Entities Misc
misc_alarm
Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Rings when triggered, when turned on, triggers the 'alarm' eventscript.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
count | Duration of alarm ringing (default=60) |
misc_cutscene_camera
Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Camera, must be triggered by a misc_cutscene_trigger or misc_use_cutscene. Relays from misc_cutscene_camera to misc_cutscene_camera using 'target', cutscene will end when there's no more camera.
Keys
Key | Description |
---|---|
targetname | This camera's ID |
target | Next camera's ID to target |
cameraorigin | X Y Z camera start position (overrides entity's origin) |
cameraangle | X Y Z start angles |
rotate | X Y Z rotational velocity during cut scene |
target2 | Always look at that entity (overrides angles when moving) |
cameravel | [forward] [right] [up] speed to move from initial angle |
cameravelrel | [forward] [right] [up] speed to move relative to current frame angle |
wait | Time before switching to next camera in seconds (default=5) |
accel | Acceleration rate when starting to move |
decel | Deceleration rate when approaching the end of use |
delay | Delay before starting to move ('decel' and 'accel' must be set) |
reactdelay | Moving time ('accel' must be set, if there's no 'decel', will never stop moving) |
duration | Fade out time |
name | Sound to play once triggered |
sight_target | Talking actor (if there's a sound to play) |
deadticks | FOV for this camera (default=90) |
scriptname | Script name to trigger when starting the camera |
count | Used in Xatrix maps but always reset to 1 by the game code (so what's the use?) |
misc_cutscene_trigger
Map Entity Color: (0 0 1) (COLOR PREVIEW) Dimensions: Size of map components used
This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a misc_cutscene_camera.
Keys
Key | Description |
---|---|
target | misc_cutscene_camera to trigger |
debugprint | When set to 1, will print out camera end position and angles |
duration | Fade in time in seconds |
misc_teleporter
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 -16)
Stepping onto this disc will teleport players to the targeted misc_teleporter_dest object.
Keys
Key | Description |
---|---|
target | Target entity's ID |
misc_teleporter_dest
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 -16)
Teleporter destination point.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
angle | Facing angle when exiting teleporter |
misc_use_cutscene
Map Entity Color: (.5 .5 .5) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
This entity tells the code to unlink the camera from the client, so we can move it around. Once triggered, this entity should trigger a misc_cutscene_camera.
Keys
Key | Description |
---|---|
target | misc_cutscene_camera to trigger |
debugprint | When set to 1, will print out camera end position and angles |
duration | Fade in time in seconds |