<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Target</id>
	<title>Entities Target - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Target"/>
	<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Target&amp;action=history"/>
	<updated>2026-04-18T07:12:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Target&amp;diff=596&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;== target_blaster == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (1 0 0) (&lt;span style=&quot;color:#FF0000;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-8 -8 -8) (8 8 8)    Code leftovers from Q2, fires a blaster bolt in the set direction when triggered.  &#039;&#039;&#039;Spawnflags&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Flag !! Name !! Description |- | 1 || NOTRAIL ||  |- | 2 || NOEFFECTS ||  |}  &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Target&amp;diff=596&amp;oldid=prev"/>
		<updated>2025-03-03T20:27:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== target_blaster == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)    Code leftovers from Q2, fires a blaster bolt in the set direction when triggered.  &amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Flag !! Name !! Description |- | 1 || NOTRAIL ||  |- | 2 || NOEFFECTS ||  |}  &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !! Description |- | dmg || Damage inflicted (default=15). |- | speed || Bolt speed...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== target_blaster ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, fires a blaster bolt in the set direction when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || NOTRAIL || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || NOEFFECTS || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damage inflicted (default=15).&lt;br /&gt;
|-&lt;br /&gt;
| speed || Bolt speed (default=1000).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_changelevel ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Load a new map when triggered. You can specify the [[Entities_Info#info_player_start|info_player_start]] to use in the next map, adding its ID after a $ symbol (example: &amp;quot;map2$start1&amp;quot; will load &amp;quot;map2.bsp&amp;quot; and use the [[Entities_Info#info_player_start|info_player_start]] called &amp;quot;start1&amp;quot;). Put a * symbol before the next map name to create a new unit, so the game forgets infos regarding visited levels (example: &amp;quot;*map2&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| map || (*)(destination level)($)([[Entities_Info#info_player_start|info_player_start]] ID).&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_character ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0 1) (&amp;lt;span style=&amp;quot;color:#0000FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; Size of map components used  &lt;br /&gt;
&lt;br /&gt;
Used with [[Entities_Target#target_string|target_string]] (must be on same &amp;quot;team&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Also can be used with [[Entities_Target#target_clock|target_clock]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| team || String team, must be the same ID as [[Entities_Target#target_string|target_string]].&lt;br /&gt;
|-&lt;br /&gt;
| count || Position in the string (default=1).&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_crosslevel_target ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Triggered by a [[Entities_Target#trigger_crosslevel_trigger|trigger_crosslevel_trigger]] elsewhere within a unit. If multiple triggers are checked, all must be true. Delay, target, and killtarget also work.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TRIGGER1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || TRIGGER2 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || TRIGGER3 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || TRIGGER4 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || TRIGGER5 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || TRIGGER6 || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || TRIGGER7 || &lt;br /&gt;
|-&lt;br /&gt;
| 128 || TRIGGER8 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| delay || Delay before using targets if the trigger has been activated (default=1).&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when triggered.&lt;br /&gt;
|-&lt;br /&gt;
| message || Message to display on trigger.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_crosslevel_trigger ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .5 .5) (&amp;lt;span style=&amp;quot;color:#808080;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Once this trigger is touched or used, any [[Entities_Target#trigger_crosslevel_target|trigger_crosslevel_target]] with the same trigger number is automatically used when a level is started within the same unit.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TRIGGER1 || &lt;br /&gt;
|-&lt;br /&gt;
| 2 || TRIGGER2 || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || TRIGGER3 || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || TRIGGER4 || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || TRIGGER5 || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || TRIGGER6 || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || TRIGGER7 || &lt;br /&gt;
|-&lt;br /&gt;
| 128 || TRIGGER8 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_earthquake ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
When triggered, this initiates a level-wide earthquake, affecting all players and monsters.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| speed || Severity of the quake (default=200).&lt;br /&gt;
|-&lt;br /&gt;
| count || Duration of the quake (default=5).&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_explosion ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Spawns an explosion when used.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| delay || Wait time before explosion.&lt;br /&gt;
|-&lt;br /&gt;
| dmg || How much radius damage should be done (default=0).&lt;br /&gt;
|-&lt;br /&gt;
| fxdensity || Explosion size -- 1 to 100 (default=10).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_fire ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Spawns a fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| fxdensity || Size of fire -- 1 to 100 (default=10).&lt;br /&gt;
|-&lt;br /&gt;
| deadticks || Random fire sections per frame (default=3).&lt;br /&gt;
|-&lt;br /&gt;
| duration || How long the fire stays alive in seconds, lasts forever if -1 (default=5.0).&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damage per second (default=&amp;#039;fxdensity&amp;#039;).&lt;br /&gt;
|-&lt;br /&gt;
| reactdelay || Fire spread factor -- 0.0 to 10.0 (default=1).&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_flamethrower ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Shoots flame when triggered on, does not when triggered off.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damage the flame does per frame (default=2).&lt;br /&gt;
|-&lt;br /&gt;
| fxdensity || Set to 1 to start on.&lt;br /&gt;
|-&lt;br /&gt;
| deadticks || Angle adjustment up and down -- -90 to 90 (default=0).&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_goal ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 1) (&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, can be triggered once only, counts a goal completed.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| noise || Wav sound to play when triggered (default=&amp;#039;misc/secret.wav&amp;#039;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_laser ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, fires a laser when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_ON || Set default state to ON.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || RED || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || GREEN || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || BLUE || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || YELLOW || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || ORANGE || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || FAT || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity&amp;#039;s ID -- shooting direction (overrides angle).&lt;br /&gt;
|-&lt;br /&gt;
| angle || Shooting direction.&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damage inflicted when blocked (default=1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_lightramp ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TOGGLE || Maintain state, switch only when triggered.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Target entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| speed || How many seconds the ramping will take.&lt;br /&gt;
|-&lt;br /&gt;
| message || Two letters: starting lightlevel and ending lightlevel (&amp;#039;a&amp;#039;=dark to &amp;#039;z&amp;#039;=bright).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_mal_laser ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2 MP1, Mal&amp;#039;s laser.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_ON || Set default state to ON.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || RED || &lt;br /&gt;
|-&lt;br /&gt;
| 4 || GREEN || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || BLUE || &lt;br /&gt;
|-&lt;br /&gt;
| 16 || YELLOW || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || ORANGE || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || FAT || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| angle || Shooting direction.&lt;br /&gt;
|-&lt;br /&gt;
| delay || Delay before first shot (default=0.1).&lt;br /&gt;
|-&lt;br /&gt;
| wait || Time between two shots (default=0.1).&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Damage inflicted when blocked (default=5).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_secret ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 1) (&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Code leftovers from Q2, can be triggered once only, counts a secret found.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| noise || Wav sound to play when triggered (default=&amp;#039;misc/secret.wav&amp;#039;).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_spawner ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Will spawn an entity when triggered. The spawned entity inherits this entity&amp;#039;s spawnflags, angle, and origin.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| target || Spawned entity&amp;#039;s classname.&lt;br /&gt;
|-&lt;br /&gt;
| speed || Spawned entity&amp;#039;s velocity.&lt;br /&gt;
|-&lt;br /&gt;
| angle || Spawned entity&amp;#039;s direction.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_speaker ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Sound emitter. Plays a sound each time the entity is triggered. Can be toggled on and off if LOOPED-ON or LOOPED-OFF is set (looped sounds are always &amp;#039;attenuation=3&amp;#039;, &amp;#039;volume=1&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || LOOPED_ON || Sound is looped, default state is on.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || LOOPED_OFF || Sound is looped, default state is off (must be triggered).&lt;br /&gt;
|-&lt;br /&gt;
| 4 || IMPORTANT || Defined as reliable, always has priority over other effects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID.&lt;br /&gt;
|-&lt;br /&gt;
| noise || Wav file to play.&lt;br /&gt;
|-&lt;br /&gt;
| attenuation || Radius -- -1=whole level, 1=normal fighting sound, 2=idle sound, 3=ambient sound (default=1).&lt;br /&gt;
|-&lt;br /&gt;
| volume || Volume -- 0 to 1 (default=1).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_splash ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
A particle emitter, spawns particles when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| sounds || Particle type - 1 = sparks, 2 = brown water, 3 = blue water, 4 = lava, 5 = multicolored particles, 6 = blood, 7 = fireworks, 8 = smoke.&lt;br /&gt;
|-&lt;br /&gt;
| count || Amount of particles -- 1 to 10 (default=3).&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Radius damage (default=0).&lt;br /&gt;
|-&lt;br /&gt;
| alphalevel || Smoke only: Opacity level -- 1 to 10 (default=4).&lt;br /&gt;
|-&lt;br /&gt;
| firetype || Smoke only: Smoke size -- 5 to 32 (default=24).&lt;br /&gt;
|-&lt;br /&gt;
| deadticks || Smoke only: Lifetime in seconds -- 1 to 60 (default=6).&lt;br /&gt;
|-&lt;br /&gt;
| fxdensity || Smoke only: Speed of rising -- 1 to 100 (default=24).&lt;br /&gt;
|-&lt;br /&gt;
| rotate || Smoke only: X Y Z velocity (default=up).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_string ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0 1) (&amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
String to display on [[Entities_Target#target_character|target_character]]&amp;#039;s. &lt;br /&gt;
&lt;br /&gt;
=== Keys ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| team || String team, must be the same ID as [Entities_Target#target_character|target_character]]&amp;#039;s.&lt;br /&gt;
|-&lt;br /&gt;
| message || Message to display on [[Entities_Target#target_character|target_character]]&amp;#039;s. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== target_temp_entity ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Fires an origin-based temp entity event to the clients.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| style || Type byte.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>