Aaron Barber: Difference between revisions
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[[File:Aaron Barber.jpg|thumb|150px|Aaron Barber]] | [[File:Aaron Barber.jpg|thumb|150px|Aaron Barber]] | ||
==Biography== | ==Biography== | ||
'''Aaron Barber''' is a level designer who worked at Xatrix Entertainment and is credited with '''level design''' on ''Kingpin: Life of Crime''. <ref>[https://kingpin.info/?p=game-credits Game Credits - Kingpin: Life of Crime]</ref> | |||
Valve’s “People” biography states that he studied engineering, built 3D environments/VRML projects, and designed levels for games such as ''Quake'' and ''Duke Nukem 3D'' before being hired by Xatrix. <ref>[http://web.archive.org/web/20040401232742/http://www.valvesoftware.com/people.htm Half-Life: Team] (archived)</ref> | |||
It also says he later joined Valve in 1999 after completing work on ''Kingpin''. <ref name="people">[http://www.valvesoftware.com/company/people.html Company People] on Valve's official website</ref> | |||
==Complete gameography== | ==Complete gameography== | ||
Revision as of 20:00, 14 January 2026

Biography
Aaron Barber is a level designer who worked at Xatrix Entertainment and is credited with level design on Kingpin: Life of Crime. [1]
Valve’s “People” biography states that he studied engineering, built 3D environments/VRML projects, and designed levels for games such as Quake and Duke Nukem 3D before being hired by Xatrix. [2] It also says he later joined Valve in 1999 after completing work on Kingpin. [3]
Complete gameography
- Redneck Rampage Rides Again (1998)
- Quake II Mission Pack: The Reckoning (1998)
- Kingpin: Life of Crime (1999)
- Half-Life: Blue Shift (2001)
- Half-Life (2001)
- Half-Life 2 (2004)
- Counter-Strike: Source (2004)
- Half-Life 2: Episode One (2006)
- Portal (2007)
- Half-Life 2: Episode Two (2007)
- Left 4 Dead (2008)
- Left 4 Dead 2 (2009)
- Alien Swarm (2010)
- Portal 2 (2011)
External links
References
- ↑ Game Credits - Kingpin: Life of Crime
- ↑ Half-Life: Team (archived)
- ↑ Company People on Valve's official website