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Beth: Difference between revisions

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Created page with "<center> {| class="wikitable" |+ Beth |- | colspan="2" | 300px|Beth |- | Model: || cast_bitch |- | Skin: || 009 007 004 |- | Health: || 100 |- | Weapon: || Pipe |- | Cash: || 5 |- | Moral: || 1 |- | Acc: || 2 |- | Call: || 3 |} </center> Beth can be found on map sr1. Voice table: <syntaxhighlight lang="c"> voice_table_t beth_specific[] = { {NULL, "Wait 'til they're disctracted by the radio", "Wait 'til they're disctracted by the radio", "ac..."
 
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Line 5: Line 5:
| colspan="2" | [[File:Beth.png|300px|Beth]]
| colspan="2" | [[File:Beth.png|300px|Beth]]
|-
|-
| Model: || cast_bitch
| Model: || [[Entities_Cast#cast_bitch|cast_bitch]]
|-
|-
| Skin: || 009 007 004
| Skin: || 009 007 004
Line 11: Line 11:
| Health: || 100
| Health: || 100
|-
|-
| Weapon: || Pipe
| Weapon: || [[Weapons|Pipe]]
|-
|-
| Cash: || 5
| Cash: || 5

Latest revision as of 23:24, 2 April 2025

Beth
Beth
Model: cast_bitch
Skin: 009 007 004
Health: 100
Weapon: Pipe
Cash: 5
Moral: 1
Acc: 2
Call: 3

Beth can be found on map sr1.

Voice table:

voice_table_t beth_specific[] =
{
	{NULL, "Wait 'til they're disctracted by the radio",		"Wait 'til they're disctracted by the radio",		"actors/female/beth_specific/distracted.wav",	0, {0,0,0,0,0},0, 0 , TT_POSITIVE}, // first time they see you
	{NULL, "You best wait 'til that game is goin'!",			"You best wait 'til that game is goin'!",			"actors/female/beth_specific/gamegoing.wav",	0, {0,0,0,0,0},0, 0 , TT_POSITIVE},	// if you leave
	{NULL, "You better not go back there",						"You better not go back there",						"actors/female/beth_specific/notgoback.wav",	0, {0,0,0,0,0},0, 0 , TT_POSITIVE},	// if you come back after leaving
	{NULL, "Make your move when the radio's loud",				"Make your move when the radio's loud",				"actors/female/beth_specific/radioloud.wav",	0, {0,0,0,0,0},0, 0 , TT_POSITIVE},	// profanity level 3

	{NULL, "back off motherfucker",								"back off @*%$#!",							"actors/female/beth_specific/backoff.wav",			0, {0,0,0,0,0},0,0 , TT_NEGATIVE},
	{NULL, "Yo put that away man",								"Yo put that away man",						"actors/female/beth_specific/putaway.wav",			0, {0,0,0,0,0},0,0 , TT_NEGATIVE},
};

voice_table_t f_backoff[] =
{
	{NULL, "Yo put that away man",								"Yo put that away man",						"actors/female/beth_specific/putaway.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Back off motherfucker",								"Back off @*%$#!",							"actors/female/beth_specific/backoff.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Yo, drop that shit motherfucker",					"Yo, drop that @*%$#! @*%$#!",				"actors/female/beth_specific/droppiece.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Don't be pulling that shit on me",					"Don't be pulling that @*%$#! on me",		"actors/female/beth_specific/pullshit.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},

voice_table_t rc_f_backoff[] =
{
	{NULL, "Yo put that away man",								"Yo put that away man",						"rc/actors/female/beth_specific/putaway.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Back off motherfucker",								"Back off @*%$#!",							"rc/actors/female/beth_specific/backoff.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Yo, drop that shit motherfucker",					"Yo, drop that @*%$#! @*%$#!",				"rc/actors/female/beth_specific/droppiece.wav",	0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
	{NULL, "Don't be pulling that shit on me",					"Don't be pulling that @*%$#! on me",		"rc/actors/female/beth_specific/pullshit.wav",		0, {0,0,0,0,0}, 0, 0 , TT_NEGATIVE},
};

};