Employees
Appearance
Name | Job |
---|---|
Aaron Barber | Level Design |
Alex Mayberry | Level Design |
Alexander Malmberg | Additional Tool Programming |
Amit Doron | Lead Character Animator and Motion Capture |
B-Real | Music & Voice |
Barry Dempsey | CG Supervisor and Animation Direction |
Bobo | Music & Voice |
Brandon Fish | Additional Bagman Maps |
Brian Simpson | Motion Capture Actor and Stuntman |
Claire Praderie | Artists |
Corky Lehmkuhl | Character Art and Design |
Dan Koppel | Technical Lead and Senior Level Design |
Dave "KungFu" Ward | Additional Bagman Maps |
DJ Muggs | Music & Voice |
Dominique Drozdz | Animator |
Drew Markham | Original Concept, Design and Direction |
Gary Bradfield | Sound Design And Foley Artist |
Gerry Tyra | 3D Character Animation Tools Programming |
Greg Goodrich | Executive Producers |
Jason Hoover | Senior Animator And Modeler |
Joey Geiger | Production Assitant |
Joseph Aurili | Senior Game Programmer |
Mal Blackwell | Senior Level Design |
Mark Rubin | 3D Character Animation Tools Programming |
Maxx Kaufman | Art Director |
Rafael Paiz | Lead Programmer |
Richard Farrelly | Level Design |
Robert Duffy | Additional Tool Programming |
Ryan Feltrin | A.I. and effects programming |
Sen Dog | Music & Voice |
Shawn Wolfe | Motion Capture Actress |
Sherman Archibald | Game Programming And Audio Engineering |
Steve Goldberg | Network Administration And Additional Dialog |
Tasia Valenza | Female Voice |
Tim Wright | Additional Tool Programming |
Vicki Sylvester | Production Coordinator |
Viktor Antonov | Artists |
Zeena Wild | Female Voice |