |
16 | YELLOW | |
32 | ORANGE | |
64 | FAT |
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
angle | Shooting direction. |
delay | Delay before first shot (default=0.1). |
wait | Time between two shots (default=0.1). |
dmg | Damage inflicted when blocked (default=5). |
target_secret
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Code leftovers from Q2, can be triggered once only, counts a secret found.
Keys
Key | Description |
---|---|
noise | Wav sound to play when triggered (default='misc/secret.wav'). |
target_spawner
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Will spawn an entity when triggered. The spawned entity inherits this entity's spawnflags, angle, and origin.
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
target | Spawned entity's classname. |
speed | Spawned entity's velocity. |
angle | Spawned entity's direction. |
target_speaker
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Sound emitter. Plays a sound each time the entity is triggered. Can be toggled on and off if LOOPED-ON or LOOPED-OFF is set (looped sounds are always 'attenuation=3', 'volume=1').
Spawnflags
Flag | Name | Description |
---|---|---|
1 | LOOPED_ON | Sound is looped, default state is on. |
2 | LOOPED_OFF | Sound is looped, default state is off (must be triggered). |
4 | IMPORTANT | Defined as reliable, always has priority over other effects. |
Keys
Key | Description |
---|---|
targetname | This entity's ID. |
noise | Wav file to play. |
attenuation | Radius -- -1=whole level, 1=normal fighting sound, 2=idle sound, 3=ambient sound (default=1). |
volume | Volume -- 0 to 1 (default=1). |
target_splash
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
A particle emitter, spawns particles when triggered.
Keys
Key | Description |
---|---|
sounds | Particle type - 1 = sparks, 2 = brown water, 3 = blue water, 4 = lava, 5 = multicolored particles, 6 = blood, 7 = fireworks, 8 = smoke. |
count | Amount of particles -- 1 to 10 (default=3). |
dmg | Radius damage (default=0). |
alphalevel | Smoke only: Opacity level -- 1 to 10 (default=4). |
firetype | Smoke only: Smoke size -- 5 to 32 (default=24). |
deadticks | Smoke only: Lifetime in seconds -- 1 to 60 (default=6). |
fxdensity | Smoke only: Speed of rising -- 1 to 100 (default=24). |
rotate | Smoke only: X Y Z velocity (default=up). |
target_string
Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
String to display on target_character's.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
team | target_character]]'s. |
message | Message to display on target_character's. |
target_temp_entity
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Fires an origin-based temp entity event to the clients.
Keys
Key | Description |
---|---|
style | Type byte. |