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3 April 2025
- 00:4200:42, 3 April 2025 Buttmunch (hist | edit) [353 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Buttmunch |- | colspan="2" | 300px|Buttmunch |- | Model: || cast_runt |- | Skin: || 001 001 001 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || 0 |- | Moral: || 5 |- | Acc: || 2 |- | Call: || 3 |} </center> Buttmunch can be found on map sr1.")
- 00:0100:01, 3 April 2025 Buster (hist | edit) [877 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Buster |- | colspan="2" | 300px|Buster |- | Model: || cast_runt |- | Skin: || 046 010 009 |- | Count: || 9 |- | Health: || 120 |- | Weapon: || Pistol |- | Cash: || -50 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} </center> Buster can be found on map bar_pv. Hired guy for 50$. Can blow safe for you for documents. Voice table: <syntaxhighlight lang="c"> // buster l...")
2 April 2025
- 23:5223:52, 2 April 2025 Butch (hist | edit) [4,091 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Butch |- | colspan="2" | 300px|Butch |- | Model: || cast_shorty |- | Skin: || 131 130 010 |- | Health: || 100 |- | Weapon: || 2 Pistols |- | Cash: || 0 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} </center> Butch can be found on map rc1. In SDK hidden: <syntaxhighlight lang="c"> voice_table_t rc_butch[] = { {NULL, "You must be the badass we've been hearin' about",...")
- 23:4323:43, 2 April 2025 Bubba (hist | edit) [1,303 bytes] FREDZ (talk | contribs) (Created page with "There 3 characters with the name Bubba. Scroll down to see them all. They all can be hired. <center> {| class="wikitable" |+ Bubba on map sr1 |- | colspan="2" | 300px|Bubba on map sr1 |- | Model: || cast_runt |- | Skin: || 017 016 008 |- | Count: || 9 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || -10 |- | Moral: || 0 |- | Acc: || 3 |- | Call: || 3 |} </center> Bubba can be found on map s...")
- 23:2723:27, 2 April 2025 Bernie (hist | edit) [544 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Bernie |- | colspan="2" | 300px|Bernie |- | Model: || cast_runt |- | Skin: || 011 012 004 |- | Health: || 150 |- | Weapon: || Pipe |- | Cash: || 0 |- | Moral: || 5 |- | Acc: || 3 |- | Call: || 3 |} </center> Bernie can be found on map sr1. Listen to the radio sometimes. In SDK hidden: <syntaxhighlight lang="c"> // DEMO HACK: send Bernie to Louie if he's alive (drastic t...")
27 March 2025
- 01:3301:33, 27 March 2025 Barney (hist | edit) [1,877 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Barney |- | colspan="2" | 300px|Props2_deadguy_underwater (Barney) |- | Model: || props2_deadguy_underwater |} </center> Barney can be found on map sy_h.<br> {| class="wikitable" |+ Based on skin: |- | runt head || 044 |- | runt body || 140 |- | thug legs || 140 |} Plan was to give him also a key instead of Entities_Item#item_lizzyhead|lizzyh...")
- 00:2700:27, 27 March 2025 Blefty (hist | edit) [1,482 bytes] FREDZ (talk | contribs) (Created page with "Blefty can not be found in any Kingpin map but can be found in the [https://www.kingpin.info/download/index.php?dir=kingpin/server/official/sdk/&file=kpsdk.zip SDK] ep_shipyards.c: <syntaxhighlight lang="c"> if (self->name_index == NAME_BLEFTY) { if (!(player->episode_flags & EP_SY_GOFIND_BITCH)) { EP_Skidrow_Register_EPFLAG (player, EP_SY_GOFIND_BITCH); Voice_Specific (self, player, sy_lefty, 3); } else if (!(player->episode_flags & EP_SY_FOUND_...")
- 00:1400:14, 27 March 2025 Candy (hist | edit) [830 bytes] FREDZ (talk | contribs) (Created page with " {| class="wikitable" |+ Candy |- | colspan="2" | 300px|Candy on map bar_pv |- | Model: || cast_bitch |- | Skin: || 015 017 013 |- | Health: || 100 |- | Weapon: || Pistol |- | Cash: || 0 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} Candy can be found on map bar_pv. <hr> {| class="wikitable" |+ Candy |- | colspan="2" | 300px|Candy on map bar_rc |- | Model: || cast_bitch |- | Skin: || 019 019 015 |- | Health: ||...")
26 March 2025
- 23:5123:51, 26 March 2025 Lisa (hist | edit) [1,912 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Lisa |- | colspan="2" | 300px|Lisa |- | Model: || cast_bitch |- | Skin: || 012 015 012 |- | Health: || 120 |- | Weapon: || Pipe |- | Cash: || 8 |- | Moral: || 1 |- | Acc: || 5 |- | Call: || 3 |} </center> Lisa can be found on map sr1. Voice table: <syntaxhighlight lang="c"> voice_table_t lisa_specific[] = { {NULL, "You might want to try Pawn-o-Matic", "You might want to try Pawn-o-Matic", "actors/femal...")
- 23:4823:48, 26 March 2025 Brittany (hist | edit) [2,066 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Brittany |- | colspan="2" | 300px|Brittany |- | Model: || cast_bitch |- | Skin: || 046 040 010 |- | Health: || 100 |- | Weapon: || Pistol |- | Cash: || 5 |- | Moral: || 2 |- | Acc: || 2 |- | Call: || 3 |} </center> Brittany can be found on map steel1. Voice table: <syntaxhighlight lang="c"> voice_table_t steeltown_brittany[]= { // clue about armor {NULL, "there's new package for Moker ordered in the pawn...")
- 23:4323:43, 26 March 2025 Blunt (hist | edit) [2,833 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Blunt |- | colspan="2" | 300px|Blunt |- | Model: || cast_whore |- | Skin: || 080 059 059 |- | Health: || 150000 |- | Weapon: || HMG |- | Cash: || 0 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} </center> Blunt can be found on map rcboss2. Voice table: <syntaxhighlight lang="c"> voice_table_t blunt[] = { {NULL, "", "", "actors/female/blunt/death1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_...")
- 23:4023:40, 26 March 2025 Betty (hist | edit) [339 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Betty |- | colspan="2" | 300px|Betty |- | Model: || cast_bitch |- | Skin: || 008 006 003 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || 1 |- | Moral: || 4 |- | Acc: || 2 |- | Call: || 3 |} </center> Betty can be found on map sr1.")
- 23:3723:37, 26 March 2025 Beth (hist | edit) [2,861 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Beth |- | colspan="2" | 300px|Beth |- | Model: || cast_bitch |- | Skin: || 009 007 004 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || 5 |- | Moral: || 1 |- | Acc: || 2 |- | Call: || 3 |} </center> Beth can be found on map sr1. Voice table: <syntaxhighlight lang="c"> voice_table_t beth_specific[] = { {NULL, "Wait 'til they're disctracted by the radio", "Wait 'til they're disctracted by the radio", "ac...")
- 23:3223:32, 26 March 2025 Bambi (hist | edit) [3,724 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Bambi |- | colspan="2" | 300px|Bambi |- | Model: || cast_bitch |- | Skin: || 044 042 003 |- | Health: || 100 |- | Weapon: || Pistol |- | Cash: || 0 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} </center> Bambi can be found on map bar_st. Voice table: <syntaxhighlight lang="c"> voice_table_t steeltown_bambi[]= { {NULL,"Mister, can you help me out? It's my brother David. He's a prisoner at Moker's steel...")
- 23:2823:28, 26 March 2025 Yolanda (hist | edit) [4,497 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Yolanda |- | colspan="2" | 300px|Yolanda |- | Model: || cast_bitch |- | Skin: || 041 050 003 |- | Health: || 200 |- | Weapon: || Pistol |- | Cash: || 0 |- | Moral: || 1 |- | Acc: || 1 |- | Call: || 1 |} </center> Yolanda can be found on map pv_h. Voice table: <syntaxhighlight lang="c"> voice_table_t yolanda_specific[] = { {NULL, "Don't go back there... Nicki's boys'll fuck you up", "Don't go back there... N...")
- 23:2623:26, 26 March 2025 Selma (hist | edit) [344 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Selma |- | colspan="2" | 300px|Selma |- | Model: || cast_bitch |- | Skin: || 600 043 003 |- | Health: || 100 |- | Weapon: || Pistol |- | Cash: || 0 |- | Moral: || 0 |- | Acc: || 2 |- | Call: || 3 |} </center> Selma can be found on map bar_sy.")
- 23:2123:21, 26 March 2025 Rochelle (hist | edit) [379 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Rochelle |- | colspan="2" | 300px|Rochelle |- | Model: || cast_bitch |- | Skin: || 601 009 012 |- | Health: || 300 |- | Weapon: || Pistol |- | Cash: || -75 |- | Moral: || 6 |- | Acc: || 3 |- | Call: || 4 |} </center> Rochelle can be found on map bar_st.")
- 23:0823:08, 26 March 2025 Mona (hist | edit) [4,037 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Mona |- | colspan="2" | 300px|Mona |- | Model: || cast_bitch |- | Skin: || 014 012 003 |- | Health: || 100 |- | Weapon: || Pistol |- | Moral: || 3 |- | Acc: || 2 |- | Call: || 3 |} </center> Mona can be found on map sr2. Voice table: <syntaxhighlight lang="c"> voice_table_t mona_specific[] = { // JOSEPH 19-MAR-99 // 0, Lamont alive - random {NULL, "What up sugar?", "What up sugar?",...")
- 23:0223:02, 26 March 2025 Lola (hist | edit) [1,541 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Lola |- | colspan="2" | 300px|Lola |- | Model: || cast_bitch |- | Skin: || 045 049 015 |- | Health: || 100 |- | Weapon: || Pistol |- | Moral: || 4 |- | Acc: || 2 |- | Call: || 3 |} </center> Lola can be found on map rc3. Voice table: <syntaxhighlight lang="c"> voice_table_t rc_lola[]= { {NULL, "I think they got some weapons stashed around here somewhere", "I think they got some weapons stashed around here some...")
25 March 2025
- 13:0113:01, 25 March 2025 Adolf (hist | edit) [342 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Adolf |- | Image |- | Model: || cast_thug |- | Skin: || 047 042 009 |- | Healht: || 100 |} </center>")
19 March 2025
- 01:3301:33, 19 March 2025 Player model add weapon (text) (hist | edit) [5,402 bytes] FREDZ (talk | contribs) (Created page with "<p>Using Blender 2.79b but you can also use newer versions of Blender should be basicly the same.</p> <p>Make sure you have the [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/blender/kingpin/ Kingpin addon for Blender] to import md2/mdx models.</p> <hr> <p>Import player model with animation.</p> <p>File->Import->Kingpin Model (md2/mdx)</p> <p>Path is mostly something like:<br /> C:\Program Files\Kingpin\main\players\male_thug\<br /> or<br /...")
- 00:4000:40, 19 March 2025 QDT sprite scripting (hist | edit) [6,395 bytes] FREDZ (talk | contribs) (Created page with "=== kpdata.exe === <p>There a few examples of qdt scripting under Kingpin:</p> <p>Kingpin\main\models\weapons\v_colt\test.qdt<br />Kingpin\main\models\weapons\v_colt\testmag.qdt<br />Kingpin\main\models\weapons\v_hmgt\test.qdt<br />Kingpin\main\models\weapons\v_hmgcool\test.qdt</p> <p>Where you open v_colt\test.qdt with a [https://notepad-plus-plus.org/ notepad editor] and see:</p> <syntaxhighlight lang="text"> // Add SFX to gun $sfx_load pistol $sfx_define 101 //...")
17 March 2025
- 22:3622:36, 17 March 2025 Coding scoreboard text colors (hist | edit) [360 bytes] FREDZ (talk | contribs) (Created page with "When editing the Scoreboard in kingpin source code, we have 2 text strings that allow colors to be used for its text.<br> "ds" and "dmstr"<br> It uses 0-9 for the red, green and blue values<br> eg..<br> ds 999 (would be white)<br> dmstr 900 (would be red)<br> <iframe key="kingpin" path="hosted/hypov8/tuts/embed_rgb_score.htm" width="320" height="240" />")
- 22:2722:27, 17 March 2025 Light Styles (hist | edit) [102 bytes] FREDZ (talk | contribs) (Created page with "<iframe key="kingpin" path="hosted/hypov8/tuts/embed_light_styles.htm" width="370" height="400"/>")
- 22:2422:24, 17 March 2025 DMFlags (hist | edit) [356 bytes] FREDZ (talk | contribs) (Created page with "''How It Works''<br> Check the boxes for the options you want activated on your server.<br> <iframe key="kingpin" path="hosted/hypov8/tuts/embed_dmflags.htm" width="320" height="465"/><br> Most used dmflags are 788 and 1812.<br> Then add the output at bottom as a seperate line in your server config file (server.cfg).<br> For example: set dmflags 788")
3 March 2025
- 23:5523:55, 3 March 2025 Surfaces (hist | edit) [7,929 bytes] FREDZ (talk | contribs) (Created page with "== Introduction == Each face of a brush has its own parameters to define the type of surface. The game uses it to play correct sound and effects when walking on/shooting at something. Some special attributes allow the texture to use an alpha parameter (transparency) or project white light. == Surfaces Flags == {| class="wikitable sortable" |- ! Value !! Hex !! Flag !! Description |- | 1 || 0x1 || Light || Emit light from the surface, brightness is specified in the 'valu...")
- 22:1522:15, 3 March 2025 Entities Props2 (hist | edit) [14,692 bytes] FREDZ (talk | contribs) (Created page with "== props2_air_train == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-65 -259 -129) (65 255 139) An air train, animates when triggered. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props2_ashtray == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-12 -18 -4) (12 18 4) An ashtray. == props2_ba...")
- 21:5721:57, 3 March 2025 Entities Props3 (hist | edit) [6,282 bytes] FREDZ (talk | contribs) (Created page with "== props3_barrels_fall_nikki_A == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-44 -60 -49) (44 60 49) A set of exploding barrels, must be triggered. This set is used in "pv_boss". '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props3_barrels_fall_nikki_B == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensi...")
- 21:5321:53, 3 March 2025 Entities Props (hist | edit) [13,507 bytes] FREDZ (talk | contribs) (Created page with "== props_aircon == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 24) A cool box deluxe. == props_ammocrate_bust == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -16 -8) (32 16 8) An ammo crate you may bust with a melee weapon (crowbar or pipe) to get its content. Will explode if broken otherwise. The bounding box can be...")
- 21:4621:46, 3 March 2025 Entities Rotating (hist | edit) [330 bytes] FREDZ (talk | contribs) (Created page with "== rotating_light == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) a rotating light. From Q2 Xatrix mod. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |- | 2 || ALARM || |}")
- 21:2721:27, 3 March 2025 Entities Trigger (hist | edit) [8,467 bytes] FREDZ (talk | contribs) (Created page with "== trigger_always == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) This trigger will always fire. It is activated by the world. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | target || Entity to trigger. |} == trigger_counter == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Acts as...")
- 20:2720:27, 3 March 2025 Entities Target (hist | edit) [11,239 bytes] FREDZ (talk | contribs) (Created page with "== target_blaster == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Code leftovers from Q2, fires a blaster bolt in the set direction when triggered. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || NOTRAIL || |- | 2 || NOEFFECTS || |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed...")
- 16:5316:53, 3 March 2025 Entities Func (hist | edit) [19,479 bytes] FREDZ (talk | contribs) (Created page with "== func_areaportal == '''Map Entity Color:''' (0 0 0) (<span style="color:#000000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Toggle visibility portals when activated, usually enclosed in the middle of a door so when it is closed, the area beyond is not rendered (the door must target this entity). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == func_button == '''Map Entity Color:''' (0 .5...")
- 16:3616:36, 3 March 2025 Entities Cast (hist | edit) [18,891 bytes] FREDZ (talk | contribs) (Created page with "== cast_bitch == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 48) One-handed weapon chick (gender: female). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 2 || TRIGGER_SPAWN || Must be triggered to appear. |- | 32 || IMMEDIATE_FOLLOW_PATH || Start walking on map load. |- | 64 || MELEE || Melee attack only. |- | 128 || NO_SHADOW || Disable shadow casting. |- |...")
- 16:0916:09, 3 March 2025 Entities AI (hist | edit) [4,650 bytes] FREDZ (talk | contribs) (Created page with "== ai_boundary == '''Map Entity Color:''' (.5 .5 0) (<span style="color:#808000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Character will abort pursuing player when touching this brush. Will take cover until the player is out of view, then return to guarding position (if character has been assigned one). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | moral || Only characters with an equal or lower moral will be affected by t...")
- 02:5902:59, 3 March 2025 Entities Light (hist | edit) [16,615 bytes] FREDZ (talk | contribs) (Created page with "== junior == '''Map Entity Color:''' (0 1 0) (<span style="color:#00FF00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Used for dynamic lighting of characters and alias models. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID, can be toggled on and off |- | [[Entities_Light#light|light]...")
- 02:3702:37, 3 March 2025 Entities Key (hist | edit) [4,918 bytes] FREDZ (talk | contribs) (Created page with "= Key Entities = == key_fuse == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Pickup item: fuse ('Fuse'). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_HARD ||...")
- 02:3202:32, 3 March 2025 Entities Item (hist | edit) [9,319 bytes] FREDZ (talk | contribs) (Created page with "== item_adrenaline == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Health: adrenaline (totally restores health). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_H...")
- 02:1902:19, 3 March 2025 Entities Path (hist | edit) [2,323 bytes] FREDZ (talk | contribs) (Created page with "== path_corner == '''Map Entity Color:''' (.5 .3 0) (<span style="color:#804C00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |} '''Keys''' {| class="wikitable" |- ! Key !!...")
- 02:1302:13, 3 March 2025 Entities Pawn (hist | edit) [407 bytes] FREDZ (talk | contribs) (Created page with "== pawn_o_matic == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -64 -32) (16 64 32) Two-sided panels used to select stuff in any pawn-o-matic. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | count || Used to check what pawn-o-matic we're in. 1 or 2, 2 got more items to buy. But only works on episode skidrow (default=1) |}")
- 02:0302:03, 3 March 2025 Entities SFX (hist | edit) [184 bytes] FREDZ (talk | contribs) (Created page with "== sfx_beacon == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Code leftovers, some rotating beam.")
- 01:5201:52, 3 March 2025 Entities Misc (hist | edit) [4,105 bytes] FREDZ (talk | contribs) (Created page with "== misc_alarm == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Rings when triggered, when turned on, triggers the 'alarm' eventscript. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |- | count || Duration of alarm ringing (default=60) |} == misc_cutscene_camera == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>...")
- 01:4701:47, 3 March 2025 Entities Smoke (hist | edit) [1,105 bytes] FREDZ (talk | contribs) (Created page with "= Smoke Entities = == smoke_esm == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Smoke effect, extra-small. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | alphalevel || Opacity level, 1 to 10 |} == smoke_lg == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -32 -32) (32 32 32) Smoke effect, large. '''Keys''' {|...")
- 01:4301:43, 3 March 2025 Entities Elements (hist | edit) [1,022 bytes] FREDZ (talk | contribs) (Created page with "== elements_raincloud == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Rain falls from this invisible cloud at random points; the center of the cloud to ground trace determines the drop fall distance. Cloud can only be rectangular. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | fxdensity || Total number of drops in the sky, 1 to 1000 (default=400) |- | firetype || Ty...")
- 01:4201:42, 3 March 2025 Entities DM (hist | edit) [1,058 bytes] FREDZ (talk | contribs) (Created page with "== dm_cashspawn == '''Map Entity Color:''' (0.5 0 1) (<span style="color:#8000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Spawn location for cash in "Grab da Loot" games. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | angle || Direction to project cash upon spawning |- | speed || Projection's speed |- | type || "cashroll" or "cashbag" ("cashbag" takes longer to spawn) |} == dm_safebag == '''Map Entity Color:''' (0.5 0 1) (<s...")
- 01:4001:40, 3 March 2025 Entities Info (hist | edit) [2,227 bytes] FREDZ (talk | contribs) (Created page with "= Info Entities = == info_notnull == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point for spotlights. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This point's ID |} == info_null == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point f...")
- 01:3701:37, 3 March 2025 Entities Weapon (hist | edit) [5,093 bytes] FREDZ (talk | contribs) (Created page with "== weapon_bazooka == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Rocket launcher (clip size: 3) -- Requires ammo_rockets. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do n...")
- 01:2701:27, 3 March 2025 Entities Pistol (hist | edit) [1,598 bytes] FREDZ (talk | contribs) (Created page with "== pistol_mod_damage == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Magnum mod for the pistol (weapon_pistol, weapon_spistol), increases damage. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 128 || TRIGGER...")
- 01:2101:21, 3 March 2025 Entities HMG (hist | edit) [549 bytes] FREDZ (talk | contribs) (Created page with "== hmg_mod_cooling == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Cooling sleeves for the heavy submachine gun (weapon_heavymachinegun), increase rate of fire, lasts 30 shots before breaking up. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || N...")
- 01:0301:03, 3 March 2025 Entities Ammo (hist | edit) [3,715 bytes] FREDZ (talk | contribs) (Created page with "== ammo_308 == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Bullets clip for the heavy submachine gun (weapon_heavymachinegun), 30 bullets per clip (max: 90). === Spawnflags === {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not s...")