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	<title>Maxx Kaufman Interview - Revision history</title>
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	<updated>2026-04-17T11:52:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=376&amp;oldid=prev</id>
		<title>FREDZ at 01:26, 18 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=376&amp;oldid=prev"/>
		<updated>2025-02-18T01:26:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:26, 18 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;February&amp;lt;/span&amp;gt;&amp;amp;nbsp;2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [[ Michael &#039;Maxx&#039; Kaufman]] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;February&amp;lt;/span&amp;gt;&amp;amp;nbsp;2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Maxx Kaufman|&lt;/ins&gt;Michael &#039;Maxx&#039; Kaufman]] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video game development in the first place?&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video game development in the first place?&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I was working in movies doing second unit / miniatures on Stargate the movie and Star Trek next generation. I was between jobs when my good friend Rob Stahl contacted me about helping out on a game. I loved it and was hooked from that moment on. My first game was Cyberia 2.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I was working in movies doing second unit / miniatures on Stargate the movie and Star Trek next generation. I was between jobs when my good friend Rob Stahl contacted me about helping out on a game. I loved it and was hooked from that moment on. My first game was Cyberia 2.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FREDZ</name></author>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=373&amp;oldid=prev</id>
		<title>FREDZ at 01:18, 18 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=373&amp;oldid=prev"/>
		<updated>2025-02-18T01:18:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:18, 18 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;p&amp;gt;[[File:Maxx Kaufman.jpg|thumb|Michael &#039;Maxx&#039; Kaufman]]&amp;lt;br /&amp;gt;&lt;/del&gt;February&amp;lt;/span&amp;gt;&amp;amp;nbsp;2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https://www.imdb.com/name/nm0442219/ &lt;/del&gt;Michael &#039;Maxx&#039; Kaufman] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;February&amp;lt;/span&amp;gt;&amp;amp;nbsp;2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[ &lt;/ins&gt;Michael &#039;Maxx&#039; Kaufman&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video game development in the first place?&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video game development in the first place?&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I was working in movies doing second unit / miniatures on Stargate the movie and Star Trek next generation. I was between jobs when my good friend Rob Stahl contacted me about helping out on a game. I loved it and was hooked from that moment on. My first game was Cyberia 2.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;I was working in movies doing second unit / miniatures on Stargate the movie and Star Trek next generation. I was between jobs when my good friend Rob Stahl contacted me about helping out on a game. I loved it and was hooked from that moment on. My first game was Cyberia 2.&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
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		<author><name>FREDZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=179&amp;oldid=prev</id>
		<title>FREDZ: FREDZ moved page Maxx Kaufman to Maxx Kaufman Interview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=179&amp;oldid=prev"/>
		<updated>2025-02-12T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;FREDZ moved page &lt;a href=&quot;/index.php/Maxx_Kaufman&quot; title=&quot;Maxx Kaufman&quot;&gt;Maxx Kaufman&lt;/a&gt; to &lt;a href=&quot;/index.php/Maxx_Kaufman_Interview&quot; title=&quot;Maxx Kaufman Interview&quot;&gt;Maxx Kaufman Interview&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:42, 12 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=169&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;&lt;p&gt;Michael &#039;Maxx&#039; Kaufman&lt;br /&gt;February&lt;/span&gt;&amp;nbsp;2019 on Kingpin.info&lt;br /&gt;A = [https://www.imdb.com/name/nm0442219/ Michael &#039;Maxx&#039; Kaufman] (Art Director)&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Q = &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Questions from the Community&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;1. What inspired you to get into video...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Maxx_Kaufman_Interview&amp;diff=169&amp;oldid=prev"/>
		<updated>2025-02-12T03:46:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;p&amp;gt;&lt;a href=&quot;/index.php/File:Maxx_Kaufman.jpg&quot; title=&quot;File:Maxx Kaufman.jpg&quot;&gt;thumb|Michael &amp;#039;Maxx&amp;#039; Kaufman&lt;/a&gt;&amp;lt;br /&amp;gt;February&amp;lt;/span&amp;gt; 2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [https://www.imdb.com/name/nm0442219/ Michael &amp;#039;Maxx&amp;#039; Kaufman] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Q = &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p&amp;gt;[[File:Maxx Kaufman.jpg|thumb|Michael &amp;#039;Maxx&amp;#039; Kaufman]]&amp;lt;br /&amp;gt;February&amp;lt;/span&amp;gt;&amp;amp;nbsp;2019 on Kingpin.info&amp;lt;br /&amp;gt;A = [https://www.imdb.com/name/nm0442219/ Michael &amp;#039;Maxx&amp;#039; Kaufman] (Art Director)&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Q = &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Questions from the Community&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;1. What inspired you to get into video game development in the first place?&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;I was working in movies doing second unit / miniatures on Stargate the movie and Star Trek next generation. I was between jobs when my good friend Rob Stahl contacted me about helping out on a game. I loved it and was hooked from that moment on. My first game was Cyberia 2.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;2. Do you know of there were any assets that survived that were not used in the final game (such as maps, fragments of maps, skins, models, etc.)? &amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Wow unfortunately that was a long time ago and I don&amp;amp;rsquo;t remember anything that we did not use. There might be some concepts Viktor did for characters but otherwise we used everything.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;3. What elements were cut from the game? Like levels, weapons, etc.&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Similar question to the one above. I don&amp;amp;rsquo;t recall, maybe Mal or someone else remembers but on the art side we used it all.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;4. Do you have any idea what happened to the Kingpin source code? If you don&amp;#039;t know is there anyone you think that might know? Why was it never released?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That is a good question for Rafael, he would know if it is around.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;5. Can you elaborate on any ideas or future plans you had for Kingpin during development like expansion packs, maps, etc. (Since it ends on a semi cliffhanger with the Kingpin&amp;#039;s right hand leaving in the helicopter).&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I will start with the helicopter that was one of my favorite designs I had done for the game. We did want to expand the vehicle driving. That would be an interesting addition. I love the Art Deco streamline design ideas, that is what the kingpin aesthetics are based on.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;6. Were there any thoughts of turning it into a franchise or at least making a sequel?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yes, we would have all wanted it to be a franchise. I think we all thought - I&amp;amp;rsquo;d give another year of development it could have competed with Half Life.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;7. How did Xatrix get Viktor Antonov to join the team? Was the art direction for the game decided before or after he joined?&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;I interviewed him right out of school. He started after production had begun. He was just an artist on the game and he did a combination of models and concepts. He did a series of character designs that were somewhat similar to Dishonored. We never ended up using them, but they were really cool just a slightly different style.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;8. Did Kingpin change much during development?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No, I would say it evolved in refinement. We added more vehicles later and that helped define the style even more.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;9. Do the early alpha versions with different models, skins, weapons etc. still exist?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Maybe but I do not have them. If I ever find them, I will contact you guys.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;10. Interplay announced they were working on Kingpin 2 back in 2004. Do you know if any/many of the original developers were asked to be involved and do you know why the game was cancelled?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;To my knowledge no original people were contacted. I think it was canceled because interplay did not have enough money to support the project.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;11. Why were the motorcycle and jetpack left out of the game?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I thought the motorcycle was in the game on the oval track??? Okay if that is so that was a really cool feature.... I must be getting old this was about 20 years ago.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;12. Why weren&amp;#039;t all the ammo mods included in the final game?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Again, don&amp;amp;rsquo;t remember but probably just because we had a very tight schedule that Interplay would not let us be late. The full production from concept to release was a little more than a year. People would think you were crazy now a days to do such a large project in such a short amount of time.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;13. Do you remember why the hud changed during production?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Just further refinement and trying to make the HUD as minimal as possible.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;14. Were you planning a Sniper Rifle in the game or did that become the HMG?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Don&amp;amp;rsquo;t remember.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;15. Was an ECD gun (Electro Capacitance Discharger) originally going to be included? What was the elf gun? &amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;Don&amp;amp;rsquo;t know about those but I did design all of the guns. That was always a fun part of the projects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Was a concussion rifle going to be included?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Don&amp;amp;rsquo;t know maybe the other guys?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;16. Were there more weapons planned?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Don&amp;amp;rsquo;t know maybe the other guys?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;17. In the SDK (Game Code) there some test code showing there were maybe plans for other enemies other than Thug, Runt and Bitch. For example: elps, buma, bumb and rosie. Where they just test models or models that never make it to the game?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Rafael will know these answers.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;18. There is some LightPaint code in the SDK with the console command &amp;#039;burn_enabled&amp;#039; what was the purpose of that code?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;That was really cool stuff. Drew had found that we could paint shadows with the flamethrower, so he and Ryan developed an in game paint program. The idea was to go through the levels and basically paint areas we wanted more contrast or better lighting. You were painting on the light maps. Unfortunately, we never figured out a way to save the information so we had to abandon the ideas. It was cool as shit.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;19. Were there plans to start Kingpin&amp;#039;s first map with a Tutorial map like in Half-Life?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Don&amp;amp;rsquo;t remember.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;20. Dr. Sleep (John Anderson) said he made the final two levels (Crystal Palace) for Kingpin, but he&amp;#039;s not included anywhere in the credits. Why is that? Are there more level designers who worked on Kingpin but aren&amp;#039;t credited?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;He left during production and that was Drew&amp;amp;rsquo;s decision not exactly sure why he did it?&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;21. Was Crystal Palace episode originally larger? It seems at least one map was left out of final release?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Unknown.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;22. When Kingpin was released in 1999 it spawned a huge worldwide online community. The Bagman game mode was a large contributor to that success. Was it frustrating not to be able to build on the KP platform due to the collapse of Xatrix?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Not really, we just immediately began work on Wolfenstein. We were very busy in those days working 60 hours a week on projects.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;23. Are you surprised to find that there is a community still playing it online in 2018?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No, I love it and applaud them. We loved that game and would have cherished the opportunity to make more of them.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;24. How do you feel that a game you helped create almost 20 years ago is still being enjoyed today and that players are still creating new content for it?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Same answer as above. I will say this too - thank you to all the community for putting so much of yourselves and your time into Kingpin.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;25. Do you have any thoughts on Brian Fargo&amp;#039;s plan to buy back Interplay if The Bards Tale 4 is a big success?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;No comment.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;26. Do you believe there will ever be a sequel to Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;I hope so I want to work on it.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;27. Do you have a couple of good stories about your time at Xatrix?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Yes, tons but that will need to be a separate interview.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;28. What are your favorite games?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Half-life and Bioshock.... God of War from an Art Direction standpoint .&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;29. What game are you working on currently?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;We I just finished Bards Tale 4 and now I am working on an unannounced project.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;30. Thank you for your time. Anything else you would like to say to the Kingpin community?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Thank you. I appreciate your dedication.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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