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	<title>Player model add weapon (text) - Revision history</title>
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	<updated>2026-04-18T03:40:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.kingpin.info/index.php?title=Player_model_add_weapon_(text)&amp;diff=679&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;&lt;p&gt;Using Blender 2.79b but you can also use newer versions of Blender should be basicly the same.&lt;/p&gt; &lt;p&gt;Make sure you have the [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/blender/kingpin/ Kingpin addon for Blender] to import md2/mdx models.&lt;/p&gt; &lt;hr&gt; &lt;p&gt;Import player model with animation.&lt;/p&gt; &lt;p&gt;File-&gt;Import-&gt;Kingpin Model (md2/mdx)&lt;/p&gt; &lt;p&gt;Path is mostly something like:&lt;br  /&gt; C:\Program Files\Kingpin\main\players\male_thug\&lt;br  /&gt; or&lt;br  /...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Player_model_add_weapon_(text)&amp;diff=679&amp;oldid=prev"/>
		<updated>2025-03-19T01:33:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;p&amp;gt;Using Blender 2.79b but you can also use newer versions of Blender should be basicly the same.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;Make sure you have the [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/blender/kingpin/ Kingpin addon for Blender] to import md2/mdx models.&amp;lt;/p&amp;gt; &amp;lt;hr&amp;gt; &amp;lt;p&amp;gt;Import player model with animation.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;File-&amp;gt;Import-&amp;gt;Kingpin Model (md2/mdx)&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;Path is mostly something like:&amp;lt;br  /&amp;gt; C:\Program Files\Kingpin\main\players\male_thug\&amp;lt;br  /&amp;gt; or&amp;lt;br  /...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p&amp;gt;Using Blender 2.79b but you can also use newer versions of Blender should be basicly the same.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Make sure you have the [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/blender/kingpin/ Kingpin addon for Blender] to import md2/mdx models.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Import player model with animation.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;File-&amp;gt;Import-&amp;gt;Kingpin Model (md2/mdx)&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Path is mostly something like:&amp;lt;br  /&amp;gt;&lt;br /&gt;
C:\Program Files\Kingpin\main\players\male_thug\&amp;lt;br  /&amp;gt;&lt;br /&gt;
or&amp;lt;br  /&amp;gt;&lt;br /&gt;
C:\GOG Games\Kingpin - Life of Crime\main\players\male_thug\&amp;lt;br  /&amp;gt;&lt;br /&gt;
Depeding abit where Kingpin is installed and what player model you want to use.&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Make sure you have selected Import animation on&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender import anim.png|frameless|center|Blender import Kingpin model animation]]&lt;br /&gt;
Import animation names is optional but can be handy for atleast 1 model.&lt;br /&gt;
&amp;lt;br  /&amp;gt;Import models: head.mdx, body.mdx and legs.mdx&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender thug.png|frameless|center|Thug model in Blender]]&lt;br /&gt;
If model looks abit weird after importing go to frame 0.&amp;lt;br  /&amp;gt;&lt;br /&gt;
Also import a weapon like w_pistol.mdx or w_tommygun.mdx depending abit what weapon example you want to use and what size weapon you want to use.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Then import the new weapon you want to create w_weapon of.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Now there 2 options todo this, I will explain them both.&amp;lt;/p&amp;gt;&lt;br /&gt;
=== Option 1 v_weapon example ===&lt;br /&gt;
&amp;lt;p&amp;gt;Make sure you are in frame 0.&amp;lt;br  /&amp;gt;You have a example w_weapon from Kingpin.&amp;lt;br  /&amp;gt;The new weapon is correct size and rougly on same spot as the example w_weapon.&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender new pistol model import.png|frameless|center|Blender new pistol model import]]&lt;br /&gt;
You can turn models on and off with eye icon&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Turn only on the example weapon on in Edit Mode and select faces or vertex that the weapon needs to follow.&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender pistol select faces.png|frameless|center|Blender pistol select faces]]&lt;br /&gt;
Go back to Object Modus.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Now select first your new weapon and hold shift and select the example weapon.&amp;lt;br  /&amp;gt;&lt;br /&gt;
So both weapons are selected (The right order is importent always first new weapon).&amp;lt;br  /&amp;gt;&lt;br /&gt;
Then press ctrl+p and then Vertex (Triangle)&amp;lt;br  /&amp;gt;&lt;br /&gt;
or&amp;lt;br  /&amp;gt;&lt;br /&gt;
Object-&amp;gt;Parent-&amp;gt;Vertex (Triangle).&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender pistol parent.png|frameless|center|Blender pistol parent]]&lt;br /&gt;
Now the new weapons should move with the frames you have done.&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:Blender new pistol move with frames.png|frameless|center|Blender new pistol move with frames]]&lt;br /&gt;
&amp;lt;p&amp;gt;If you don&amp;#039;t like results you probably need redo it again with selecting better faces or vertices.&amp;lt;br  /&amp;gt;Position of model can also be beter some times.&amp;lt;br  /&amp;gt;You can also try options 2&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you do like like result you can unfold the example weapon and you will see your new weapon there.&amp;lt;br  /&amp;gt;Select the new weapon and then:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;File-&amp;gt;Export-&amp;gt;Kingpin Model (md2/mdx)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Blender export anim.png|frameless|center|Blender export Kingpin model animation]]&amp;lt;p&amp;gt;&lt;br /&gt;
Make sure you Export animations aswell.&amp;lt;br  /&amp;gt;If skin path is for some reason is not correct you always can use [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/kp_skin_changer/ kingpin_skin_changer.]&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Option 2 only 1 hand ===&lt;br /&gt;
&amp;lt;p&amp;gt;Make sure you are in frame 0.&amp;lt;br  /&amp;gt;We don&amp;#039;t need a example weapon, just only a player model of Kingpin.&amp;lt;br  /&amp;gt;The new weapon is correct size and is on the spot where you want the weapon.&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender new weapon.png|frameless|center|Blender new weapon]]&lt;br /&gt;
Becouse we have no example weapon on left hand we need to use a other option.&amp;lt;br  /&amp;gt;&lt;br /&gt;
Some thimes it&amp;#039;s better to have textures on to have a better look what it should look like.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Now hide the the new weapon so we only see the player model.&amp;lt;br  /&amp;gt;&lt;br /&gt;
Go in Edit Mode of the player model.&amp;lt;br  /&amp;gt; That&amp;#039;s is left hand here and select the faces that it needs to follow.&amp;lt;br  /&amp;gt;&lt;br /&gt;
[[File:Blender hand selected.png|frameless|center|Blender hand selected]]&lt;br /&gt;
Then press P and then Separated-&amp;gt;Selection&amp;lt;br  /&amp;gt;&lt;br /&gt;
or&amp;lt;br  /&amp;gt;&lt;br /&gt;
Mesh-&amp;gt;Vertices-&amp;gt;Separated-&amp;gt;Selection&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The selection is gone and it should be now a seprated model.&amp;lt;br  /&amp;gt;&lt;br /&gt;
If you hide the body with the eyes icons:&lt;br /&gt;
[[File:Blender hand separated.png|frameless|center|Blender hand separated]]&lt;br /&gt;
Then unhide the new weapon, then select first your new weapon and hold shift and select the sepprated model.&amp;lt;br  /&amp;gt;&lt;br /&gt;
So that seprated model and new weapon are selected (The right order is importent always first new weapon).&amp;lt;br  /&amp;gt;&lt;br /&gt;
Then press ctrl+p and then Vertex (Triangle)&amp;lt;br  /&amp;gt;&lt;br /&gt;
or&amp;lt;br  /&amp;gt;&lt;br /&gt;
Object-&amp;gt;Parent-&amp;gt;Vertex (Triangle).&lt;br /&gt;
[[File:Blender new weapon parent.png|frameless|center|Blender new weapon parent]]&lt;br /&gt;
Now the new weapons should move with the frames you have done.&amp;lt;p&amp;gt;&lt;br /&gt;
[[File:Blender new weapon frames.png|frameless|center|Blender new weapon frames]]&lt;br /&gt;
&amp;lt;p&amp;gt;If you don&amp;#039;t like results you probably need redo it again with selecting 1 face or adjust model position beter.&amp;lt;br  /&amp;gt;You can also try options 1&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you do like like result you can unfold the example weapon and you will see your new weapon there.&amp;lt;br  /&amp;gt;Select the new weapon and then:&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;File-&amp;gt;Export-&amp;gt;Kingpin Model (md2/mdx)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Blender export anim.png|frameless|center|Blender export Kingpin model animation]]&amp;lt;p&amp;gt;Make sure you Export animations aswell.&amp;lt;br  /&amp;gt;If skin path is for some reason is not correct you always can use [https://www.kingpin.info/download/index.php?dir=kingpin/editing/modelling/kp_skin_changer/ kingpin_skin_changer].&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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