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Entities Props3

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props3_barrels_fall_nikki_A

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-44 -60 -49) (44 60 49)

A set of exploding barrels, must be triggered. This set is used in "pv_boss".

Keys

Key Description
targetname This entity's ID

props3_barrels_fall_nikki_B

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-24 -48 -24) (24 48 24)

A set of exploding barrels, must be triggered. This set is used in "pv_boss".

Keys

Key Description
targetname This entity's ID

props3_cash

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -11 -5) (12 11 5)

Some cash (model only, not a collectible item).

props3_cash_counter_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-12 -14 -8) (12 18 7)

A cash counter machine that animates when triggered. model="models\props\bill_counter\cashstack.mdx;models\props\bill_counter\numbers.mdx;models\props\bill_counter\machine.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_A_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A guy sitting on a chair, will animate when triggered. model="models\props\kpcut1\body.mdx;models\props\kpcut1\legs.mdx;models\props\kpcut1\head.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_B_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Talking guy, will animate when triggered. model="models\props\kpcut2\body.mdx;models\props\kpcut2\legs.mdx;models\props\kpcut2\head.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_C_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Talking guy, will animate when triggered. model="models\props\kpcut3\body.mdx;models\props\kpcut3\legs.mdx;models\props\kpcut3\head.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_D_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Talking guy, will animate when triggered. model="models\props\kpcut4\body.mdx;models\props\kpcut4\legs.mdx;models\props\kpcut4\head.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_boss_chick_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A boss and chick that animate on a balcony when triggered.

Keys

Key Description
targetname This entity's ID

props3_cut_boss_player_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A boss and player that animate when triggered.

Keys

Key Description
targetname This entity's ID

props3_cut_final_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

The final cut scene (thug standing, then sitting on a chair), animated when triggered.

Keys

Key Description
targetname This entity's ID

props3_cut_pinball_guy_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16)

A cut scene of a guy and his pinball machine, animates when triggered.

Spawnflags

Flag Name Description
1 16 16 16

Keys

Key Description
targetname This entity's ID

props3_cut_run_to_car_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

An actor running to a car, animated when triggered.

Keys

Key Description
targetname This entity's ID

props3_cut_train_run_animate

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

A guy running to a train, will animate when triggered. model="models\props\train_jump\bodyP.mdx;models\props\train_jump\legsP.mdx;models\props\train_jump\headP.mdx;".

Keys

Key Description
targetname This entity's ID

props3_cut_truck_driver

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-67 -16 -58) (0 17 8)

The guy driving a truck in the shipyard cutscene, animates when triggered.

Keys

Key Description
targetname This entity's ID

props3_dead_louie

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-40 -48 -14) (40 48 14)

A dead Louie body you can shoot.

Keys

Key Description
health Strength (default=50)
item Item to spawn when gibbed

props3_decanter

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-3 -5 -6) (3 5 6)

A decanter.

props3_deco_fixture

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-32 -8 -58) (32 8 58)

A deco fixture.

props3_whiskey_glass

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-2 -2 -2) (2 2 2)

A glass of whiskey.