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Entities Misc

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misc_alarm

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)

Rings when triggered, when turned on, triggers the 'alarm' eventscript.

Keys

Key Description
targetname This entity's ID
count Duration of alarm ringing (default=60)

misc_cutscene_camera

Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Camera, must be triggered by a misc_cutscene_trigger or misc_use_cutscene. Relays from misc_cutscene_camera to misc_cutscene_camera using 'target', cutscene will end when there's no more camera.

Keys

Key Description
targetname This camera's ID
target Next camera's ID to target
cameraorigin X Y Z camera start position (overrides entity's origin)
cameraangle X Y Z start angles
rotate X Y Z rotational velocity during cut scene
target2 Always look at that entity (overrides angles when moving)
cameravel [forward] [right] [up] speed to move from initial angle
cameravelrel [forward] [right] [up] speed to move relative to current frame angle
wait Time before switching to next camera in seconds (default=5)
accel Acceleration rate when starting to move
decel Deceleration rate when approaching the end of use
delay Delay before starting to move ('decel' and 'accel' must be set)
reactdelay Moving time ('accel' must be set, if there's no 'decel', will never stop moving)
duration Fade out time
name Sound to play once triggered
sight_target Talking actor (if there's a sound to play)
deadticks FOV for this camera (default=90)
scriptname Script name to trigger when starting the camera
count Used in Xatrix maps but always reset to 1 by the game code (so what's the use?)

misc_cutscene_trigger

Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: Size of map components used

This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a misc_cutscene_camera.

Keys

Key Description
target misc_cutscene_camera to trigger
debugprint When set to 1, will print out camera end position and angles
duration Fade in time in seconds

misc_teleporter

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 -16)

Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.

Keys

Key Description
target Target entity's ID

misc_teleporter_dest

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 -16)

Teleporter destination point.

Keys

Key Description
targetname This entity's ID
angle Facing angle when exiting teleporter

misc_use_cutscene

Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)

This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a misc_cutscene_camera.

Keys

Key Description
target misc_cutscene_camera to trigger
debugprint When set to 1, will print out camera end position and angles
duration Fade in time in seconds