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User contributions for FREDZ

A user with 1,115 edits. Account created on 6 February 2025.
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18 March 2025

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4 March 2025

3 March 2025

  • 23:5723:57, 3 March 2025 diff hist −18 Surfaces No edit summary
  • 23:5523:55, 3 March 2025 diff hist +4,530 N Surfaces Created page with "== Introduction == Each face of a brush has its own parameters to define the type of surface. The game uses it to play correct sound and effects when walking on/shooting at something. Some special attributes allow the texture to use an alpha parameter (transparency) or project white light. == Surfaces Flags == {| class="wikitable sortable" |- ! Value !! Hex !! Flag !! Description |- | 1 || 0x1 || Light || Emit light from the surface, brightness is specified in the 'valu..."
  • 22:4122:41, 3 March 2025 diff hist +2 Mapping No edit summary
  • 22:4022:40, 3 March 2025 diff hist +57 Mapping No edit summary
  • 22:1522:15, 3 March 2025 diff hist +14,494 N Entities Props2 Created page with "== props2_air_train == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-65 -259 -129) (65 255 139) An air train, animates when triggered. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props2_ashtray == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-12 -18 -4) (12 18 4) An ashtray. == props2_ba..."
  • 21:5721:57, 3 March 2025 diff hist +6,282 N Entities Props3 Created page with "== props3_barrels_fall_nikki_A == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-44 -60 -49) (44 60 49) A set of exploding barrels, must be triggered. This set is used in "pv_boss". '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == props3_barrels_fall_nikki_B == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensi..." current
  • 21:5321:53, 3 March 2025 diff hist +13,435 N Entities Props Created page with "== props_aircon == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 24) A cool box deluxe. == props_ammocrate_bust == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -16 -8) (32 16 8) An ammo crate you may bust with a melee weapon (crowbar or pipe) to get its content. Will explode if broken otherwise. The bounding box can be..."
  • 21:4621:46, 3 March 2025 diff hist +330 N Entities Rotating Created page with "== rotating_light == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) a rotating light. From Q2 Xatrix mod. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |- | 2 || ALARM || |}" current
  • 21:4521:45, 3 March 2025 diff hist +45 Entities No edit summary current
  • 21:2721:27, 3 March 2025 diff hist +8,467 N Entities Trigger Created page with "== trigger_always == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) This trigger will always fire. It is activated by the world. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | target || Entity to trigger. |} == trigger_counter == '''Map Entity Color:''' (.5 .5 .5) (<span style="color:#808080;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Acts as..." current
  • 20:2720:27, 3 March 2025 diff hist +11,239 N Entities Target Created page with "== target_blaster == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Code leftovers from Q2, fires a blaster bolt in the set direction when triggered. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || NOTRAIL || |- | 2 || NOEFFECTS || |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed..." current
  • 19:5919:59, 3 March 2025 diff hist −480 Entities Func No edit summary current
  • 16:5316:53, 3 March 2025 diff hist +19,959 N Entities Func Created page with "== func_areaportal == '''Map Entity Color:''' (0 0 0) (<span style="color:#000000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Toggle visibility portals when activated, usually enclosed in the middle of a door so when it is closed, the area beyond is not rendered (the door must target this entity). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |} == func_button == '''Map Entity Color:''' (0 .5..."
  • 16:3616:36, 3 March 2025 diff hist +18,841 N Entities Cast Created page with "== cast_bitch == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -24) (16 16 48) One-handed weapon chick (gender: female). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 2 || TRIGGER_SPAWN || Must be triggered to appear. |- | 32 || IMMEDIATE_FOLLOW_PATH || Start walking on map load. |- | 64 || MELEE || Melee attack only. |- | 128 || NO_SHADOW || Disable shadow casting. |- |..."
  • 16:1816:18, 3 March 2025 diff hist +33 Entities AI No edit summary current
  • 16:0916:09, 3 March 2025 diff hist +4,617 N Entities AI Created page with "== ai_boundary == '''Map Entity Color:''' (.5 .5 0) (<span style="color:#808000;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Character will abort pursuing player when touching this brush. Will take cover until the player is out of view, then return to guarding position (if character has been assigned one). '''Keys''' {| class="wikitable" |- ! Key !! Description |- | moral || Only characters with an equal or lower moral will be affected by t..."
  • 02:5902:59, 3 March 2025 diff hist +18,453 N Entities Light Created page with "== junior == '''Map Entity Color:''' (0 1 0) (<span style="color:#00FF00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Used for dynamic lighting of characters and alias models. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID, can be toggled on and off |- | [[Entities_Light#light|light]..."
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