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[[File:Aaron Barber.jpg|thumb|150px|Aaron Barber]]
[[File:Aaron Barber.jpg|thumb|150px|Aaron Barber]]
==Biography==
==Biography==
'''Aaron Barber''' is a level designer who worked at Xatrix Entertainment and is credited with '''level design''' on ''Kingpin: Life of Crime''. <ref>[https://kingpin.info/?p=game-credits Game Credits - Kingpin: Life of Crime]</ref>
'''Aaron Barber''' is a level designer who worked at Xatrix Aaron Barber is currently employed by Valve as a Game Designer and Animator.


Valve’s “People” biography states that he studied engineering, built 3D environments/VRML projects, and designed levels for games such as ''Quake'' and ''Duke Nukem 3D'' before being hired by Xatrix. <ref>[http://web.archive.org/web/20040401232742/http://www.valvesoftware.com/people.htm Half-Life: Team] (archived)</ref>
After briefly studying music at the University of Oregon, Aaron left school to work as a full-time musician. Playing drums and percussion steadily for about 6 years, he quickly tired of all the travel. His music career brought him to California where he ended up going back to school to study Engineering and Computer Science at UCLA. During his Senior year, he got a job in the UCLA Medical Center developing websites, building virtual worlds, and displaying medical data in 3d using VRML and Java.
It also says he later joined Valve in 1999 after completing work on ''Kingpin''. <ref name="people">[http://www.valvesoftware.com/company/people.html Company People] on Valve's official website</ref>
 
At that same time, he became obsessed with playing games and building levels for Duke Nukem and Quake. During late night hours, he built many popular single-player levels and worked with several Internet groups doing mods. His late night hobby turned into a career overnight when he accepted a job at Xatrix Entertainment, working on titles such as the Redneck Rampage series, Quake 2 mission pack, and Kingpin.
 
Upon joining Valve in 1999, Aaron returns home to the Northwest where he currently attends architecture and design classes in his spare time


==Complete gameography==
==Complete gameography==

Latest revision as of 20:47, 14 January 2026

Aaron Barber

Biography

Aaron Barber is a level designer who worked at Xatrix Aaron Barber is currently employed by Valve as a Game Designer and Animator.

After briefly studying music at the University of Oregon, Aaron left school to work as a full-time musician. Playing drums and percussion steadily for about 6 years, he quickly tired of all the travel. His music career brought him to California where he ended up going back to school to study Engineering and Computer Science at UCLA. During his Senior year, he got a job in the UCLA Medical Center developing websites, building virtual worlds, and displaying medical data in 3d using VRML and Java.

At that same time, he became obsessed with playing games and building levels for Duke Nukem and Quake. During late night hours, he built many popular single-player levels and worked with several Internet groups doing mods. His late night hobby turned into a career overnight when he accepted a job at Xatrix Entertainment, working on titles such as the Redneck Rampage series, Quake 2 mission pack, and Kingpin.

Upon joining Valve in 1999, Aaron returns home to the Northwest where he currently attends architecture and design classes in his spare time

Complete gameography

  • Redneck Rampage Rides Again (1998)
  • Quake II Mission Pack: The Reckoning (1998)
  • Kingpin: Life of Crime (1999)
  • Half-Life: Blue Shift (2001)
  • Half-Life (2001)
  • Half-Life 2 (2004)
  • Counter-Strike: Source (2004)
  • Half-Life 2: Episode One (2006)
  • Portal (2007)
  • Half-Life 2: Episode Two (2007)
  • Left 4 Dead (2008)
  • Left 4 Dead 2 (2009)
  • Alien Swarm (2010)
  • Portal 2 (2011)

External links

Linkedin
Facebook

References