Barney
Appearance
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Model: | props2_deadguy_underwater |
Barney can be found on map sy_h.
He carries key_key7.
runt head | 044 |
runt body | 140 |
thug legs | 140 |
Some missing voices can be found in the SDK:
// Found Barney - Voiceover
// {"I just found Barney. I\nwonder if anyone picked\nhis pockets...\n",}
Voice table (In SDK but wav files don't excist):
voice_table_t sy_barney[] =
{
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
};