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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Props3</id>
	<title>Entities Props3 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Props3"/>
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	<updated>2026-04-18T07:07:01Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Props3&amp;diff=601&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;== props3_barrels_fall_nikki_A == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (0 .5 .8) (&lt;span style=&quot;color:#0080CC;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-44 -60 -49) (44 60 49)    A set of exploding barrels, must be triggered. This set is used in &quot;pv_boss&quot;.  &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !! Description |- | targetname || This entity&#039;s ID |}  == props3_barrels_fall_nikki_B == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (0 .5 .8) (&lt;span style=&quot;color:#0080CC;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Props3&amp;diff=601&amp;oldid=prev"/>
		<updated>2025-03-03T21:57:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== props3_barrels_fall_nikki_A == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-44 -60 -49) (44 60 49)    A set of exploding barrels, must be triggered. This set is used in &amp;quot;pv_boss&amp;quot;.  &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !! Description |- | targetname || This entity&amp;#039;s ID |}  == props3_barrels_fall_nikki_B == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== props3_barrels_fall_nikki_A ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-44 -60 -49) (44 60 49)  &lt;br /&gt;
&lt;br /&gt;
A set of exploding barrels, must be triggered. This set is used in &amp;quot;pv_boss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_barrels_fall_nikki_B ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-24 -48 -24) (24 48 24)  &lt;br /&gt;
&lt;br /&gt;
A set of exploding barrels, must be triggered. This set is used in &amp;quot;pv_boss&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cash ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-12 -11 -5) (12 11 5)  &lt;br /&gt;
&lt;br /&gt;
Some cash (model only, not a collectible item).&lt;br /&gt;
&lt;br /&gt;
== props3_cash_counter_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-12 -14 -8) (12 18 7)  &lt;br /&gt;
&lt;br /&gt;
A cash counter machine that animates when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\bill_counter\cashstack.mdx;models\props\bill_counter\numbers.mdx;models\props\bill_counter\machine.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_A_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
A guy sitting on a chair, will animate when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\kpcut1\body.mdx;models\props\kpcut1\legs.mdx;models\props\kpcut1\head.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_B_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
Talking guy, will animate when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\kpcut2\body.mdx;models\props\kpcut2\legs.mdx;models\props\kpcut2\head.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_C_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
Talking guy, will animate when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\kpcut3\body.mdx;models\props\kpcut3\legs.mdx;models\props\kpcut3\head.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_D_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
Talking guy, will animate when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\kpcut4\body.mdx;models\props\kpcut4\legs.mdx;models\props\kpcut4\head.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_boss_chick_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
A boss and chick that animate on a balcony when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_boss_player_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
A boss and player that animate when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_final_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
The final cut scene (thug standing, then sitting on a chair), animated when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_pinball_guy_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16)  &lt;br /&gt;
&lt;br /&gt;
A cut scene of a guy and his pinball machine, animates when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 16 16 16 || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_run_to_car_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
An actor running to a car, animated when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_train_run_animate ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
A guy running to a train, will animate when triggered.  &lt;br /&gt;
model=&amp;quot;models\props\train_jump\bodyP.mdx;models\props\train_jump\legsP.mdx;models\props\train_jump\headP.mdx;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_cut_truck_driver ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-67 -16 -58) (0 17 8)  &lt;br /&gt;
&lt;br /&gt;
The guy driving a truck in the shipyard cutscene, animates when triggered.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_dead_louie ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-40 -48 -14) (40 48 14)  &lt;br /&gt;
&lt;br /&gt;
A dead Louie body you can shoot.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| health || Strength (default=50)&lt;br /&gt;
|-&lt;br /&gt;
| item || Item to spawn when gibbed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== props3_decanter ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-3 -5 -6) (3 5 6)  &lt;br /&gt;
&lt;br /&gt;
A decanter.&lt;br /&gt;
&lt;br /&gt;
== props3_deco_fixture ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-32 -8 -58) (32 8 58)  &lt;br /&gt;
&lt;br /&gt;
A deco fixture.&lt;br /&gt;
&lt;br /&gt;
== props3_whiskey_glass ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 .5 .8) (&amp;lt;span style=&amp;quot;color:#0080CC;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-2 -2 -2) (2 2 2)  &lt;br /&gt;
&lt;br /&gt;
A glass of whiskey.&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>