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path_corner
Map Entity Color: (.5 .3 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | TELEPORT | Entities targeting this point will instantly appear here. |
Keys
Key | Description |
---|---|
target | Next path_corner's ID |
targetname | This path_corner's ID |
killtarget | ID of the entity to delete when reached |
pathtarget | Entity to trigger when an entity that has this path_corner targeted touches it |
wait | Wait (in seconds) |
speed | func_train_rotating only: departure speed from that corner |
rotate | func_train_rotating only: angle change for X Y Z to next corner |
duration | func_train_rotating only: duration for angle change (overrides speed) |
path_corner_cast
Map Entity Color: (.5 .3 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 42)
It defines a destination point for moving actors. When an actor reaches the point, an event can be triggered. Use path_corner for brush-based entities.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | TELEPORT | Entities targeting this point will instantly appear here. |
Keys
Key | Description |
---|---|
target | Next path_corner_cast's ID |
targetname | This path_corner_cast's ID |
killtarget | ID of the entity to delete when reached |
name | Sound to play when reached |
pathtarget | Entity to trigger when an entity that has this path_corner targeted touches it |
combattarget | When the cast reaches this marker, they'll attack this target |
scriptname | Hard-coded script to call when reaching this marker |
wait | Wait (in seconds) |