Entities Info: Difference between revisions
Created page with "= Info Entities = == info_notnull == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point for spotlights. '''Keys''' {| class="wikitable" |- ! Key !! Description |- | targetname || This point's ID |} == info_null == '''Map Entity Color:''' (0 0.5 0) (<span style="color:#008000;">COLOR PREVIEW</span>) '''Dimensions:''' (-4 -4 -4) (4 4 4) Usually a reference point f..." |
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Latest revision as of 01:40, 3 March 2025
Info Entities
info_notnull
Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights.
Keys
| Key | Description |
|---|---|
| targetname | This point's ID |
info_null
Map Entity Color: (0 0.5 0) (COLOR PREVIEW) Dimensions: (-4 -4 -4) (4 4 4)
Usually a reference point for spotlights, the entity is ignored on game initialization.
Keys
| Key | Description |
|---|---|
| targetname | This point's ID |
info_player_coop
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for AI gang members in a single-player game. Every single-player map should contain two of these near to the client's start point.
Keys
| Key | Description |
|---|---|
| angle | Yaw view direction, 0 to 360 |
| targetname | This start point's ID |
info_player_deathmatch
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Spawning point for players in deathmatch games.
Keys
| Key | Description |
|---|---|
| angle | Yaw view direction, 0 to 360 |
| style | Team number for Teamplay (1 or 2) |
info_player_intermission
Map Entity Color: (1 0 1) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 32)
Potential intermission viewpoint for deathmatch games.
Keys
| Key | Description |
|---|---|
| angles | Pitch, yaw, and roll view direction. |
| angle | Yaw view direction, 0 to 360 |
info_player_start
Map Entity Color: (1 0 0) (COLOR PREVIEW) Dimensions: (-16 -16 -24) (16 16 48)
Normal spawning point for a single-player level. Deathmatch maps should contain at least one for testing purposes.
Keys
| Key | Description |
|---|---|
| angle | Yaw view direction, 0 to 360 |
| targetname | This start point's ID |