Beth: Difference between revisions
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Created page with "<center> {| class="wikitable" |+ Beth |- | colspan="2" | 300px|Beth |- | Model: || cast_bitch |- | Skin: || 009 007 004 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || 5 |- | Moral: || 1 |- | Acc: || 2 |- | Call: || 3 |} </center> Beth can be found on map sr1. Voice table: <syntaxhighlight lang="c"> voice_table_t beth_specific[] = { {NULL, "Wait 'til they're disctracted by the radio", "Wait 'til they're disctracted by the radio", "ac..." |
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| colspan="2" | [[File:Beth.png|300px|Beth]] | | colspan="2" | [[File:Beth.png|300px|Beth]] | ||
|- | |- | ||
| Model: || cast_bitch | | Model: || [[Entities_Cast#cast_bitch|cast_bitch]] | ||
|- | |- | ||
| Skin: || 009 007 004 | | Skin: || 009 007 004 | ||
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| Health: || 100 | | Health: || 100 | ||
|- | |- | ||
| Weapon: || Pipe | | Weapon: || [[Weapons|Pipe]] | ||
|- | |- | ||
| Cash: || 5 | | Cash: || 5 |
Latest revision as of 23:24, 2 April 2025
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Model: | cast_bitch |
Skin: | 009 007 004 |
Health: | 100 |
Weapon: | Pipe |
Cash: | 5 |
Moral: | 1 |
Acc: | 2 |
Call: | 3 |
Beth can be found on map sr1.
Voice table:
voice_table_t beth_specific[] =
{
{NULL, "Wait 'til they're disctracted by the radio", "Wait 'til they're disctracted by the radio", "actors/female/beth_specific/distracted.wav", 0, {0,0,0,0,0},0, 0 , TT_POSITIVE}, // first time they see you
{NULL, "You best wait 'til that game is goin'!", "You best wait 'til that game is goin'!", "actors/female/beth_specific/gamegoing.wav", 0, {0,0,0,0,0},0, 0 , TT_POSITIVE}, // if you leave
{NULL, "You better not go back there", "You better not go back there", "actors/female/beth_specific/notgoback.wav", 0, {0,0,0,0,0},0, 0 , TT_POSITIVE}, // if you come back after leaving
{NULL, "Make your move when the radio's loud", "Make your move when the radio's loud", "actors/female/beth_specific/radioloud.wav", 0, {0,0,0,0,0},0, 0 , TT_POSITIVE}, // profanity level 3
{NULL, "back off motherfucker", "back off @*%$#!", "actors/female/beth_specific/backoff.wav", 0, {0,0,0,0,0},0,0 , TT_NEGATIVE},
{NULL, "Yo put that away man", "Yo put that away man", "actors/female/beth_specific/putaway.wav", 0, {0,0,0,0,0},0,0 , TT_NEGATIVE},
};
voice_table_t f_backoff[] =
{
{NULL, "Yo put that away man", "Yo put that away man", "actors/female/beth_specific/putaway.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Back off motherfucker", "Back off @*%$#!", "actors/female/beth_specific/backoff.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Yo, drop that shit motherfucker", "Yo, drop that @*%$#! @*%$#!", "actors/female/beth_specific/droppiece.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Don't be pulling that shit on me", "Don't be pulling that @*%$#! on me", "actors/female/beth_specific/pullshit.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
voice_table_t rc_f_backoff[] =
{
{NULL, "Yo put that away man", "Yo put that away man", "rc/actors/female/beth_specific/putaway.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Back off motherfucker", "Back off @*%$#!", "rc/actors/female/beth_specific/backoff.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Yo, drop that shit motherfucker", "Yo, drop that @*%$#! @*%$#!", "rc/actors/female/beth_specific/droppiece.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
{NULL, "Don't be pulling that shit on me", "Don't be pulling that @*%$#! on me", "rc/actors/female/beth_specific/pullshit.wav", 0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
};
};