Jump to content

Entities HMG: Difference between revisions

From Kingpin Wiki
Created page with "== hmg_mod_cooling == '''Map Entity Color:''' (.7 .3 .4) (<span style="color:#B24C66;">COLOR PREVIEW</span>) '''Dimensions:''' (-16 -16 -16) (16 16 16) Cooling sleeves for the heavy submachine gun (weapon_heavymachinegun), increase rate of fire, lasts 30 shots before breaking up. '''Spawnflags''' {| class="wikitable" |- ! Flag !! Name !! Description |- | 1 || TRIGGER_SPAWN || Must be triggered to appear. |- | 2 || N..."
 
Line 13: Line 13:
|-
|-
| 2 || NO_TOUCH ||  
| 2 || NO_TOUCH ||  
|-
| 128 || TRIGGER_PICKUP || Picked up when triggered ('''SPMod only''').
|-
|-
| 256 || NOT_EASY || Do not spawn if skill = 0.
| 256 || NOT_EASY || Do not spawn if skill = 0.

Revision as of 01:21, 3 March 2025

hmg_mod_cooling

Map Entity Color: (.7 .3 .4) (COLOR PREVIEW) Dimensions: (-16 -16 -16) (16 16 16)

Cooling sleeves for the heavy submachine gun (weapon_heavymachinegun), increase rate of fire, lasts 30 shots before breaking up.

Spawnflags

Flag Name Description
1 TRIGGER_SPAWN Must be triggered to appear.
2 NO_TOUCH
256 NOT_EASY Do not spawn if skill = 0.
512 NOT_MEDIUM Do not spawn if skill = 1.
1024 NOT_HARD Do not spawn if skill >= 2.
2048 NOT_DEATHMATCH Do not spawn in Deathmatch.
4096 NOT_COOP Do not spawn in Coop.

Keys

Key Description
targetname This entity's ID
target Target to trigger when picked up
killtarget ID of the entity to delete when picked up