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Entities Cast

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Revision as of 17:28, 26 March 2025 by FREDZ (talk | contribs) (cast_shorty)

cast_bitch

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

One-handed weapon chick (gender: female).

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 MELEE Melee attack only.
128 NO_SHADOW Disable shadow casting.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\bitch\
head Head shape - 0 = default, 1 = bald (missing), 2 = pony tail
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcash Money (negative value to hire)
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_bum_sit

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-24 -24 -24) (24 24 48)

A bum, should always be neutral (gender: male).

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\bum_sit\
art_skins Head -- torso -- legs skin number (always three digits)
currentcash Money
scale Model scale -- 0 to 1 (default=1)
cast_group Gang number -- 0 = neutral
angle Facing direction
health Health points (default=100)
name Character's name
aiflags AI flags (note: this entity always talks and will never walk)
count +1 cigar, +2 fedora, +4 stetson, +8 cap

cast_dog

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 22)

Dog.

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\dog\
skin Skin - 1 or 2 (default=1)
scale Model scale -- 0 to 1 (default=1)
currentcash Money
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
localteam Gang name
angle Facing direction
health Health points (default=100)
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_punk

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Two-handed weapon thug (gender: male).

Spawnflags

Flag Name Description
1 FLASH_LIGHT Equipped with flashlight.
2 TRIGGER_SPAWN Must be triggered to appear.
4 FLAMETHROWER Equipped with flame thrower.
8 BAZOOKA Equipped with bazooka.
16 HMG Equipped with heavy machine gun.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 TOMMYGUN Equipped with tommy gun.
128 GRENADE Equipped with grenade launcher.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.
8192 SHOTGUN Equipped with shotgun.

Keys

Key Description
model Models\actors\punk\
art_skins Head -- torso -- legs skin number (always three digits)
head Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet
scale Model scale -- 0 to 1 (default=1)
count +1 cigar, +2 fedora, +4 stetson, +8 cap
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcash Money (negative value to hire)
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_runt

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

One-handed weapon runt (gender: male).

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 MELEE Melee attack only.
128 NO_SHADOW Disable shadow casting.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\runt\
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
count +1 cigar, +2 fedora, +4 stetson, +8 cap
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcash Money (negative value to hire)
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_shorty

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Two-handed weapon runt (gender: male).

Spawnflags

Flag Name Description
1 FLASH_LIGHT Equipped with flashlight.
2 TRIGGER_SPAWN Must be triggered to appear.
4 FLAMETHROWER Equipped with flame thrower.
8 BAZOOKA Equipped with bazooka.
16 HMG Equipped with heavy machine gun.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 TOMMYGUN Equipped with tommy gun.
128 GRENADE Equipped with grenade launcher.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.
8192 SHOTGUN Equipped with shotgun.

Keys

Key Description
model Models\actors\shorty\
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
count +1 cigar, +2 fedora, +4 stetson, +8 cap
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcash Money (negative value to hire)
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_thug

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

One-handed weapon thug (gender: male).

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 MELEE Melee attack only.
128 NO_SHADOW Disable shadow casting.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\thug\
head Head shape - 0 = default, 1 = bald, 2 = ski_head (missing), 3 = helmet
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
currentcash Money (negative value to hire)
count +1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags

cast_thug_sit

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Guy with the pistol, should always be neutral (gender: male).

Spawnflags

Flag Name Description
2 TRIGGER_SPAWN Must be triggered to appear.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 MELEE Melee attack only.
128 NO_SHADOW Disable shadow casting.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
model Models\actors\thug_sit\
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
cast_group Gang number -- 0 = neutral
angle Facing direction
health Health points (default=100)
name Character's name

cast_whore

Map Entity Color: (1 .5 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)

Two-handed weapon chick (gender: female).

Spawnflags

Flag Name Description
1 FLASH_LIGHT Equipped with flashlight.
2 TRIGGER_SPAWN Must be triggered to appear.
4 FLAMETHROWER Equipped with flame thrower.
8 BAZOOKA Equipped with bazooka.
16 HMG Equipped with heavy machine gun.
32 IMMEDIATE_FOLLOW_PATH Start walking on map load.
64 TOMMYGUN Equipped with tommy gun.
128 GRENADE Equipped with grenade launcher.
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.
8192 SHOTGUN Equipped with shotgun.

Keys

Key Description
model Models\actors\whore\
head Head shape - 0 = default, 1 = bald, 2 = pony tail
art_skins Head -- torso -- legs skin number (always three digits)
scale Model scale -- 0 to 1 (default=1)
count +1 cigar, +2 hat1, +4 hat2, +8 hat3
cast_group Gang number -- 0 = neutral, 1 = friendly, 2+ = enemy
currentcash Money (negative value to hire)
localteam Gang name
angle Facing direction
health Health points (default=100, 200 when friendly)
name Character's name
acc Accuracy (default=2)
cal Weapon caliber (default=3)
moral Moral -- 1 to 7 = coward to psychotic, 0 = random
item Item name to drop on death
target Walk to (path_corner_cast)
guard_target Link to ai_guard entity
combattarget Link to path_corner_cast
deathtarget Target to trigger on death
killtarget Entity to delete on death
leader_target Link to another gang member
health_target Target to health threshold events 1 (trigger or run to)
health_threshold Must be set if health_target is used
health_target2 Target to health threshold events 2 (trigger or run to)
health_threshold2 Must be set if health_target2 is used
health_target3 Target to health threshold events 3 (trigger or run to)
health_threshold3 Must be set if health_target3 is used
aiflags AI flags