Entities: Difference between revisions
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| = | <center> | ||
| {| class="wikitable sortable" | |||
| |- | |||
| | [[entities AI|AI entities]] | |||
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| | [[entities Ammo|Ammo entities]] | |||
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| | [[entities Cast|Cast entities]] | |||
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| | [[entities DM|DM entities]] | |||
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| | [[entities Elements|Elements entities]]  | |||
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| | [[entities Func|Func entities]]  | |||
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| | [[entities HMG|HMG entities]] | |||
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| | [[entities Info|Info entities]] | |||
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| | [[entities Item|Item entities]] | |||
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| | [[entities Key|Key entities]] | |||
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| | [[entities Light|Light entities]] | |||
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| | [[entities Misc|Misc entities]] | |||
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| | [[entities Path|Path entities]] | |||
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| | [[entities Pawn|Pawn entities]] | |||
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| | [[entities Pistol|Pistol entities]] | |||
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| | [[entities Props|Props entities]] | |||
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| | [[entities Props2|Props 2 entities]] | |||
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| | [[entities Props3|Props 3 entities]] | |||
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| | [[entities Rotating|Rotating entities]] | |||
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| | [[entities SFX|SFX entities]] | |||
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| | [[entities Smoke|Smoke entities]] | |||
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| | [[entities Target|Target entities]] | |||
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| | | | [[entities Trigger|Trigger entities]] | ||
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| | | | [[entities Weapon|Weapon entities]] | ||
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| |} | |} | ||
| == | </center> | ||
| '''Map Entity Color:''' ( | == worldspawn == | ||
| '''Map Entity Color:''' (0 0 0) (<span style="color:#000000;">COLOR PREVIEW</span>)   | |||
| '''Dimensions:''' Size of map components used | '''Dimensions:''' Size of map components used   | ||
| This classname represents the whole world and includes "normal" walls. Unlike other entities, there can only be ONE [[Entities#entity_worldspawn|worldspawn]] per map. | |||
| '''Keys''' | '''Keys''' | ||
| {| class="wikitable" | {| class="wikitable" | ||
| |- | |- | ||
| | | ! Key !! Description | ||
| | | |- | ||
| | | | episode || [[maps|Episode number]] | ||
| |- | |||
| | sky || Environment map [[sky|name (skybox)]], also used for reflection | |||
| |- | |||
| | sounds || [[Music]] CD track number | |||
| |- | |||
| | gravity || Gravity (default=800) | |||
| |- | |||
| | [[Entities_Light#light|light]] || Set a low value to [[Entities_Light#light|light]] the entire map without using individual bulbs | |||
| |- | |||
| | message || Map name | |||
| |- | |||
| | fogdensity || Fog density for OpenGL cards | |||
| |- | |||
| | fogdensity2 || Fog density for 3DFX cards | |||
| |- | |||
| | fogval || RGB values of fog for OpenGL cards | |||
| |- | |||
| | fogval2 || RGB values of fog for 3DFX cards | |||
| |- | |||
| | _sun_light || Set sun brightness | |||
| |- | |||
| | _sun_target || Defines sun yaw and pitch pointing to a spotlight target | |||
| |- | |||
| | _sun_angle || Defines sun yaw and pitch manually (0 to 360) (-90 to 90) | |||
| |- | |- | ||
| | | | _sun_vector || Defines sun yaw and pitch using an X Y Z direction vector | ||
| | | |||
| | | |||
| |- | |- | ||
| | | | _sun_color || Defines sun color in scalar R G B | ||
| | | |||
| |- | |- | ||
| | | | _sun_diffuse || Diffuse [[Entities_Light#light|light]] brightness | ||
| | | |||
| | | |||
| |- | |- | ||
| | | | _sun_difwait || Diffuse [[Entities_Light#light|light]] attenuation | ||
| | | |||
| |- | |- | ||
| | | | _sun_ambient || Set sun ambient brightness | ||
| | | |||
| | | |||
| |- | |- | ||
| | | | _sun_surface || Set sun surface brightness | ||
| | | |||
| |} | |} | ||
Latest revision as of 21:45, 3 March 2025
worldspawn
Map Entity Color: (0 0 0) (COLOR PREVIEW) Dimensions: Size of map components used
This classname represents the whole world and includes "normal" walls. Unlike other entities, there can only be ONE worldspawn per map.
Keys
| Key | Description | 
|---|---|
| episode | Episode number | 
| sky | Environment map name (skybox), also used for reflection | 
| sounds | Music CD track number | 
| gravity | Gravity (default=800) | 
| light | Set a low value to light the entire map without using individual bulbs | 
| message | Map name | 
| fogdensity | Fog density for OpenGL cards | 
| fogdensity2 | Fog density for 3DFX cards | 
| fogval | RGB values of fog for OpenGL cards | 
| fogval2 | RGB values of fog for 3DFX cards | 
| _sun_light | Set sun brightness | 
| _sun_target | Defines sun yaw and pitch pointing to a spotlight target | 
| _sun_angle | Defines sun yaw and pitch manually (0 to 360) (-90 to 90) | 
| _sun_vector | Defines sun yaw and pitch using an X Y Z direction vector | 
| _sun_color | Defines sun color in scalar R G B | 
| _sun_diffuse | Diffuse light brightness | 
| _sun_difwait | Diffuse light attenuation | 
| _sun_ambient | Set sun ambient brightness | 
| _sun_surface | Set sun surface brightness | 
