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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Trigger</id>
	<title>Entities Trigger - Revision history</title>
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	<updated>2026-04-07T16:04:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.kingpin.info/index.php?title=Entities_Trigger&amp;diff=597&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;== trigger_always == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (.5 .5 .5) (&lt;span style=&quot;color:#808080;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-8 -8 -8) (8 8 8)    This trigger will always fire. It is activated by the world.    &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !! Description |- | target || Entity to trigger. |}  == trigger_counter == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (.5 .5 .5) (&lt;span style=&quot;color:#808080;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; Size of map components used    Acts as...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Trigger&amp;diff=597&amp;oldid=prev"/>
		<updated>2025-03-03T21:27:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== trigger_always == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)    This trigger will always fire. It is activated by the world.    &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !! Description |- | target || Entity to trigger. |}  == trigger_counter == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used    Acts as...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== trigger_always ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
This trigger will always fire. It is activated by the world.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Entity to trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_counter ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Acts as an intermediary for an action that takes multiple inputs. If the cvar &amp;#039;developer&amp;#039; is &amp;#039;1&amp;#039; and &amp;#039;nomessage&amp;#039; is unset, each time this entity is triggered, the message &amp;quot;X more to go...&amp;quot; will appear (and &amp;quot;Armageddon virus installed successfully&amp;quot; when the sequence is completed).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || NOMESSAGE || Disable messages display when triggered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| count || Number of times this trigger must be activated before triggering its targets (default=2).&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| target || Entity to trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_elevator ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0.3 0.1 0.6) (&amp;lt;span style=&amp;quot;color:#4C1A99;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, train manager (gives a [[Entities_Func#func_train|func_train&amp;#039;s]] a new &amp;#039;pathtarget&amp;#039; inherited from the activator entity).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| target || [[Entities_Func#func_train|func_train&amp;#039;s]] ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_gravity ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, changes the touching entities gravity.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| gravity || Gravity factor (default=1.0).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_hurt ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Any entity taking damage touching this trigger will lose &amp;#039;dmg&amp;#039; health points each server frame (or every second if SLOW spawnflag is set).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || TOGGLE || Maintain state, switch only when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || SILENT || No sound emitted in action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || NO_PROTECTION || Armor is not taken into account when inflicting damage.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || SLOW || Slow...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damages inflicted when touched (default=5).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_hurt_electric ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Any entity taking damage touching this trigger will be electrocuted and lose &amp;#039;dmg&amp;#039; health points each server frame (or every second if SLOW spawnflag is set).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || TOGGLE || Maintain state, switch only when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || SILENT || No sound emitted in action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || NO_PROTECTION || Armor is not taken into account when inflicting damage.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || SLOW || Slow...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damages inflicted when touched (default=5).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_hurt_fire ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Any entity taking damage touching this trigger will burn and lose &amp;#039;dmg&amp;#039; health points each server frame (or every second if SLOW spawnflag is set).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || TOGGLE || Maintain state, switch only when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || SILENT || No sound emitted in action.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || NO_PROTECTION || Armor is not taken into account when inflicting damage.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || SLOW || Slow...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damages inflicted when touched (default=5).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_key ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
A relay trigger that only fires its targets if the player has the proper key.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Targeted entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| item || Item required (pickup name).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_monsterjump ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Walking monsters that touch this entity will jump in the direction of the trigger&amp;#039;s angle.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angle || Thrown direction.&lt;br /&gt;
|-&lt;br /&gt;
| speed || Speed thrown forward (default=200).&lt;br /&gt;
|-&lt;br /&gt;
| height || Speed thrown upwards (default=200).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_multiple ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Repeatable trigger. Must be targeted at one or more entities.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || MONSTER || Monsters can trigger this entity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || NOT_PLAYER || Player cannot trigger this entity.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || TRIGGERED || Must be triggered before use.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity ID.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| wait || Seconds between triggerings (default=.2).&lt;br /&gt;
|-&lt;br /&gt;
| delay || Wait before triggering targeted entities.&lt;br /&gt;
|-&lt;br /&gt;
| message || String to be displayed when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| sounds || Sound emitted on trigger -- 0=silent, 1=secret.wav, 2=talk.wav, 3=trigger1.wav (default=0).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_once ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Triggers once, then removes itself. You must set the key &amp;#039;target&amp;#039; to the name of another object in the level that has a matching &amp;#039;targetname&amp;#039;. If TRIGGERED is set, this trigger must be triggered before it is live.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || MONSTER || Monsters can trigger this entity.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || NOT_PLAYER || Player cannot trigger this entity.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || TRIGGERED || Must be triggered before use.&lt;br /&gt;
|-&lt;br /&gt;
| 8 || SCENERIC || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity ID.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| delay || Wait before triggering targeted entities.&lt;br /&gt;
|-&lt;br /&gt;
| message || String to be displayed when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| sounds || Sound emitted on trigger -- 0=silent, 1=secret.wav, 2=talk.wav, 3=trigger1.wav (default=0).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_push ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Pushes the player.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || PUSH_ONCE || Push once only.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angle || Push direction.&lt;br /&gt;
|-&lt;br /&gt;
| speed || Push speed (default=1000).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_relay ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
This fixed size trigger cannot be touched, it can only be fired by other events.  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| delay || Time in seconds before triggering the target.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity.&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when triggered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== trigger_unlock ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Player will unlock a targeted door when this brush is touched, and it can also be triggered (door&amp;#039;s &amp;#039;key&amp;#039; must be &amp;#039;-1&amp;#039;).  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| target || Target ID to match door&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>