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	<title>Richard Farrelly - Revision history</title>
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	<updated>2026-04-17T12:21:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.kingpin.info/index.php?title=Richard_Farrelly&amp;diff=441&amp;oldid=prev</id>
		<title>FREDZ: /* External links */</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Richard_Farrelly&amp;diff=441&amp;oldid=prev"/>
		<updated>2025-02-19T01:24:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;External links&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:24, 19 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==External links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.linkedin.com/in/richard-farrelly-0703b66/ Linkedin]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://www.linkedin.com/in/richard-farrelly-0703b66/ Linkedin&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.imdb.com/name/nm1084642/ IMDB&lt;/ins&gt;]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FREDZ</name></author>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Richard_Farrelly&amp;diff=382&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;Richard Farrelly  ==Biography== Farrelly studied Music at Vancouver Island University and graduated in 1993. In April 1998 he joined Team Evolve as a level designer, where his first work was on the company&#039;s unofficial expansion Quake II: Zaero. A month after its release he continued working at Team Evolve on their officially endorsed expansion for Battlezone; his work was praised by his colleagues as critical to The Red Odyssey&#039;...&quot;</title>
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		<updated>2025-02-18T01:57:33Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Richard_Farrelly.jpg&quot; title=&quot;File:Richard Farrelly.jpg&quot;&gt;thumb|150px|Richard Farrelly&lt;/a&gt;  ==Biography== Farrelly studied Music at Vancouver Island University and graduated in 1993. In April 1998 he joined Team Evolve as a level designer, where his first work was on the company&amp;#039;s unofficial expansion Quake II: Zaero. A month after its release he continued working at Team Evolve on their officially endorsed expansion for Battlezone; his work was praised by his colleagues as critical to The Red Odyssey&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Richard Farrelly.jpg|thumb|150px|Richard Farrelly]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Farrelly studied Music at Vancouver Island University and graduated in 1993. In April 1998 he joined Team Evolve as a level designer, where his first work was on the company&amp;#039;s unofficial expansion Quake II: Zaero. A month after its release he continued working at Team Evolve on their officially endorsed expansion for Battlezone; his work was praised by his colleagues as critical to The Red Odyssey&amp;#039;s success.&lt;br /&gt;
&lt;br /&gt;
After work on The Red Odyssey ceased, Farrelly moved on to Xatrix Entertainment in January 1999. He stayed with the company through its acquisition by Activision until it was merged into Treyarch, where he notably worked on all of the company&amp;#039;s Call of Duty games prior to the Modern Warfare arc. In 2008 he moved to Electronic Arts&amp;#039; subsidiary Danger Close Games, where he worked on both modern Medal of Honor games. He left the studio until August 2012, and after ten months of freelance consultancy he joined Infinity Ward in May 2013.&lt;br /&gt;
&lt;br /&gt;
==Complete gameography==&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: Modern Warfare III&amp;#039;&amp;#039; (2023, PlayStation 4) - Design&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: MWII - Modern Warfare II&amp;#039;&amp;#039; (2022, Windows) - Design&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: Warzone&amp;#039;&amp;#039; (2020, Windows) - Design&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: Modern Warfare&amp;#039;&amp;#039; (2019, Windows) - Design&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: Infinite Warfare&amp;#039;&amp;#039; (2016, PlayStation 4) - Infinity Ward&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: Ghosts&amp;#039;&amp;#039; (2013, Xbox One) - Additional Design and Development&lt;br /&gt;
*&amp;#039;&amp;#039;Medal of Honor: Warfighter&amp;#039;&amp;#039; (2012, Xbox 360) - Additional Gameplay Design&lt;br /&gt;
*&amp;#039;&amp;#039;Medal of Honor&amp;#039;&amp;#039; (2010, Windows) - Sr. Creative Director&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: World at War - Final Fronts&amp;#039;&amp;#039; (2008, PlayStation 2) - Special thanks to&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: World at War&amp;#039;&amp;#039; (2008, Windows) - Additional Creative Direction&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty 3&amp;#039;&amp;#039; (2006, PlayStation 3) - Creative Director&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty 2: Big Red One&amp;#039;&amp;#039; (2005, PlayStation 2) - Lead Designers&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty 2: Big Red One (Collector&amp;#039;s Edition)&amp;#039;&amp;#039; (2005, PlayStation 2) - Lead Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: United Offensive&amp;#039;&amp;#039; (2004, Windows) - Creative Lead&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Operation Resurrection&amp;#039;&amp;#039; (2003, PlayStation 2) - Lead Level Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Tides of War&amp;#039;&amp;#039; (2003, Xbox) - Lead Level Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Game of the Year&amp;#039;&amp;#039; (2002, Windows) - Lead Level Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein&amp;#039;&amp;#039; (2001, Windows) - Lead Level Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Kingpin: Life of Crime&amp;#039;&amp;#039; (1999, Windows) - Level / Scenario Design&lt;br /&gt;
*&amp;#039;&amp;#039;The Red Odyssey&amp;#039;&amp;#039; (1998, Windows) - Level Design Lead - Black Dog Missions&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.linkedin.com/in/richard-farrelly-0703b66/ Linkedin]&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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