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User contributions for FREDZ

A user with 1,115 edits. Account created on 6 February 2025.
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18 March 2025

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4 March 2025

3 March 2025

  • 23:5723:57, 3 March 2025 diff hist −18 Surfaces No edit summary
  • 23:5523:55, 3 March 2025 diff hist +4,530 N Surfaces Created page with "== Introduction == Each face of a brush has its own parameters to define the type of surface. The game uses it to play correct sound and effects when walking on/shooting at something. Some special attributes allow the texture to use an alpha parameter (transparency) or project white light. == Surfaces Flags == {| class="wikitable sortable" |- ! Value !! Hex !! Flag !! Description |- | 1 || 0x1 || Light || Emit light from the surface, brightness is specified in the 'valu..."
  • 22:4122:41, 3 March 2025 diff hist +2 Mapping No edit summary
  • 22:4022:40, 3 March 2025 diff hist +57 Mapping No edit summary
  • 22:1522:15, 3 March 2025 diff hist +14,494 N Entities Props2 Created page with "== props2_air_train == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-65 -259 -129) (65 255 139) An air train, animates when triggered. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props2_ashtray == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-12 -18 -4) (12 18 4) An ashtray. == props2_ba..."
  • 21:5721:57, 3 March 2025 diff hist +6,282 N Entities Props3 Created page with "== props3_barrels_fall_nikki_A == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-44 -60 -49) (44 60 49) A set of exploding barrels, must be triggered. This set is used in "pv_boss". '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props3_barrels_fall_nikki_B == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensi..." current
  • 21:5321:53, 3 March 2025 diff hist +13,435 N Entities Props Created page with "== props_aircon == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 24) A cool box deluxe. == props_ammocrate_bust == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -16 -8) (32 16 8) An ammo crate you may bust with a melee weapon (crowbar or pipe) to get its content. Will explode if broken otherwise. The bounding box can be..."
  • 21:4621:46, 3 March 2025 diff hist +330 N Entities Rotating Created page with "== rotating_light == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) a rotating light. From Q2 Xatrix mod. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |- | 2 || ALARM || |}" current
  • 21:4521:45, 3 March 2025 diff hist +45 Entities No edit summary current
  • 21:2721:27, 3 March 2025 diff hist +8,467 N Entities Trigger Created page with "== trigger_always == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) This trigger will always fire. It is activated by the world. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | target || Entity to trigger. |} == trigger_counter == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Acts as..." current
  • 20:2720:27, 3 March 2025 diff hist +11,239 N Entities Target Created page with "== target_blaster == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Code leftovers from Q2, fires a blaster bolt in the set direction when triggered. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || NOTRAIL || |- | 2 || NOEFFECTS || |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed..." current
  • 19:5919:59, 3 March 2025 diff hist −480 Entities Func No edit summary current
  • 16:5316:53, 3 March 2025 diff hist +19,959 N Entities Func Created page with "== func_areaportal == '''Map Entity Color:''' (0 0 0) (<span style="color:#000000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Toggle visibility portals when activated, usually enclosed in the middle of a door so when it is closed, the area beyond is not rendered (the door must target this entity). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == func_button == '''Map Entity Color:''' (0 .5..."
  • 16:3616:36, 3 March 2025 diff hist +18,841 N Entities Cast Created page with "== cast_bitch == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 48) One-handed weapon chick (gender: female). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 2 || TRIGGER_SPAWN || Must be triggered to appear. |- | 32 || IMMEDIATE_FOLLOW_PATH || Start walking on map load. |- | 64 || MELEE || Melee attack only. |- | 128 || NO_SHADOW || Disable shadow casting. |- |..."
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