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Entities Ammo: Difference between revisions

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Line 5: Line 5:
Bullets clip for the heavy submachine gun ([[Entities_Weapon#weapon_heavymachinegun|weapon_heavymachinegun]]), 30 bullets per clip (max: 90).
Bullets clip for the heavy submachine gun ([[Entities_Weapon#weapon_heavymachinegun|weapon_heavymachinegun]]), 30 bullets per clip (max: 90).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 42: Line 24:
Bullets clip for the pistol ([[Entities_Weapon#weapon_pistol|weapon_pistol]], [[Entities_Weapon#weapon_spistol|weapon_spistol]]) and Thompson submachine gun ([[Entities_Weapon#weapon_tommygun|weapon_tommygun]]), 20 bullets per clip (max: 200).
Bullets clip for the pistol ([[Entities_Weapon#weapon_pistol|weapon_pistol]], [[Entities_Weapon#weapon_spistol|weapon_spistol]]) and Thompson submachine gun ([[Entities_Weapon#weapon_tommygun|weapon_tommygun]]), 20 bullets per clip (max: 200).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 79: Line 43:
Bullets for the Thompson submachine gun ([[Entities_Weapon#weapon_tommygun|weapon_tommygun]]) or pistol ([[Entities_Weapon#weapon_pistol|weapon_pistol]], [[Entities_Weapon#weapon_spistol|weapon_spistol]]), 50 bullets per drum (max: 200).
Bullets for the Thompson submachine gun ([[Entities_Weapon#weapon_tommygun|weapon_tommygun]]) or pistol ([[Entities_Weapon#weapon_pistol|weapon_pistol]], [[Entities_Weapon#weapon_spistol|weapon_spistol]]), 50 bullets per drum (max: 200).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 116: Line 62:
Gaz for the flame thrower ([[Entities_Weapon#weapon_flamethrower|weapon_flamethrower]]), 50 units of gaz per tank (max: 200).
Gaz for the flame thrower ([[Entities_Weapon#weapon_flamethrower|weapon_flamethrower]]), 50 units of gaz per tank (max: 200).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 153: Line 81:
Grenades for the grenade launcher ([[Entities_Weapon#weapon_grenadelauncher|weapon_grenadelauncher]]), 3 per box (max: 12).
Grenades for the grenade launcher ([[Entities_Weapon#weapon_grenadelauncher|weapon_grenadelauncher]]), 3 per box (max: 12).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}
 
'''Keys'''
'''Keys'''
{| class="wikitable"
{| class="wikitable"
Line 190: Line 99:
Missiles for the rocket launcher ([[Entities_Weapon#weapon_bazooka|weapon_bazooka]]), 5 missiles per box (max: 25).
Missiles for the rocket launcher ([[Entities_Weapon#weapon_bazooka|weapon_bazooka]]), 5 missiles per box (max: 25).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''
Line 227: Line 118:
Shells box for the shotgun ([[Entities_Weapon#weapon_shotgun|weapon_shotgun]]), 10 shells per box (max: 100).
Shells box for the shotgun ([[Entities_Weapon#weapon_shotgun|weapon_shotgun]]), 10 shells per box (max: 100).


'''Spawnflags'''
{{Spawnflags}}
{| class="wikitable"
|-
! Flag !! Name !! Description
|-
| 1 || TRIGGER_SPAWN || Must be triggered to appear.
|-
| 2 || NO_TOUCH ||
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
|-
| 512 || NOT_MEDIUM || Do not spawn if skill = 1.
|-
| 1024 || NOT_HARD || Do not spawn if skill >= 2.
|-
| 2048 || NOT_DEATHMATCH || Do not spawn in Deathmatch.
|-
| 4096 || NOT_COOP || Do not spawn in Coop.
|}


'''Keys'''
'''Keys'''

Latest revision as of 02:48, 3 March 2025

ammo_308

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Bullets clip for the heavy submachine gun (weapon_heavymachinegun), 30 bullets per clip (max: 90).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_bullets

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Bullets clip for the pistol (weapon_pistol, weapon_spistol) and Thompson submachine gun (weapon_tommygun), 20 bullets per clip (max: 200).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_cylinder

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Bullets for the Thompson submachine gun (weapon_tommygun) or pistol (weapon_pistol, weapon_spistol), 50 bullets per drum (max: 200).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_flametank

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Gaz for the flame thrower (weapon_flamethrower), 50 units of gaz per tank (max: 200).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_grenades

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Grenades for the grenade launcher (weapon_grenadelauncher), 3 per box (max: 12).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_rockets

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Missiles for the rocket launcher (weapon_bazooka), 5 missiles per box (max: 25).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up

ammo_shells

Map Entity Color: (.3 .3 1) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Shells box for the shotgun (weapon_shotgun), 10 shells per box (max: 100).

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up