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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Sound</id>
	<title>Sound - Revision history</title>
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	<updated>2026-04-17T10:26:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Sound&amp;diff=318&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;Because most people that make custom sounds for Kingpin do it wrong, here’s a tutorial on how you should save your sound.  Normal all sound from Kingpin stands in the directory: Kingpin\main\sounds\  {| border=&quot;1&quot; cellspacing=&quot;4&quot; cellpadding=&quot;4&quot; |- | colspan=&quot;2&quot; | Sound should always be saved in the following format: |- | Audio-Division: | Wave PCM |- | Average data speed: | 44,100 Kb/second |- | Samplefrequentie: | 22050Hz or 22.50Khz |- | Channels: | 1 Mono |- | Bit...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Sound&amp;diff=318&amp;oldid=prev"/>
		<updated>2025-02-16T22:48:02Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Because most people that make custom sounds for Kingpin do it wrong, here’s a tutorial on how you should save your sound.  Normal all sound from Kingpin stands in the directory: Kingpin\main\sounds\  {| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot; |- | colspan=&amp;quot;2&amp;quot; | Sound should always be saved in the following format: |- | Audio-Division: | Wave PCM |- | Average data speed: | 44,100 Kb/second |- | Samplefrequentie: | 22050Hz or 22.50Khz |- | Channels: | 1 Mono |- | Bit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Because most people that make custom sounds for Kingpin do it wrong, here’s a tutorial on how you should save your sound.&lt;br /&gt;
&lt;br /&gt;
Normal all sound from Kingpin stands in the directory: Kingpin\main\sounds\&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | Sound should always be saved in the following format:&lt;br /&gt;
|-&lt;br /&gt;
| Audio-Division:&lt;br /&gt;
| Wave PCM&lt;br /&gt;
|-&lt;br /&gt;
| Average data speed:&lt;br /&gt;
| 44,100 Kb/second&lt;br /&gt;
|-&lt;br /&gt;
| Samplefrequentie:&lt;br /&gt;
| 22050Hz or 22.50Khz&lt;br /&gt;
|-&lt;br /&gt;
| Channels:&lt;br /&gt;
| 1 Mono&lt;br /&gt;
|-&lt;br /&gt;
| Bit rate:&lt;br /&gt;
| 352 Kbps&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important Note:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Never save sound in stereo or any other format because it can cause Kingpin to crash.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Why are WAV files mono?&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The engine calculates that there are multiple sound spots. If you can make maps for Kingpin, you’ll understand that if you place a target_speaker, you don’t place just one but multiple, so you eventually achieve a stereo effect.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The sound program that Xatrix used was:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[http://en.wikipedia.org/wiki/Sound_Forge Sound Forge 4.5]&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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