Jump to content

Entities Key: Difference between revisions

From Kingpin Wiki
Created page with "= Key Entities = == key_fuse == '''Map Entity Color:''' (.3 .3 1) (<span style="color:#4C4CFF;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Pickup item: fuse ('Fuse'). '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || NO_TOUCH || |- | 256 || NOT_EASY || Do not spawn if skill = 0. |- | 512 || NOT_MEDIUM || Do not spawn if skill = 1. |- | 1024 || NOT_HARD ||..."
 
No edit summary
 
Line 7: Line 7:
Pickup item: fuse ('Fuse').
Pickup item: fuse ('Fuse').


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 45: Line 27:
Store_Room_Key, will allow player to unlock doors with a 'key' value of '1'.
Store_Room_Key, will allow player to unlock doors with a 'key' value of '1'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 83: Line 47:
Key10, will allow player to unlock doors with a 'key' value of '10'.
Key10, will allow player to unlock doors with a 'key' value of '10'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 121: Line 67:
Electrical_Room, will allow player to unlock doors with a 'key' value of '2'.
Electrical_Room, will allow player to unlock doors with a 'key' value of '2'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 159: Line 87:
Chem_Plant_Key, will allow player to unlock doors with a 'key' value of '3'.
Chem_Plant_Key, will allow player to unlock doors with a 'key' value of '3'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 197: Line 107:
Bridge_Key, will allow player to unlock doors with a 'key' value of '4'.
Bridge_Key, will allow player to unlock doors with a 'key' value of '4'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 235: Line 127:
Shipyard_Key, will allow player to unlock doors with a 'key' value of '5'.
Shipyard_Key, will allow player to unlock doors with a 'key' value of '5'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}
 
'''Keys'''
'''Keys'''
{| class="wikitable"
{| class="wikitable"
Line 273: Line 146:
Warehouse_Key, will allow player to unlock doors with a 'key' value of '6'.
Warehouse_Key, will allow player to unlock doors with a 'key' value of '6'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 311: Line 166:
Shop_Key, will allow player to unlock doors with a 'key' value of '7'.
Shop_Key, will allow player to unlock doors with a 'key' value of '7'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 349: Line 186:
Ticket, will allow player to unlock doors with a 'key' value of '8'.
Ticket, will allow player to unlock doors with a 'key' value of '8'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 387: Line 206:
Office_Key, will allow player to unlock doors with a 'key' value of '9'.
Office_Key, will allow player to unlock doors with a 'key' value of '9'.


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''

Latest revision as of 02:50, 3 March 2025

Key Entities

key_fuse

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Pickup item: fuse ('Fuse').

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key1

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Store_Room_Key, will allow player to unlock doors with a 'key' value of '1'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key10

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Key10, will allow player to unlock doors with a 'key' value of '10'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key2

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Electrical_Room, will allow player to unlock doors with a 'key' value of '2'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key3

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Chem_Plant_Key, will allow player to unlock doors with a 'key' value of '3'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key4

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Bridge_Key, will allow player to unlock doors with a 'key' value of '4'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key5

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Shipyard_Key, will allow player to unlock doors with a 'key' value of '5'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key6

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Warehouse_Key, will allow player to unlock doors with a 'key' value of '6'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key7

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Shop_Key, will allow player to unlock doors with a 'key' value of '7'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key8

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Ticket, will allow player to unlock doors with a 'key' value of '8'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up

key_key9

Map Entity Color: (0 .5 .8) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Office_Key, will allow player to unlock doors with a 'key' value of '9'.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Entity's ID to trigger when picked up
killtarget ID of the entity to delete when picked up