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Entities Light

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junior

Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)

Used for dynamic lighting of characters and alias models.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.

Keys

Key Description
targetname This entity's ID, can be toggled on and off
light light radius (default=300)
_color Defines the color in scalar R G B values (default=0 0 0)

light

Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)

Non-displayed light, used during lightning compilation.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the direction in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z.
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)

light_bulb

Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-2 -2 -5) (2 2 5)

A bulb that outputs light.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the direction in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z.
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)

light_chandelier

Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-36 -34 -32) (36 34 32)

A chandelier.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the direction in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z.
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)

light_deco_sconce

Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-8 -8 -12) (8 8 12)

A deco sconce.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z.
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker styles, strobe effects, etc.)

light_fire_esm

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)

Extra-small fire.

Spawnflags

Flag Name Description
8 DYNAMIC Also cast light on models.

Keys

Key Description
alphalevel Opacity level -- 1 to 10 (default=5)
light light radius (default=300)
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the direction in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z.
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (various predefined styles)

light_fire_lg

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -32) (32 32 32)

Large-sized fire.

Spawnflags

Flag Name Description
8 DYNAMIC Also cast light on models.

light_fire_lg

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -32) (32 32 32)

Large-sized fire.

Spawnflags

Flag Name Description
8 DYNAMIC Also cast light on models.

Keys

Key Description
alphalevel Opacity level -- 1 to 10 (default=5)
light light radius (default=300)
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)

light_fire_med

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-24 -24 -24) (24 24 24)

Medium-sized fire.

Spawnflags

Flag Name Description
8 DYNAMIC Also cast light on models.

Keys

Key Description
alphalevel Opacity level -- 1 to 10 (default=5)
light light radius (default=300)
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)

light_fire_sm

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Small fire.

Spawnflags

Flag Name Description
8 DYNAMIC Also cast light on models.

Keys

Key Description
alphalevel Opacity level -- 1 to 10 (default=5)
light light radius (default=300)
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)

light_pendant

Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-16 -16 -4) (16 16 4)

A pendant light.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)

light_sconce

Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-4 -4 -8) (4 4 8)

A cage light model, set correct skin with spawnflags (default skin: white).

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.
16 BLUE_MODEL
32 GREEN_MODEL
64 RED_MODEL
128 YELLOW_MODEL

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)

lightflare

Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-2 -2 -2) (2 2 2)

Non-displayed light.

Spawnflags

Flag Name Description
1 START_OFF Set default state to OFF.
2 FLARE Add a flare to the light origin.
4 NORESIZE
8 DYNAMIC Also cast light on models.

Keys

Key Description
light light radius (default=300)
targetname This entity's ID, can be toggled on and off
_cone Defines spotlights size (default=10)
_color Defines the color in scalar R G B values (default=1 1 1)
movedir Defines the color in scalar R G B values of the flare
health Diameter of the flare (default=24)
dmg Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)
_mangle Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector
_spotvector Spot direction set by vector X Y Z, or you can use _spotpoint
_spotpoint Spot direction set by coordinate X Y Z
_focus Cone attenuation for spotlights
_falloff Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)
_wait light distance attenuation
_angwait light angle attenuation
style light frequency (0=normal, various flicker, strobe effects, etc.)