Entities Props2
props2_air_train
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-65 -259 -129) (65 255 139)
An air train, animates when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_ashtray
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -18 -4) (12 18 4)
An ashtray.
props2_barrels_PV_A
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-90 -32 -48) (90 32 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_PV_B
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-17 -77 -49) (17 77 49)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_PV_C
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-68 -50 -48) (68 50 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_PV_D
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-20 -52 -48) (20 52 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_PV_E
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -64 -48) (24 64 48)
A set of exploding barrels, must be triggered. This set is used in "pv_b".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_PV_F
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-20 -32 -24) (20 32 24)
A set of barrels, fall when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_fallA
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-69 -33 -49) (69 33 49)
A set of exploding barrels, must be triggered. This set is used in "pv_1".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_fallB
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-33 -81 -49) (33 81 49)
A set of exploding barrels, must be triggered. This set is used in "pv_1".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_barrels_fall_ST
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-89 -48 -56) (89 48 56)
A set of exploding barrels, must be triggered. This set is used in "steel_3".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_boat
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-80 -160 -38) (80 160 38)
A boat. The bounding box can be rotated in angles of 90° and blocks properly.
props2_boat_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-80 -160 -38) (80 160 38)
A floating boat.
props2_boatphone
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-5 -9 -12) (5 9 12)
A boat phone.
props2_buoy
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-41 -41 -75) (41 41 75)
A buoy.
props2_buoy_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-41 -41 -75) (41 41 75)
An animated buoy.
props2_buoy_side
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-81 -55 -64) (81 55 64)
A buoy on its side.
props2_car_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A car and actors that animate when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_car_topdown
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -102 -33) (50 102 33)
A car with top down. The bounding box can be rotated in angles of 90° and blocks properly.
props2_car_topup
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -102 -35) (50 102 35)
A car with top up. The bounding box can be rotated in angles of 90° and blocks properly.
props2_chair_conf
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -24 -32) (24 24 32)
A pushable chair.
Keys
Key | Description |
---|---|
mass | Weight (default=400) |
props2_chair_push
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -26) (16 16 26)
A pushable chair.
Keys
Key | Description |
---|---|
mass | Weight (default=400) |
health | Strength (default=25) |
props2_clothesline
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-4 -85 -25) (4 85 25)
A clothes line.
Spawnflags
Flag | Name | Description |
---|---|---|
2 | DONOTMOVE | Don't animate or don't move. |
props2_clubchair
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -32 -24) (32 32 24)
A pushable chair.
Keys
Key | Description |
---|---|
mass | Weight (default=400) |
props2_clubcouch
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -64 -24) (32 64 24)
A couch. The bounding box can be rotated in angles of 90° and blocks properly.
props2_deadgal_headless
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -26 -7) (32 26 7)
A headless female body you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.
Keys
Key | Description |
---|---|
health | Strength (default=50) |
item | Item to spawn when gibbed |
props2_deadguy
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-40 -27 -9) (40 27 9)
A dead guy body you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.
Keys
Key | Description |
---|---|
health | Strength (default=50) |
item | Item to spawn when gibbed |
props2_deadguy_underwater
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Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-17 -50 0) (13 30 88)
A drowned guy in cement you can shoot. The bounding box can be rotated in angles of 90° and blocks properly.
Keys
Key | Description |
---|---|
health | Strength (default=50) |
item | Item to spawn when gibbed |
props2_fish
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Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -12 0) (12 12 10)
A shrimp.
Keys
Key | Description |
---|---|
option | If set to '1', will not appear if the cvar 'props' is '0' |
dmg | Fish bite damage (default=2) |
health | Health (default=10) |
props2_fish_spawner
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Base shrimp spawner. [props2_fish_spawner_node](props.html#entity_props2_fish_spawner_node) determines possible spawn points.
Keys
Key | Description |
---|---|
target | ID string for spawner |
option | If set to '1', will not appear if the cvar 'props' is '0' |
dmg | Fish bite damage (default=2) |
health | Health (default=10) |
deadticks | Total number of shrimps in level from spawner at a time (default=5) |
props2_fish_spawner_node
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Possible fish spawn point for [props2_fish_spawner](props.html#entity_props2_fish_spawner).
Keys
Key | Description |
---|---|
targetname | ID string for spawner |
props2_fish_trigger
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -12 0) (12 12 10)
A shrimp that is spawned when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
option | If set to '1', will not appear if the cvar 'props' is '0' |
dmg | Fish bite damage (default=2) |
health | Health (default=10) |
props2_flag
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-47 -6 -100) (47 6 100)
A flag. The bounding box can be rotated in angles of 90° and blocks properly.
Spawnflags
Flag | Name | Description |
---|---|---|
2 | SKIN1 | |
4 | SKIN2 | |
8 | SKIN3 |
props2_gargoyle
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-47 -22 -50) (47 22 50)
A stone gargoyle.
props2_helicopter_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A helicopter and actor that animate when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_lighthouse_beam
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -88) (16 16 -40)
A light house light beam that rotates.
Keys
Key | Description |
---|---|
reactdelay | Light distance from center (default=40) |
props2_lunch
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-10 -7 -5) (10 7 5)
A lunch box.
props2_pinball_machine
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-42 -18 -38) (42 18 38)
A pinball machine. The bounding box can be rotated in angles of 90° and blocks properly. Animates when triggered.
Spawnflags
Flag | Name | Description |
---|---|---|
2 | SKIN1 | |
4 | SKIN2 | |
8 | SKIN3 |
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_plant_SM
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -9 -20) (12 9 20)
A plant.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_plant_XL
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -46 -53) (50 46 53)
A plant.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_plant_bush
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-9 -11 -32) (9 11 32)
A bush-like plant.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_plant_fern
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-50 -46 -40) (50 46 40)
A fern plant.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_shelf_metal_A_fall
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-60 -20 -56) (60 20 66)
A falling metal shelf. The bounding box can be rotated in angles of 90° and blocks properly.
props2_shelf_metal_B_fall
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-60 -20 -56) (60 20 66)
Another falling metal shelf. The bounding box can be rotated in angles of 90° and blocks properly.
props2_sign
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-4 -44 -44) (4 44 44)
A bar swinging sign. The bounding box can be rotated in angles of 90° and blocks properly.
props2_truck_die
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-61 -148 -78) (61 148 78)
An exploding truck, animated when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props2_vaseA
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 24)
A breakable vase.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_vaseB
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 24)
A breakable vase.
Keys
Key | Description |
---|---|
health | Strength (default=25) |
props2_wall_fish
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-2 -40 -12) (2 40 12)
A fish on the wall. The bounding box can be rotated in angles of 90° and blocks properly.