Entities Light: Difference between revisions
Created page with "== junior == '''Map Entity Color:''' (0 1 0) (<span style="color:#00FF00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) Used for dynamic lighting of characters and alias models. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |} '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This entity's ID, can be toggled on and off |- | [[Entities_Light#light|light]..." |
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| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| _color || Defines the color in scalar R G B values (default=0 0 0) | | _color || Defines the color in scalar R G B values (default=0 0 0) | ||
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'''Dimensions:''' (-8 -8 -8) (8 8 8) | '''Dimensions:''' (-8 -8 -8) (8 8 8) | ||
Non-displayed | Non-displayed light, used during lightning compilation. | ||
'''Spawnflags''' | '''Spawnflags''' | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (various predefined styles, 32-62 assigned programmatically for switchable lights) | ||
|} | |} | ||
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'''Dimensions:''' (-2 -2 -5) (2 2 5) | '''Dimensions:''' (-2 -2 -5) (2 2 5) | ||
A bulb that outputs | A bulb that outputs light. | ||
'''Spawnflags''' | '''Spawnflags''' | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (various predefined styles, 32-62 assigned programmatically for switchable lights) | ||
|} | |} | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
Line 162: | Line 162: | ||
! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (various predefined styles, 32-62 assigned programmatically for switchable lights) | ||
|} | |} | ||
== light_deco_sconce == | == light_deco_sconce == | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker styles, strobe effects, etc.) | ||
|} | |} | ||
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! Flag !! Name !! Description | ! Flag !! Name !! Description | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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| alphalevel || Opacity level -- 1 to 10 (default=5) | | alphalevel || Opacity level -- 1 to 10 (default=5) | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| _cone || Defines spotlights size (default=10) | | _cone || Defines spotlights size (default=10) | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (various predefined styles) | ||
|} | |} | ||
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! Flag !! Name !! Description | ! Flag !! Name !! Description | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
== light_fire_lg == | == light_fire_lg == | ||
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! Flag !! Name !! Description | ! Flag !! Name !! Description | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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| alphalevel || Opacity level -- 1 to 10 (default=5) | | alphalevel || Opacity level -- 1 to 10 (default=5) | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| _cone || Defines spotlights size (default=10) | | _cone || Defines spotlights size (default=10) | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} | ||
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! Flag !! Name !! Description | ! Flag !! Name !! Description | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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| alphalevel || Opacity level -- 1 to 10 (default=5) | | alphalevel || Opacity level -- 1 to 10 (default=5) | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| _cone || Defines spotlights size (default=10) | | _cone || Defines spotlights size (default=10) | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} | ||
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! Flag !! Name !! Description | ! Flag !! Name !! Description | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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| alphalevel || Opacity level -- 1 to 10 (default=5) | | alphalevel || Opacity level -- 1 to 10 (default=5) | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| _cone || Defines spotlights size (default=10) | | _cone || Defines spotlights size (default=10) | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} | ||
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'''Dimensions:''' (-16 -16 -4) (16 16 4) | '''Dimensions:''' (-16 -16 -4) (16 16 4) | ||
A pendant | A pendant light. | ||
'''Spawnflags''' | '''Spawnflags''' | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} | ||
== light_sconce == | == light_sconce == | ||
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'''Dimensions:''' (-4 -4 -8) (4 4 8) | '''Dimensions:''' (-4 -4 -8) (4 4 8) | ||
A cage | A cage light model, set correct skin with spawnflags (default skin: white). | ||
'''Spawnflags''' | '''Spawnflags''' | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|- | |- | ||
| 16 || BLUE_MODEL || | | 16 || BLUE_MODEL || | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} | ||
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'''Dimensions:''' (-2 -2 -2) (2 2 2) | '''Dimensions:''' (-2 -2 -2) (2 2 2) | ||
Non-displayed | Non-displayed light. | ||
'''Spawnflags''' | '''Spawnflags''' | ||
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| 1 || START_OFF || Set default state to OFF. | | 1 || START_OFF || Set default state to OFF. | ||
|- | |- | ||
| 2 || FLARE || Add a flare to the | | 2 || FLARE || Add a flare to the light origin. | ||
|- | |- | ||
| 4 || NORESIZE || | | 4 || NORESIZE || | ||
|- | |- | ||
| 8 || DYNAMIC || Also cast | | 8 || DYNAMIC || Also cast light on models. | ||
|} | |} | ||
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! Key !! Description | ! Key !! Description | ||
|- | |- | ||
| | | light || light radius (default=300) | ||
|- | |- | ||
| targetname || This entity's ID, can be toggled on and off | | targetname || This entity's ID, can be toggled on and off | ||
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| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | | _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) | ||
|- | |- | ||
| _wait || | | _wait || light distance attenuation | ||
|- | |- | ||
| _angwait || | | _angwait || light angle attenuation | ||
|- | |- | ||
| style || [[ | | style || [[Light_Styles|light frequency]] (0=normal, various flicker, strobe effects, etc.) | ||
|} | |} |
Latest revision as of 22:31, 17 March 2025
junior
Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Used for dynamic lighting of characters and alias models.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
Keys
Key | Description |
---|---|
targetname | This entity's ID, can be toggled on and off |
light | light radius (default=300) |
_color | Defines the color in scalar R G B values (default=0 0 0) |
light
Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Non-displayed light, used during lightning compilation.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the direction in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights) |
light_bulb
Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-2 -2 -5) (2 2 5)
A bulb that outputs light.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the direction in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights) |
light_chandelier
Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-36 -34 -32) (36 34 32)
A chandelier.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the direction in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (various predefined styles, 32-62 assigned programmatically for switchable lights) |
light_deco_sconce
Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-8 -8 -12) (8 8 12)
A deco sconce.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker styles, strobe effects, etc.) |
light_fire_esm
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
Extra-small fire.
Spawnflags
Flag | Name | Description |
---|---|---|
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the direction in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z. |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (various predefined styles) |
light_fire_lg
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -32) (32 32 32)
Large-sized fire.
Spawnflags
Flag | Name | Description |
---|---|---|
8 | DYNAMIC | Also cast light on models. |
light_fire_lg
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-32 -32 -32) (32 32 32)
Large-sized fire.
Spawnflags
Flag | Name | Description |
---|---|---|
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |
light_fire_med
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-24 -24 -24) (24 24 24)
Medium-sized fire.
Spawnflags
Flag | Name | Description |
---|---|---|
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |
light_fire_sm
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)
Small fire.
Spawnflags
Flag | Name | Description |
---|---|---|
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
alphalevel | Opacity level -- 1 to 10 (default=5) |
light | light radius (default=300) |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |
light_pendant
Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-16 -16 -4) (16 16 4)
A pendant light.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |
light_sconce
Map Entity Color: (1 1 1) (COLOR PREVIEW) Dimensions: (-4 -4 -8) (4 4 8)
A cage light model, set correct skin with spawnflags (default skin: white).
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
16 | BLUE_MODEL | |
32 | GREEN_MODEL | |
64 | RED_MODEL | |
128 | YELLOW_MODEL |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |
lightflare
Map Entity Color: (0 1 0) (COLOR PREVIEW) Dimensions: (-2 -2 -2) (2 2 2)
Non-displayed light.
Spawnflags
Flag | Name | Description |
---|---|---|
1 | START_OFF | Set default state to OFF. |
2 | FLARE | Add a flare to the light origin. |
4 | NORESIZE | |
8 | DYNAMIC | Also cast light on models. |
Keys
Key | Description |
---|---|
light | light radius (default=300) |
targetname | This entity's ID, can be toggled on and off |
_cone | Defines spotlights size (default=10) |
_color | Defines the color in scalar R G B values (default=1 1 1) |
movedir | Defines the color in scalar R G B values of the flare |
health | Diameter of the flare (default=24) |
dmg | Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0) |
_mangle | Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector |
_spotvector | Spot direction set by vector X Y Z, or you can use _spotpoint |
_spotpoint | Spot direction set by coordinate X Y Z |
_focus | Cone attenuation for spotlights |
_falloff | Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1) |
_wait | light distance attenuation |
_angwait | light angle attenuation |
style | light frequency (0=normal, various flicker, strobe effects, etc.) |