Amit Doron Interview: Difference between revisions
Created page with "<p>thumb|Amit Doron<br /></span>20 December 2005 on method.gamedesign.net<br />A = [http://www.amitdoron.com/ Amit Doron] [https://www.imdb.com/name/nm2014233/(Lead Character Animator and Motion Capture)]<br /><span style="color: #ff0000;">Q = <span style="color: #ff0000;"><span style="color: #ff0000;">Yan Ostretsov</span></span> aka <span style="color: #ff0000;">Method</span></span></p> <p><span style="color: #ff0000;"> Method: Please t..." |
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<p>[[File:Amit Doron.jpg|thumb|Amit Doron]]<br /></span>20 December 2005 on method.gamedesign.net<br />A = [http://www.amitdoron.com/ Amit Doron] | <p>[[File:Amit Doron.jpg|thumb|Amit Doron]]<br /></span>20 December 2005 on method.gamedesign.net<br />A = [http://www.amitdoron.com/ Amit Doron] (Lead Character Animator and Motion Capture)<br /><span style="color: #ff0000;">Q = <span style="color: #ff0000;"><span style="color: #ff0000;">Yan Ostretsov</span></span> aka <span style="color: #ff0000;">Method</span></span></p> | ||
<p><span style="color: #ff0000;"> Method: Please tell us about yourself and how you got into gaming business?</span><br /><br />Amit Doron: Being human - I'm creative, so about 13 years ago I started working at my father's studio, a super-talented animator & director, on TV/ film animation spots, and in 94' I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.<br /><br /><span style="color: #ff0000;">Meth: What was the best part of working on Kingpin?</span><br /><br />Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound & blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..<br /><br /><span style="color: #ff0000;">Meth: Did you use any sources for KP animation?</span><br /><br />Amit: Chicago's gangsters in the 30's. I read some books about film noir and that type of feel, and tried to implement it into the characters' behavior-mystery, tension..<br /><br /><span style="color: #ff0000;">Meth: I know you were a Lead Character Animator, did you do anything else for KP?</span><br /><br />Amit: my title at Xatrix was - Lead character animator & Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration & sensor setup.<br /><br /><span style="color: #ff0000;">Meth: Could you tell us about that video of KP at your website?</span><br /><br />Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.<br /><br /><span style="color: #ff0000;">Meth: Do you still play KP?</span><br /><br />Amit: Nope. I don't enjoy shooting people.<br /><br /><span style="color: #ff0000;">Meth: Do you have any suggestions or tips for a future character animators?</span><br /><br />Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode & kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism & wars, no need for additional -virtual wars.. let's leave a positive mark, let's live in a world of Peace. it's up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters' actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.<br /><br /><span style="color: #ff0000;">Meth: Would you like to add something else?</span><br /><br />Amit: whatever can't be done peacefully, isn't worth doing at all. violence is the way of the past. Today, let's create a peaceful future. cheers, & love to all!</p> | <p><span style="color: #ff0000;"> Method: Please tell us about yourself and how you got into gaming business?</span><br /><br />Amit Doron: Being human - I'm creative, so about 13 years ago I started working at my father's studio, a super-talented animator & director, on TV/ film animation spots, and in 94' I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.<br /><br /><span style="color: #ff0000;">Meth: What was the best part of working on Kingpin?</span><br /><br />Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound & blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..<br /><br /><span style="color: #ff0000;">Meth: Did you use any sources for KP animation?</span><br /><br />Amit: Chicago's gangsters in the 30's. I read some books about film noir and that type of feel, and tried to implement it into the characters' behavior-mystery, tension..<br /><br /><span style="color: #ff0000;">Meth: I know you were a Lead Character Animator, did you do anything else for KP?</span><br /><br />Amit: my title at Xatrix was - Lead character animator & Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration & sensor setup.<br /><br /><span style="color: #ff0000;">Meth: Could you tell us about that video of KP at your website?</span><br /><br />Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.<br /><br /><span style="color: #ff0000;">Meth: Do you still play KP?</span><br /><br />Amit: Nope. I don't enjoy shooting people.<br /><br /><span style="color: #ff0000;">Meth: Do you have any suggestions or tips for a future character animators?</span><br /><br />Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode & kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism & wars, no need for additional -virtual wars.. let's leave a positive mark, let's live in a world of Peace. it's up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters' actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.<br /><br /><span style="color: #ff0000;">Meth: Would you like to add something else?</span><br /><br />Amit: whatever can't be done peacefully, isn't worth doing at all. violence is the way of the past. Today, let's create a peaceful future. cheers, & love to all!</p> |
Revision as of 03:46, 12 February 2025

20 December 2005 on method.gamedesign.net
A = Amit Doron (Lead Character Animator and Motion Capture)
Q = Yan Ostretsov aka Method
Method: Please tell us about yourself and how you got into gaming business?
Amit Doron: Being human - I'm creative, so about 13 years ago I started working at my father's studio, a super-talented animator & director, on TV/ film animation spots, and in 94' I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.
Meth: What was the best part of working on Kingpin?
Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound & blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..
Meth: Did you use any sources for KP animation?
Amit: Chicago's gangsters in the 30's. I read some books about film noir and that type of feel, and tried to implement it into the characters' behavior-mystery, tension..
Meth: I know you were a Lead Character Animator, did you do anything else for KP?
Amit: my title at Xatrix was - Lead character animator & Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration & sensor setup.
Meth: Could you tell us about that video of KP at your website?
Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.
Meth: Do you still play KP?
Amit: Nope. I don't enjoy shooting people.
Meth: Do you have any suggestions or tips for a future character animators?
Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode & kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism & wars, no need for additional -virtual wars.. let's leave a positive mark, let's live in a world of Peace. it's up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters' actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.
Meth: Would you like to add something else?
Amit: whatever can't be done peacefully, isn't worth doing at all. violence is the way of the past. Today, let's create a peaceful future. cheers, & love to all!