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Barney: Difference between revisions

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Created page with "<center> {| class="wikitable" |+ Barney |- | colspan="2" | 300px|Props2_deadguy_underwater (Barney) |- | Model: || props2_deadguy_underwater |} </center> Barney can be found on map sy_h.<br> {| class="wikitable" |+ Based on skin: |- | runt head || 044 |- | runt body || 140 |- | thug legs || 140 |} Plan was to give him also a key instead of Entities_Item#item_lizzyhead|lizzyh..."
 
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Barney can be found on [[maps|map]] sy_h.<br>
Barney can be found on [[maps|map]] sy_h.<br>
He carries [[Entities_Key#key_key7|key_key7]].


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Plan was to give him also a key instead of [[Entities_Item#item_lizzyhead|lizzyhead]]?
Some missing voices can be found in the SDK:
<syntaxhighlight lang="c">
<syntaxhighlight lang="c">
// Found Barney - Voiceover
// Found Barney - Voiceover

Latest revision as of 01:38, 27 March 2025

Barney
Props2_deadguy_underwater (Barney)
Model: props2_deadguy_underwater

Barney can be found on map sy_h.
He carries key_key7.

Based on skin:
runt head 044
runt body 140
thug legs 140

Some missing voices can be found in the SDK:

// Found Barney - Voiceover
// {"I just found Barney.  I\nwonder if anyone picked\nhis pockets...\n",}

Voice table (In SDK but wav files don't excist):

voice_table_t sy_barney[] =
{
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
																		
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
																																
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
	{NULL, "FIXME",														"FIXME",			"actors/male/barney/wav1.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NONE},
};