<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Path</id>
	<title>Entities Path - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Path"/>
	<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Path&amp;action=history"/>
	<updated>2026-04-08T20:19:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Path&amp;diff=580&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;== path_corner == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (.5 .3 0) (&lt;span style=&quot;color:#804C00;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-8 -8 -8) (8 8 8)    It defines a destination point for moving brush entities. Use path_corner_cast for AI&#039;s paths.  &#039;&#039;&#039;Spawnflags&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |}  &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !!...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Path&amp;diff=580&amp;oldid=prev"/>
		<updated>2025-03-03T02:19:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== path_corner == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .3 0) (&amp;lt;span style=&amp;quot;color:#804C00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)    It defines a destination point for moving brush entities. Use &lt;a href=&quot;/index.php/Entities_Path#path_corner_cast&quot; title=&quot;Entities Path&quot;&gt;path_corner_cast&lt;/a&gt; for AI&amp;#039;s paths.  &amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Flag !! Name !! Description |- | 1 || TELEPORT || Entities targeting this point will instantly appear here. |}  &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !!...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== path_corner ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .3 0) (&amp;lt;span style=&amp;quot;color:#804C00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
It defines a destination point for moving brush entities. Use [[Entities_Path#path_corner_cast|path_corner_cast]] for AI&amp;#039;s paths.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TELEPORT || Entities targeting this point will instantly appear here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Next [[Entities_Path#path_corner|path_corner]]&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This [[Entities_Path#path_corner|path_corner]]&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when reached&lt;br /&gt;
|-&lt;br /&gt;
| pathtarget || Entity to trigger when an entity that has this [[Entities_Path#path_corner|path_corner]] targeted touches it&lt;br /&gt;
|-&lt;br /&gt;
| wait || Wait (in seconds)&lt;br /&gt;
|-&lt;br /&gt;
| speed || [[Entities_Func#func_train_rotating|func_train_rotating]] only: departure speed from that corner&lt;br /&gt;
|-&lt;br /&gt;
| rotate || [[Entities_Func#func_train_rotating|func_train_rotating]] only: angle change for X Y Z to next corner&lt;br /&gt;
|-&lt;br /&gt;
| duration || [[Entities_Func#func_train_rotating|func_train_rotating]] only: duration for angle change (overrides speed)&lt;br /&gt;
|}&lt;br /&gt;
== path_corner_cast ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (.5 .3 0) (&amp;lt;span style=&amp;quot;color:#804C00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -24) (16 16 42)  &lt;br /&gt;
&lt;br /&gt;
It defines a destination point for moving actors. When an actor reaches the point, an event can be triggered. Use [[Entities_Path#path_corner|path_corner]] for brush-based entities.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || TELEPORT || Entities targeting this point will instantly appear here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| target || Next [[Entities_Path#path_corner_cast|path_corner_cast]]&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This [[Entities_Path#path_corner_cast|path_corner_cast]]&amp;#039;s ID&lt;br /&gt;
|-&lt;br /&gt;
| killtarget || ID of the entity to delete when reached&lt;br /&gt;
|-&lt;br /&gt;
| name || Sound to play when reached&lt;br /&gt;
|-&lt;br /&gt;
| pathtarget || Entity to trigger when an entity that has this [[Entities_Path#path_corner|path_corner]] targeted touches it&lt;br /&gt;
|-&lt;br /&gt;
| combattarget || When the cast reaches this marker, they&amp;#039;ll attack this target&lt;br /&gt;
|-&lt;br /&gt;
| scriptname || Hard-coded script to call when reaching this marker&lt;br /&gt;
|-&lt;br /&gt;
| wait || Wait (in seconds)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>