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Rummy

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Revision as of 23:18, 4 April 2025 by FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable" |+ Rummy |- | colspan="2" | 300px|Rummy |- | Model: || cast_bum_sit |- | Skin: || 024 017 011 |- | Health: || 80 |- | Cash: || 0 |} </center> Nick can be found on map sr1. Same skin as Ed & Nick. Wants Whiskey. Voice table: <syntaxhighlight lang="c"> voice_table_t rummy [] = { // 0 {NULL, "swat", "swat", "actors/bum/swat.wav", 0, {0,0,0,0,0},0,0 , TT_POSITIVE}, {NUL...")
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Rummy
Rummy
Model: cast_bum_sit
Skin: 024 017 011
Health: 80
Cash: 0

Nick can be found on map sr1. Same skin as Ed & Nick. Wants Whiskey.

Voice table:

voice_table_t rummy [] = 
{
	// 0
	{NULL, "swat",			"swat",			"actors/bum/swat.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "shuffle",		"shuffle",		"actors/bum/shuffle.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "sit",			"sit",			"actors/bum/sit.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "bum",			"bum",			"actors/bum/bum.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},

	// 4
	{NULL, "the combination to the safe is 36 26 36.  left right left",			"the combination to the safe is 36 26 36.  left right left",				"actors/male/rummy/combo1.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "Here's the combination to the safe",								"Here's the combination to the safe",										"actors/male/rummy/combo2.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},	

	// 6
	{NULL, "hey fuck y'all over there motherfuckers",							"hey @*%$#! y'all over there @*%$#!s",										"actors/male/rummy/fuckthem1.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "yeah fuck them motherfuckers at the warehouse",						"yeah @*%$#! them @*%$#!s at the warehouse",								"actors/male/rummy/fuckthem2.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},

	// 8
	{NULL, "get me something to drink and I'll tell you somethin'",				"get me something to drink and I'll tell you somethin'",					"actors/male/rummy/getme1.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "you find me something to drink I might tell you somethin' good",	"you find me something to drink I might tell you somethin' good",		"actors/male/rummy/getme2.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
																			
	// 10																	
	{NULL, "I thought you were gonna get me somethin to drink motherfucker",	"I thought you were gonna get me somethin to drink",						"actors/male/rummy/nogot1.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "hey fuck you man, where's my drink at?",							"hey @*%$#! you man, where's my drink at?",									"actors/male/rummy/nogot2.wav",		0, {0,0,0,0,0},0,0 , TT_POSITIVE},
																			
	// 12																	
	{NULL, "I used to work in the warehouse over there...",						"I used to work in the warehouse over there...",							"actors/male/rummy/worked1.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "I used to work in the warehouse over there...",						"I used to work in the warehouse over there...",							"actors/male/rummy/worked2.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},
																			
	// 14																	
	{NULL, "aww that's good man.  much obliged to ya",							"aww that's good man.  much obliged to ya",									"actors/male/rummy/yesgot1.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE},
	{NULL, "aw yeah man, that's right!",										"aw yeah man, that's right!",												"actors/male/rummy/yesgot2.wav",	0, {0,0,0,0,0},0,0 , TT_POSITIVE}
		
};