Entities Path: Difference between revisions
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Created page with "== path_corner == '''Map Entity Color:''' (.5 .3 0) (<span style="color:#804C00;">COLOR PREVIEW</span>) '''Dimensions:''' (-8 -8 -8) (8 8 8) It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |} '''Keys''' {| class="wikitable" |- ! Key !!..." |
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Latest revision as of 02:19, 3 March 2025
path_corner
Map Entity Color: (.5 .3 0) (COLOR PREVIEW) Dimensions: (-8 -8 -8) (8 8 8)
It defines a destination point for moving brush entities. Use path_corner_cast for AI's paths.
Spawnflags
| Flag | Name | Description |
|---|---|---|
| 1 | TELEPORT | Entities targeting this point will instantly appear here. |
Keys
| Key | Description |
|---|---|
| target | Next path_corner's ID |
| targetname | This path_corner's ID |
| killtarget | ID of the entity to delete when reached |
| pathtarget | Entity to trigger when an entity that has this path_corner targeted touches it |
| wait | Wait (in seconds) |
| speed | func_train_rotating only: departure speed from that corner |
| rotate | func_train_rotating only: angle change for X Y Z to next corner |
| duration | func_train_rotating only: duration for angle change (overrides speed) |
path_corner_cast
Map Entity Color: (.5 .3 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 42)
It defines a destination point for moving actors. When an actor reaches the point, an event can be triggered. Use path_corner for brush-based entities.
Spawnflags
| Flag | Name | Description |
|---|---|---|
| 1 | TELEPORT | Entities targeting this point will instantly appear here. |
Keys
| Key | Description |
|---|---|
| target | Next path_corner_cast's ID |
| targetname | This path_corner_cast's ID |
| killtarget | ID of the entity to delete when reached |
| name | Sound to play when reached |
| pathtarget | Entity to trigger when an entity that has this path_corner targeted touches it |
| combattarget | When the cast reaches this marker, they'll attack this target |
| scriptname | Hard-coded script to call when reaching this marker |
| wait | Wait (in seconds) |