Dogg
Appearance
![]() | |
Model: | cast_runt |
Skin: | 016 014 003 |
Health: | 100 |
Weapon: | Pipe |
Cash: | 0 |
Moral: | 0 |
Acc: | 2 |
Call: | 3 |
Dogg can be found on map bar_sy.
In SDK:
#define NAME_DOGG 58 // this is the bartenders name... ?? (its what Rich wants)
rich=Richard Farrelly?
Voice table:
voice_table_t sy_dogg[] =
{
{NULL, "man, Heilman's boys sure fucked this joint up", "man, Heilman's boys sure @*%$#! this joint up", "actors/male/dogg/dogg1.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "What the hell is up with you, stupid?", "What the @*%$#! is up with you, stupid?", "actors/male/dogg/dogg2.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "I don't like no goons breakin' heads in my place", "I don't like no goons breakin' heads in my place", "actors/male/dogg/dogg3.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "ahh, little wreckage that's all, no problem, just watch the broken glass eh?", "ahh, little wreckage that's all, no problem, just watch the broken glass eh?", "actors/male/dogg/dogg4.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
{NULL, "one grain alcohol and rain water, comin' up", "one grain alcohol and rain water, comin' up", "actors/male/dogg/dogg5.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NONE},
};