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18 February 2025

17 February 2025

  • 00:5800:58, 17 February 2025 Rafael Paiz Interview (hist | edit) [12,167 bytes] FREDZ (talk | contribs) (Created page with "__FORCETOC__ ===11 March 2004=== <p><span><span>[[image file="interviews/Rafael_Paiz.jpg" title="Rafael Paiz<span><span><span><span>"</span></span></span></span> align="inline" <span><span></span> </span>]]</span><br />11 March 2004 on www.gamedesign.net<br />A = [https://www.imdb.com/name/nm0656990/ Rafael Paiz] (Lead Programmer)</span><br /> <span style="color: #ff0000;">Q = <span style="color: #ff0000;"><span style="color: #ff0000;">Yan Ostretsov</span></span> aka <sp...")
  • 00:4900:49, 17 February 2025 John W Anderson Interview (hist | edit) [9,418 bytes] FREDZ (talk | contribs) (Created page with "<p>image file="interviews/John_W_Anderson.jpg" title="John W Anderson" align="inline" </p> March 16, 1999 on http://www.planetkingpin.com/features/interviews/drsleep.shtml <p>A = [http://www.geocities.ws/likelystoriesus/drsleep.html John W Anderson] aka Dr. Sleep <span>(level designer – Finished five assigned levels for Kingpin. I designed the last episode, “Crystal Palace,” where the final showdown with the Kingpin was to take place. Responsible f...")
  • 00:4500:45, 17 February 2025 Drew Markham Interview (hist | edit) [28,746 bytes] FREDZ (talk | contribs) (Created page with "===January 20, 1999=== image file="interviews/Drew_Markham.jpg" title="Drew Markham" align="inline"<br /> January 20, 1999 on http://www.next-generation.com/jsmid/news/5573.html<br /> A = [https://www.imdb.com/name/nm0548433/ Drew Markham] (Original Concept, Design and Direction)</p><p> Due for release in Spring of 1999 for PC, Kingpin's minimum specifications look like being a P200 with 32 Megs of RAM, and a Voodoo-based accelerator card. Xatrix is developing the...")
  • 00:3700:37, 17 February 2025 Compiling SDK Linux (hist | edit) [6,708 bytes] FREDZ (talk | contribs) (Created page with "<p>You should know a little bit about linux before you can do this.<br />Kingpin in the past only compiled under gcc 2.7.2.3 compiler.<br />You mostly only get gcc 2.7.2.3 compiler under [https://en.wikipedia.org/wiki/Red_Hat_Linux Redhat 5.2]<br />Maybe that was the Linux version that Xatrix used.<br />But I'm going to use a debian linux system [https://xubuntu.org/ Xunbuntu] (Based on [https://ubuntu.com/ Ubuntu] but loads faster and easyr in a [https://en.wikiped...")
  • 00:3100:31, 17 February 2025 Characters (hist | edit) [3,914 bytes] FREDZ (talk | contribs) (Created page with "{| class="wikitable" ! Name: !! Map: !! Model: !! Skin: !! Health: !! Spawnflags: !! cast_group: !! moral: !! acc (default 2): !! cal(defauft 3): !! count: !! head: !! cash: !! aiflags: !! localteam: !! item: !! Episode: !! Info: |- | Al || || male || || || || || || || || || || || || || || Skidrow || Used in ep_skidrow.c as NAME_AL test code, 3th guy next to Bernie |- | Beth || sr1 || cast_bitch || 009 007 004 || 100 || 64 || 0 || 1 || 2 || 3 || 0 || 0 || 5...")

16 February 2025

  • 23:4623:46, 16 February 2025 Compiling SDK (hist | edit) [394 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- | Compiling with Microsoft Visual C++ |- | Compiling with Microsoft Visual Studio Express |- | Compiling with Code::Blocks |- | Compiling with Linux |} </center>")
  • 23:4423:44, 16 February 2025 Coding remove sp code (hist | edit) [1,205 bytes] FREDZ (talk | contribs) (Created page with "<p>Difficulty: Hard</p> <p>To make youre mod smaller you could remove the <span class="chat_message_text"> following files from the sdk</span>:</p> <p>ai_bitch.c<br />ai_bitch.h<br />ai_bitch_tables.h<br />ai_bum_sit.c<br />ai_bum_sit.h<br />ai_dog.c<br />ai_dog.h<br />ai_dog_tables.h<br />ai_punk.c<br />ai_punk.h<br />ai_punk_tables.h<br />ai_runt.c<br />ai_runt.h<br />ai_runt_tables.h<br />ai_shorty.c<br />ai_shorty.h<br />ai_shorty_tables.h<br />ai_skinny.c<br />ai_sk...")
  • 23:4223:42, 16 February 2025 Coding lights out (hist | edit) [15,406 bytes] FREDZ (talk | contribs) (Created page with "<p>Difficulty: Easy</p> <p>The colors:</p> <ul> <li><span style="color: #00ff00;">New code</span></li> <li><span style="color: #ff0000;">Original Xatrix code</span></li> <li>Comments</li> </ul> <p>This will show you how to make a mod like [https://www.kingpin.info/download/index.php?dir=kingpin/server/mods/midnight_massacre/ Midnight Massacre.]Choose a mod you want to use for example [https://www.kingpin.info/download/index.php?dir=kingpin/server/official/sdk/&file=k...")
  • 23:3623:36, 16 February 2025 Coding (hist | edit) [231 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- | Compiling SDK |- | Lights out |- | Remove single player code |} </center>")
  • 23:0323:03, 16 February 2025 QDT sprites list (hist | edit) [4,041 bytes] FREDZ (talk | contribs) (Created page with "<p>Created this list mainly out of ref_gl.dll by FREDZ</p> <pre>0. Blood (Called SFX_SPRITE_SURF_BLOOD1 in code) Texture: sprites/blood1.tga 1. Bullet Hole (Called SFX_SPRITE_SURF_BULLET1 in code) Texture: sprites/bullet1.tga 2. Riple (Called SFX_SPRITE_SURF_RIPPLE in code) Texture: sprites/ripple.tga 5. Blood Pool (Called SFX_SPRITE_SURF_BLOOD_POOL in code) Texture: sprites/bld_pl.tga 6. Blood Splat Texture: sprites/bld_spt.tga 7. Blood Drop Texture: s...")
  • 22:5622:56, 16 February 2025 Player model frames (hist | edit) [2,593 bytes] FREDZ (talk | contribs) (Created page with "{| border="1" cellspacing="4" cellpadding="4" |- ! Order !! Animation end name !! Range !! Frames !! Description |- | 1. || tgun_rdy_32 || 1-32 || 32 || Tommygun Ready |- | 2. || tg_shoot_05 || 33-37 || 5 || Tommygun Shooting |- | 3. || tg_bird_10 || 38-47 || 10 || Taunt fast flip off |- | 4. || tg_crch_grab_16 || 48-63 || 16 || Taunt (Salute) Grabbing Crotch |- | 5. || tg_chin_flip_15 || 64-78 || 15 || Taunt Flip off (the finger) |- | 6. || 1pstl_rdy_23 || 79-101 || 23...")
  • 22:4822:48, 16 February 2025 Sound (hist | edit) [975 bytes] FREDZ (talk | contribs) (Created page with "Because most people that make custom sounds for Kingpin do it wrong, here’s a tutorial on how you should save your sound. Normal all sound from Kingpin stands in the directory: Kingpin\main\sounds\ {| border="1" cellspacing="4" cellpadding="4" |- | colspan="2" | Sound should always be saved in the following format: |- | Audio-Division: | Wave PCM |- | Average data speed: | 44,100 Kb/second |- | Samplefrequentie: | 22050Hz or 22.50Khz |- | Channels: | 1 Mono |- | Bit...")

15 February 2025

14 February 2025

  • 10:4910:49, 14 February 2025 Dan Koppel Interview (hist | edit) [7,766 bytes] FREDZ (talk | contribs) (Created page with "===1999=== <p><span><span>[[image file="interviews/Dan_Koppel.jpg" title="Dan <span><span>Koppel</span></span><span><span><span><span>"</span></span></span></span> align="inline" <span><span></span> </span>]]</span></span><br />6 December 1999 on www.gamedesign.net<br /> A = [http://gamewise.co/people/26364/Dan-Koppel Dan Koppel] aka Daniel Koppel (Technical Lead and Senior Level Design)</span><br /><span style="color: #ff0000;">Q =</span><span style="color: #ff0000;"> ?...")
  • 02:2002:20, 14 February 2025 Mods (hist | edit) [10,184 bytes] FREDZ (talk | contribs) (Created page with "===Single Player Maps/Mods=== Once you finish the single player campaign and you feel that you want to play some more then there are many custom single player episodes made for Kingpin that you can try. {| class="wikitable sortable" |- ! Name !! Description |- | [https://www.kingpin.info/download/index.php?dir=kingpin/main/maps/single_player/Night_Work_at_the_Factory/ Nightwork at the Factory] || a massive single player campaign 10 years in the making |- | [https://www...")

13 February 2025

  • 23:5023:50, 13 February 2025 Console server (hist | edit) [5,367 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Server Options: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''cashlimit''' 0 | set amount of cash one team must get to change to the next map [Flags: S] |- | '''dm_locational_damage''' 1 | enable locational damage in multiplayer mode (different damage for head, torso, leg hits) [Flags: *] |- | '''dmflags''' 784 | deathmatch settings, contains the sum of ALL the active options' values: 1=no hea...")
  • 23:2823:28, 13 February 2025 Console video (hist | edit) [7,986 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Video: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''cl_blend''' 1 | enable palette-blending effects (lighting change when shot, underwater, etc.) 0 may increase FPS |- | '''cl_lights''' 1 | enable dynamic lighting (set to 0 to increase FPS, see cl_testlights) |- | '''cl_particles''' 1 | enable particle display (sparks, splats) see cl_testparticles (0 may increase FPS) |- | '''cl_stereo''' 0 |...")
  • 23:2323:23, 13 February 2025 Console tweaks (hist | edit) [7,665 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Tweaks: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''cl_blend''' 1 | enable palette-blending effects (lighting change when shot, underwater, etc.) 0 may increase FPS |- | '''cl_bloodtime''' 10 | set time before blood splats disappear (lower, or 0 may increase FPS) [Flags: *] |- | '''cl_fireworks''' 3 | enable fireworks (special effects) display, 0 - 3, higher is prettier and slower [Flags: *]...")
  • 23:1823:18, 13 February 2025 Console unknown (hist | edit) [803 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Unknown: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''burn_b''' 1.0 | ? [Flags: *] |- | '''burn_enabled''' 0 | ? |- | '''burn_g''' 1.0 | ? [Flags: *] |- | '''burn_intensity''' 0.03 | ? [Flags: *] |- | '''burn_pickcolor''' | ? |- | '''burn_r''' 1.0 | ? [Flags: *] |- | '''burn_size''' 48 | ? [Flags: *] |- | '''g_cashspawndelay''' 5 | ? [Flags: *L] |- | '''g_select_empty''' 0 | ? [Flags: *] |- |...")
  • 23:1423:14, 13 February 2025 Console script (hist | edit) [2,207 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Script Making: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''alias <name> <"cmd1; cmd2; … cmdN">''' | create a new command with the name indicated that will perform the commands indicated. leave off name and commands to get a list of aliases in memory. quotes must surround multiple commands separated by semicolons. |- | '''bind <key> <"cmd1; cmd2; … cmdN">''' | assign key or button to perf...")
  • 23:1323:13, 13 February 2025 Console preferences (hist | edit) [3,546 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Preferences: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''bob_pitch''' 0.002 | set amount view bobs up and down while moving |- | '''bob_roll''' 0.002 | set amount view rolls left and right while moving |- | '''bob_up''' 0.005 | set amount of time before moving makes the view bob and roll |- | '''cam_dist''' 45 | set chase-cam distance behind player (see togglecam, cam_*) [Flags: *] |- | '''c...")
  • 23:1123:11, 13 February 2025 Console network (hist | edit) [6,319 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Network and Multiplayer: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''adr0''' "" | multiplayer server address book entry 0 [Flags: *] |- | '''adr1''' "" | multiplayer server address book entry 1 [Flags: *] |- | '''adr2''' "" | multiplayer server address book entry 2 [Flags: *] |- | '''adr3''' "" | multiplayer server address book entry 3 [Flags: *] |- | '''adr4''' "" | multiplayer server addre...")
  • 23:0923:09, 13 February 2025 Console mouse (hist | edit) [853 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Mouse: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''in_initmouse''' 1 | enable mouse initialization (set to 0 if you don't use a mouse to save a bit of RAM) [Flags: -] |- | '''in_mouse''' 1 | enable mouse input use (set to 0 if you don't use a mouse to save a bit of RAM) [Flags: *] |- | '''m_interpolate''' 1 | enable mouse interpolation, or smoothing (see m_filter) [Flags: *] |- | '''m_pitch'...")
  • 23:0823:08, 13 February 2025 Console miscellaneous (hist | edit) [3,505 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Miscellaneous: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''mapname''' logo.tga | display current map name (or logo.tga if no map loaded) [Flags: S-] |- | '''toggleconsole''' | toggle display of the console screen for sending chat messages or commands |- | '''basedir''' | the path to the main/ directory if other than the current directory [Flags: -] |- | '''cddir''' | set location of the CD-R...")
  • 23:0723:07, 13 February 2025 Console joystick (hist | edit) [2,921 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Joystick: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''echo <text>''' | display text to the console (not seen by other players in multiplayer) |- | '''error <text>''' | quit the game and return the text (error message, I suppose) indicated |- | '''exec <file>''' | execute a script file (.cfg and .rc extensions are common, but not required) |- | '''in_initjoy''' 1 | enable joystick initializat...")
  • 23:0623:06, 13 February 2025 Console developer (hist | edit) [3,362 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Developer: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''ai_debug_memory''' 0 | allocate memory to ai debugging |- | '''changing''' | internal command used by the server to alert clients of upcoming map change |- | '''cl_entities''' 1 | enable display of entities (see cl)_testentities) |- | '''cl_stats''' 0 | enable map statistics display |- | '''debuggraph''' 0 | enable debug graph display |-...")
  • 23:0423:04, 13 February 2025 Console record (hist | edit) [1,346 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Demo Utilities: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''demomap <filename>''' | play pre-recorded demo in file filename.dem (see record, stop) |- | '''fixedtime''' 0 | enable forced display of all game frames (slows the game as needed to render frames that would have otherwise been skipped) |- | '''nextserver''' "" | set the alias name for looping demos. for example, to loop demos "a.dm2...")
  • 23:0223:02, 13 February 2025 Console controls (hist | edit) [2,775 bytes] FREDZ (talk | contribs) (Created page with "{{Console flags}} {| class="wikitable" |+ Controls: ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''+activate''' | activate item in crosshairs |- | '''+attack''' | fire current weapon |- | '''+back''' | move backwards |- | '''+forward''' | move forwards |- | '''+klook''' | use keyboard to look around (see +mlook, +jlook) |- | '''+left''' | turn left |- | '''+lookdown''' | look down |- | '''+lookup''' | look up |- | '''+mlook''' | use mo...")
  • 22:5022:50, 13 February 2025 Console cheats (hist | edit) [636 bytes] FREDZ (talk | contribs) (Created page with "=== Cheats: === {| class="wikitable" ! Command arguments<br />- or - <br />Variable default value ! Description |- | '''extracrispy''' | cause everyone in view to burst into flames |- | '''give <item> [qty]''' | give inventory item(s) to player (optional quantity may be number or 'all' for max allowed), item names are the same as those listed in the inventory screen in-game |- | '''immortal''' | enable god mode (invincibility) |- | '''noclip''' | toggle clipping (all...")
  • 22:4322:43, 13 February 2025 Console audio (hist | edit) [1,876 bytes] FREDZ (talk | contribs) (Created page with "<p>Use these commands and variables in the console or a config file to completely customize Kingpin, troubleshoot problems with video or sound hardware, optimize performance, or make your own scripts. If you don't know how to get to the console, please read this.</p> <p>Select the complete list (handy for searching for keywords using your browser, or for looking up a command or variable alphabetically), or any of the Console c...")

12 February 2025

  • 04:0204:02, 12 February 2025 Aaron Barber (hist | edit) [2,776 bytes] FREDZ (talk | contribs) (Created page with "'''Aaron Barber''' is a level designer and 3D artist working at Valve. ==Biography== On the old Valve's official website, his function was described as follows: ''"After briefly studying music at the University of Oregon, Aaron left school to work as a full-time musician. Playing drums and percussion steadily for about 6 years, he quickly tired of all the travel. His music career brought him to California where he ended up going back to school to study Engineering a...")
  • 03:4603:46, 12 February 2025 Maxx Kaufman Interview (hist | edit) [9,279 bytes] FREDZ (talk | contribs) (Created page with "<p>thumb|Michael 'Maxx' Kaufman<br />February</span> 2019 on Kingpin.info<br />A = [https://www.imdb.com/name/nm0442219/ Michael 'Maxx' Kaufman] (Art Director)<br /><span style="color: #ff0000;">Q = <span style="color: #ff0000;"><span style="color: #ff0000;">Questions from the Community</span></span></span></p> <p><span style="color: #ff0000;"><span style="color: #ff0000;"><span style="color: #ff0000;">1. What inspired you to get into video...") originally created as "Maxx Kaufman"
  • 03:4003:40, 12 February 2025 Corky Lehmkuhl Interview (hist | edit) [7,748 bytes] FREDZ (talk | contribs) (Created page with "<p>Corky = [http://www.imdb.com/name/nm2295836/ Corky Lehmkuhl] (Character Art and Design)<br /><br /><span style="color: #ff0000;">LadyPain: For the readers, who are you and what do you do?</span><br />Corky: I design, model and texture characters for video games.<br /><br /><span style="color: #ff0000;">LadyPain: Anything you want to get off your chest before we get down to it?</span><br />Corky: The Los Angeles kings better be good this Season.<br /><br /><span s...") originally created as "Corky Lehmkuhl"
  • 03:3903:39, 12 February 2025 Amit Doron Interview (hist | edit) [3,333 bytes] FREDZ (talk | contribs) (Created page with "<p>thumb|Amit Doron<br /></span>20 December 2005 on method.gamedesign.net<br />A = [http://www.amitdoron.com/ Amit Doron] [https://www.imdb.com/name/nm2014233/(Lead Character Animator and Motion Capture)]<br /><span style="color: #ff0000;">Q = <span style="color: #ff0000;"><span style="color: #ff0000;">Yan Ostretsov</span></span> aka <span style="color: #ff0000;">Method</span></span></p> <p><span style="color: #ff0000;"> Method: Please t...") originally created as "Amit Doron"
  • 03:2503:25, 12 February 2025 Employees (hist | edit) [1,905 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- ! Name ! Job |- | Aaron Barber | Level Design |- | Alex Mayberry | Level Design |- | Alexander Malmberg | Additional Tool Programming |- | Amit Doron | Lead Character Animator and Motion Capture |- | B-Real | Music & Voice |- | Barry Dempseyl | CG Supervisor and Animation Direction |- | Bobo | Music & Voice |- | Claire Praderie-Markham | Artists |- | Corky Lehmkuhl | Character Art and Design |...")
  • 02:4402:44, 12 February 2025 Alex Mayberry Interview (hist | edit) [3,431 bytes] FREDZ (talk | contribs) (Created page with "thumb|Alex Mayberry<br />October 09, 2018 on pastebin.com/W3i8jiGW<br /></span></div> <div class="de1"><span>A = [https://www.facebook.com/alex.mayberry.9 Alex Mayberry] <span>(Level Design)</span><br /></span></div> <div class="de1"><span style="color: #ff0000;">Q = Pika Commando</span></div> <div class="de1"> </div> <div class="de1"><span style="color: #ff0000;">Q: Dr. Sleep (John Anderson) said he made the final two levels (Crystal Pala...") originally created as "Alex Mayberry"
  • 02:2302:23, 12 February 2025 Interviews (hist | edit) [722 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- ! Name ! Job |- | Alex Mayberry | Level Design |- | Amit Doron | Lead Character Animator and Motion Capture |- | Corky Lehmkuhl | Character Art and Design |- | Dan Koppel | Technical Lead and Senior Level Design |- | Drew Markham | Original Concept, Design and Direction |- | John W Anderson | Level Design |- | Maxx Kaufman | Art Director |- | Rafael Paiz | Lead Programmer |} </center>")
  • 01:5901:59, 12 February 2025 QERadiant archways (hist | edit) [45 bytes] FREDZ (talk | contribs) (Created page with "<youtube>M3cCq9gFjno‎</youtube> By Hypov8")
  • 01:5401:54, 12 February 2025 QERadiant tree (hist | edit) [219 bytes] FREDZ (talk | contribs) (Created page with "<p>Hypo has included closed captioned text to explain the process. I suggest watching the video at half speed so you can read all the text and follow what Hypo is doing.</p> <youtube>V5uEiRjqnvg‎</youtube> By Hypov8")
  • 01:5101:51, 12 February 2025 QERadiant (hist | edit) [178 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- | QERadiant overview | |- | QERadiant sky | |- | QERadiant archways | Video |- | QERadiant Making A Tree | Video |} </center>")
  • 01:4101:41, 12 February 2025 Kingpin credits (hist | edit) [10,456 bytes] FREDZ (talk | contribs) (Created page with "<p style="text-align: center;">KINGPIN<br />LIFE OF CRIME<br /><br /><br /><br />XATRIX ENTERTAINMENT, INC.<br /><br /><br /><br /><br /><br /><br />ORIGINAL CONCEPT, DESIGN AND DIRECTION<br />[http://www.imdb.com/name/nm0548433/ Drew Markham]<br /><br /><br />LEAD PROGRAMMER<br />[http://www.imdb.com/name/nm0656990/ Rafael Paiz]<br /><br /><br />CG SUPERVISOR AND ANIMATION DIRECTION<br />[http://gamewise.co/people/58057/Barry-Dempsey Barry Dempsey]<br /><br /><br />ART...")
  • 01:3301:33, 12 February 2025 Map compile (hist | edit) [13,852 bytes] FREDZ (talk | contribs) (Created page with "<p>This is based on <a href="https://web.archive.org/web/20150320181618/http://files.volved.com/qsr/qoole250_cd/rust/tutorials/utilities/utilities.html" target="_blank">qbsp3, qvis3, qrad3</a> parameters. It should be the same and maybe somethimes updated :)</p> <h2>KPBSP</h2> <hr style="height: 2px; border-width: 0; background-color: #e7c258;" /> <p><strong>Command Line Parameters:</strong></p> <table style="width: 500px; border-collapse: collapse;" border="0"> <tbody>...") originally created as "Compile"
  • 01:3101:31, 12 February 2025 Mapping (hist | edit) [241 bytes] FREDZ (talk | contribs) (Created page with "<center> {| class="wikitable sortable" |- | Entities |- | QERadiant |- | TrenchBroom |- | QuArK |- | Compile |} </center>")
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