Barney: Difference between revisions
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Created page with "<center> {| class="wikitable" |+ Barney |- | colspan="2" | 300px|Props2_deadguy_underwater (Barney) |- | Model: || props2_deadguy_underwater |} </center> Barney can be found on map sy_h.<br> {| class="wikitable" |+ Based on skin: |- | runt head || 044 |- | runt body || 140 |- | thug legs || 140 |} Plan was to give him also a key instead of Entities_Item#item_lizzyhead|lizzyh..." |
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Barney can be found on [[maps|map]] sy_h.<br> | Barney can be found on [[maps|map]] sy_h.<br> | ||
He carries [[Entities_Key#key_key7|key_key7]]. | |||
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Some missing voices can be found in the SDK: | |||
<syntaxhighlight lang="c"> | <syntaxhighlight lang="c"> | ||
// Found Barney - Voiceover | // Found Barney - Voiceover |
Latest revision as of 01:38, 27 March 2025
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Model: | props2_deadguy_underwater |
Barney can be found on map sy_h.
He carries key_key7.
runt head | 044 |
runt body | 140 |
thug legs | 140 |
Some missing voices can be found in the SDK:
// Found Barney - Voiceover
// {"I just found Barney. I\nwonder if anyone picked\nhis pockets...\n",}
Voice table (In SDK but wav files don't excist):
voice_table_t sy_barney[] =
{
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_POSITIVE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "FIXME", "FIXME", "actors/male/barney/wav1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
};