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Entities Props2

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props2_air_train

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-65 -259 -129) (65 255 139)

An air train, animates when triggered.

Keys

Key Description
targetname This entity's ID

props2_ashtray

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -18 -4) (12 18 4)

An ashtray.

props2_barrels_PV_A

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-90 -32 -48) (90 32 48)

A set of exploding barrels, must be triggered. This set is used in "pv_b".

Keys

Key Description
targetname This entity's ID

props2_barrels_PV_B

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-17 -77 -49) (17 77 49)

A set of exploding barrels, must be triggered. This set is used in "pv_b".

Keys

Key Description
targetname This entity's ID

props2_barrels_PV_C

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-68 -50 -48) (68 50 48)

A set of exploding barrels, must be triggered. This set is used in "pv_b".

Keys

Key Description
targetname This entity's ID

props2_barrels_PV_D

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-20 -52 -48) (20 52 48)

A set of exploding barrels, must be triggered. This set is used in "pv_b".

Keys

Key Description
targetname This entity's ID

props2_barrels_PV_E

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -64 -48) (24 64 48)

A set of exploding barrels, must be triggered. This set is used in "pv_b".

Keys

Key Description
targetname This entity's ID

props2_barrels_PV_F

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-20 -32 -24) (20 32 24)

A set of barrels, fall when triggered.

Keys

Key Description
targetname This entity's ID

props2_barrels_fallA

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-69 -33 -49) (69 33 49)

A set of exploding barrels, must be triggered. This set is used in "pv_1".

Keys

Key Description
targetname This entity's ID

props2_barrels_fallB

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-33 -81 -49) (33 81 49)

A set of exploding barrels, must be triggered. This set is used in "pv_1".

Keys

Key Description
targetname This entity's ID

props2_barrels_fall_ST

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-89 -48 -56) (89 48 56)

A set of exploding barrels, must be triggered. This set is used in "steel_3".

Keys

Key Description
targetname This entity's ID

props2_boat

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-80 -160 -38) (80 160 38)

A boat. The bounding box can be rotated in angles of 90° and blocks properly.

props2_boat_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-80 -160 -38) (80 160 38)

A floating boat.

props2_boatphone

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-5 -9 -12) (5 9 12)

A boat phone.

props2_buoy

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-41 -41 -75) (41 41 75)

A buoy.

props2_buoy_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-41 -41 -75) (41 41 75)

An animated buoy.

props2_buoy_side

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-81 -55 -64) (81 55 64)

A buoy on its side.

props2_car_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A car and actors that animate when triggered.

Keys

Key Description
targetname This entity's ID

props2_car_topdown

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -102 -33) (50 102 33)

A car with top down. The bounding box can be rotated in angles of 90° and blocks properly.

props2_car_topup

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -102 -35) (50 102 35)

A car with top up. The bounding box can be rotated in angles of 90° and blocks properly.

props2_chair_conf

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -24 -32) (24 24 32)

A pushable chair.

Keys

Key Description
mass Weight (default=400)

props2_chair_push

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -26) (16 16 26)

A pushable chair.

Keys

Key Description
mass Weight (default=400)
health Strength (default=25)

props2_clothesline

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-4 -85 -25) (4 85 25)

A clothes line.

Spawnflags

Flag Name Description
2 DONOTMOVE Don't animate or don't move.

props2_clubchair

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 24)

A pushable chair.

Keys

Key Description
mass Weight (default=400)

props2_clubcouch

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -64 -24) (32 64 24)

A couch. The bounding box can be rotated in angles of 90° and blocks properly.

props2_deadgal_headless

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -26 -7) (32 26 7)

A headless female body you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.

Keys

Key Description
health Strength (default=50)
item Item to spawn when gibbed

props2_deadguy

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-40 -27 -9) (40 27 9)

A dead guy body you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.

Keys

Key Description
health Strength (default=50)
item Item to spawn when gibbed

props2_deadguy_underwater

Props2_deadguy_underwater (Barney)

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-17 -50 0) (13 30 88)

A drowned guy in cement you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.

Keys

Key Description
health Strength (default=50)
item Item to spawn when gibbed

props2_fish

props2_fish (Shrimp)

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -12 0) (12 12 10)

A shrimp.

Keys

Key Description
option If set to '1', will not appear if the cvar 'props' is '0'
dmg Fish bite damage (default=2)
health Health (default=10)

props2_fish_spawner

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Base shrimp spawner. [props2_fish_spawner_node](props.html#entity_props2_fish_spawner_node) determines possible spawn points.

Keys

Key Description
target ID string for spawner
option If set to '1', will not appear if the cvar 'props' is '0'
dmg Fish bite damage (default=2)
health Health (default=10)
deadticks Total number of shrimps in level from spawner at a time (default=5)

props2_fish_spawner_node

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Possible fish spawn point for [props2_fish_spawner](props.html#entity_props2_fish_spawner).

Keys

Key Description
targetname ID string for spawner

props2_fish_trigger

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -12 0) (12 12 10)

A shrimp that is spawned when triggered.

Keys

Key Description
targetname This entity's ID
option If set to '1', will not appear if the cvar 'props' is '0'
dmg Fish bite damage (default=2)
health Health (default=10)

props2_flag

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-47 -6 -100) (47 6 100)

A flag. The bounding box can be rotated in angles of 90° and blocks properly.

Spawnflags

Flag Name Description
2 SKIN1
4 SKIN2
8 SKIN3

props2_gargoyle

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-47 -22 -50) (47 22 50)

A stone gargoyle.

props2_helicopter_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A helicopter and actor that animate when triggered.

Keys

Key Description
targetname This entity's ID

props2_lighthouse_beam

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -88) (16 16 -40)

A light house light beam that rotates.

Keys

Key Description
reactdelay Light distance from center (default=40)

props2_lunch

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-10 -7 -5) (10 7 5)

A lunch box.

props2_pinball_machine

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-42 -18 -38) (42 18 38)

A pinball machine. The bounding box can be rotated in angles of 90° and blocks properly. Animates when triggered.

Spawnflags

Flag Name Description
2 SKIN1
4 SKIN2
8 SKIN3

Keys

Key Description
targetname This entity's ID

props2_plant_SM

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -9 -20) (12 9 20)

A plant.

Keys

Key Description
health Strength (default=25)

props2_plant_XL

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -46 -53) (50 46 53)

A plant.

Keys

Key Description
health Strength (default=25)

props2_plant_bush

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-9 -11 -32) (9 11 32)

A bush-like plant.

Keys

Key Description
health Strength (default=25)

props2_plant_fern

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -46 -40) (50 46 40)

A fern plant.

Keys

Key Description
health Strength (default=25)

props2_shelf_metal_A_fall

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-60 -20 -56) (60 20 66)

A falling metal shelf. The bounding box can be rotated in angles of 90° and blocks properly.

props2_shelf_metal_B_fall

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-60 -20 -56) (60 20 66)

Another falling metal shelf. The bounding box can be rotated in angles of 90° and blocks properly.

props2_sign

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-4 -44 -44) (4 44 44)

A bar swinging sign. The bounding box can be rotated in angles of 90° and blocks properly.

props2_truck_die

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-61 -148 -78) (61 148 78)

An exploding truck, animated when triggered.

Keys

Key Description
targetname This entity's ID

props2_vaseA

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 24)

A breakable vase.

Keys

Key Description
health Strength (default=25)

props2_vaseB

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 24)

A breakable vase.

Keys

Key Description
health Strength (default=25)

props2_wall_fish

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-2 -40 -12) (2 40 12)

A fish on the wall. The bounding box can be rotated in angles of 90° and blocks properly.