Entities Info
Info Entities
info_notnull
Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights.
Keys
Key | Description |
---|---|
targetname | This point's ID |
info_null
Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights, the entity is ignored on game initialization.
Keys
Key | Description |
---|---|
targetname | This point's ID |
info_player_coop
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for AI gang members in a single-player game. Every single-player map should contain two of these near to the client's start point.
Keys
Key | Description |
---|---|
angle | Yaw view direction, 0 to 360 |
targetname | This start point's ID |
info_player_deathmatch
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for players in deathmatch games.
Keys
Key | Description |
---|---|
angle | Yaw view direction, 0 to 360 |
style | Team number for Teamplay (1 or 2) |
info_player_intermission
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 32)
Potential intermission viewpoint for deathmatch games.
Keys
Key | Description |
---|---|
angles | Pitch, yaw, and roll view direction. |
angle | Yaw view direction, 0 to 360 |
info_player_start
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Normal spawning point for a single-player level. Deathmatch maps should contain at least one for testing purposes.
Keys
Key | Description |
---|---|
angle | Yaw view direction, 0 to 360 |
targetname | This start point's ID |