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3 March 2025
- 02:3202:32, 3 March 2025 Entities Item (hist | edit) [9,319 bytes] FREDZ (talk | contribs) (Created page with "== item_adrenaline == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Health: adrenaline (totally restores health). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_H...")
- 02:1902:19, 3 March 2025 Entities Path (hist | edit) [2,323 bytes] FREDZ (talk | contribs) (Created page with "== path_corner == '''Map Entity Color:''' (.5 .3 0) (<span style="color:#804C00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |} '''Keys''' {| class="wikitable" |- ! Key !!...")
- 02:1302:13, 3 March 2025 Entities Pawn (hist | edit) [407 bytes] FREDZ (talk | contribs) (Created page with "== pawn_o_matic == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -64 -32) (16 64 32) Two-sided panels used to select stuff in any pawn-o-matic. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | count || Used to check what pawn-o-matic we're in. 1 or 2, 2 got more items to buy. But only works on episode skidrow (default=1) |}")
- 02:0302:03, 3 March 2025 Entities SFX (hist | edit) [184 bytes] FREDZ (talk | contribs) (Created page with "== sfx_beacon == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Code leftovers, some rotating beam.")
- 01:5201:52, 3 March 2025 Entities Misc (hist | edit) [4,105 bytes] FREDZ (talk | contribs) (Created page with "== misc_alarm == '''Map Entity Color:''' (1 .5 0) (<span style="color:#FF8000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Rings when triggered, when turned on, triggers the 'alarm' eventscript. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID |- | count || Duration of alarm ringing (default=60) |} == misc_cutscene_camera == '''Map Entity Color:''' (0 0 1) (<span style="color:#0000FF;">COLOR PREVIEW</span>...")
- 01:4701:47, 3 March 2025 Entities Smoke (hist | edit) [1,105 bytes] FREDZ (talk | contribs) (Created page with "= Smoke Entities = == smoke_esm == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Smoke effect, extra-small. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | alphalevel || Opacity level, 1 to 10 |} == smoke_lg == '''Map Entity Color:''' (1 0 0) (<span style="color:#FF0000;">COLOR PREVIEW</span>) '''Dimensions:''' (-32 -32 -32) (32 32 32) Smoke effect, large. '''Keys''' {|...")
- 01:4301:43, 3 March 2025 Entities Elements (hist | edit) [1,022 bytes] FREDZ (talk | contribs) (Created page with "== elements_raincloud == '''Map Entity Color:''' (0 .5 .8) (<span style="color:#0080CC;">COLOR PREVIEW</span>) '''Dimensions:''' Size of map components used Rain falls from this invisible cloud at random points; the center of the cloud to ground trace determines the drop fall distance. Cloud can only be rectangular. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | fxdensity || Total number of drops in the sky, 1 to 1000 (default=400) |- | firetype || Ty...")
- 01:4201:42, 3 March 2025 Entities DM (hist | edit) [1,058 bytes] FREDZ (talk | contribs) (Created page with "== dm_cashspawn == '''Map Entity Color:''' (0.5 0 1) (<span style="color:#8000FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Spawn location for cash in "Grab da Loot" games. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | angle || Direction to project cash upon spawning |- | speed || Projection's speed |- | type || "cashroll" or "cashbag" ("cashbag" takes longer to spawn) |} == dm_safebag == '''Map Entity Color:''' (0.5 0 1) (<s...")
- 01:4001:40, 3 March 2025 Entities Info (hist | edit) [2,227 bytes] FREDZ (talk | contribs) (Created page with "= Info Entities = == info_notnull == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point for spotlights. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This point's ID |} == info_null == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point f...")
- 01:3701:37, 3 March 2025 Entities Weapon (hist | edit) [5,093 bytes] FREDZ (talk | contribs) (Created page with "== weapon_bazooka == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Rocket launcher (clip size: 3) -- Requires ammo_rockets. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do n...")
- 01:2701:27, 3 March 2025 Entities Pistol (hist | edit) [1,598 bytes] FREDZ (talk | contribs) (Created page with "== pistol_mod_damage == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Magnum mod for the pistol (weapon_pistol, weapon_spistol), increases damage. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 128 || TRIGGER...")
- 01:2101:21, 3 March 2025 Entities HMG (hist | edit) [549 bytes] FREDZ (talk | contribs) (Created page with "== hmg_mod_cooling == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Cooling sleeves for the heavy submachine gun (weapon_heavymachinegun), increase rate of fire, lasts 30 shots before breaking up. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || N...")
- 01:0301:03, 3 March 2025 Entities Ammo (hist | edit) [3,715 bytes] FREDZ (talk | contribs) (Created page with "== ammo_308 == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4FF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Bullets clip for the heavy submachine gun (weapon_heavymachinegun), 30 bullets per clip (max: 90). === Spawnflags === {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not s...")