Entities Props3
props3_barrels_fall_nikki_A
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-44 -60 -49) (44 60 49)
A set of exploding barrels, must be triggered. This set is used in "pv_boss".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_barrels_fall_nikki_B
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -48 -24) (24 48 24)
A set of exploding barrels, must be triggered. This set is used in "pv_boss".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cash
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -11 -5) (12 11 5)
Some cash (model only, not a collectible item).
props3_cash_counter_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -14 -8) (12 18 7)
A cash counter machine that animates when triggered. model="models\props\bill_counter\cashstack.mdx;models\props\bill_counter\numbers.mdx;models\props\bill_counter\machine.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_A_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A guy sitting on a chair, will animate when triggered. model="models\props\kpcut1\body.mdx;models\props\kpcut1\legs.mdx;models\props\kpcut1\head.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_B_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut2\body.mdx;models\props\kpcut2\legs.mdx;models\props\kpcut2\head.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_C_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut3\body.mdx;models\props\kpcut3\legs.mdx;models\props\kpcut3\head.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_D_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Talking guy, will animate when triggered. model="models\props\kpcut4\body.mdx;models\props\kpcut4\legs.mdx;models\props\kpcut4\head.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_boss_chick_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A boss and chick that animate on a balcony when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_boss_player_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A boss and player that animate when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_final_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
The final cut scene (thug standing, then sitting on a chair), animated when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_pinball_guy_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16)
A cut scene of a guy and his pinball machine, animates when triggered.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | 16 16 16 |
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_run_to_car_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
An actor running to a car, animated when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_train_run_animate
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
A guy running to a train, will animate when triggered. model="models\props\train_jump\bodyP.mdx;models\props\train_jump\legsP.mdx;models\props\train_jump\headP.mdx;".
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_cut_truck_driver
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-67 -16 -58) (0 17 8)
The guy driving a truck in the shipyard cutscene, animates when triggered.
Keys
Key | Description |
---|---|
targetname | This entity's ID |
props3_dead_louie
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-40 -48 -14) (40 48 14)
A dead Louie body you can shoot.
Keys
Key | Description |
---|---|
health | Strength (default=50) |
item | Item to spawn when gibbed |
props3_decanter
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-3 -5 -6) (3 5 6)
A decanter.
props3_deco_fixture
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -8 -58) (32 8 58)
A deco fixture.
props3_whiskey_glass
Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-2 -2 -2) (2 2 2)
A glass of whiskey.