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Entities Info

From Kingpin Wiki

Info Entities

info_notnull

Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)

Usually a reference point for spotlights.

Keys

Key Description
targetname This point's ID

info_null

Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)

Usually a reference point for spotlights, the entity is ignored on game initialization.

Keys

Key Description
targetname This point's ID

info_player_coop

Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Spawning point for AI gang members in a single-player game. Every single-player map should contain two of these near to the client's start point.

Keys

Key Description
angle Yaw view direction, 0 to 360
targetname This start point's ID

info_player_deathmatch

Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Spawning point for players in deathmatch games.

Keys

Key Description
angle Yaw view direction, 0 to 360
style Team number for Teamplay (1 or 2)

info_player_intermission

Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 32)

Potential intermission viewpoint for deathmatch games.

Keys

Key Description
angles Pitch, yaw, and roll view direction.
angle Yaw view direction, 0 to 360

info_player_start

Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Normal spawning point for a single-player level. Deathmatch maps should contain at least one for testing purposes.

Keys

Key Description
angle Yaw view direction, 0 to 360
targetname This start point's ID