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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Entities_Light</id>
	<title>Entities Light - Revision history</title>
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	<updated>2026-04-18T05:18:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Light&amp;diff=630&amp;oldid=prev</id>
		<title>FREDZ at 22:31, 17 March 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Light&amp;diff=630&amp;oldid=prev"/>
		<updated>2025-03-17T22:31:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.kingpin.info/index.php?title=Entities_Light&amp;amp;diff=630&amp;amp;oldid=590&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Light&amp;diff=590&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;== junior == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (0 1 0) (&lt;span style=&quot;color:#00FF00;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-8 -8 -8) (8 8 8)    Used for dynamic lighting of characters and alias models.  &#039;&#039;&#039;Spawnflags&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |}  &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !! Description |- | targetname || This entity&#039;s ID, can be toggled on and off |- | [[Entities_Light#light|light]...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Entities_Light&amp;diff=590&amp;oldid=prev"/>
		<updated>2025-03-03T02:59:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== junior == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 1 0) (&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)    Used for dynamic lighting of characters and alias models.  &amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Flag !! Name !! Description |- | 1 || START_OFF || Set default state to OFF. |}  &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !! Description |- | targetname || This entity&amp;#039;s ID, can be toggled on and off |- | [[Entities_Light#light|light]...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== junior ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 1 0) (&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Used for dynamic lighting of characters and alias models.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=0 0 0)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 1 0) (&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Non-displayed [[Entities_Light#light|light]], used during lightning compilation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the direction in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z.&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_bulb ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 1 1) (&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-2 -2 -5) (2 2 5)  &lt;br /&gt;
&lt;br /&gt;
A bulb that outputs [[Entities_Light#light|light]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the direction in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z.&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_chandelier ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 1 1) (&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-36 -34 -32) (36 34 32)  &lt;br /&gt;
&lt;br /&gt;
A chandelier.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the direction in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z.&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (various predefined styles, 32-62 assigned programmatically for switchable lights)&lt;br /&gt;
|}&lt;br /&gt;
== light_deco_sconce ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 1 1) (&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -12) (8 8 12)  &lt;br /&gt;
&lt;br /&gt;
A deco sconce.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z.&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker styles, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_fire_esm ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-8 -8 -8) (8 8 8)  &lt;br /&gt;
&lt;br /&gt;
Extra-small fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| alphalevel || Opacity level -- 1 to 10 (default=5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the direction in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z.&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (various predefined styles)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_fire_lg ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-32 -32 -32) (32 32 32)  &lt;br /&gt;
&lt;br /&gt;
Large-sized fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
== light_fire_lg ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-32 -32 -32) (32 32 32)  &lt;br /&gt;
&lt;br /&gt;
Large-sized fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| alphalevel || Opacity level -- 1 to 10 (default=5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_fire_med ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-24 -24 -24) (24 24 24)  &lt;br /&gt;
&lt;br /&gt;
Medium-sized fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| alphalevel || Opacity level -- 1 to 10 (default=5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_fire_sm ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -16) (16 16 16)  &lt;br /&gt;
&lt;br /&gt;
Small fire.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| alphalevel || Opacity level -- 1 to 10 (default=5)&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== light_pendant ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 1 1) (&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -4) (16 16 4)  &lt;br /&gt;
&lt;br /&gt;
A pendant [[Entities_Light#light|light]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
== light_sconce ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 1 1) (&amp;lt;span style=&amp;quot;color:#FFFFFF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-4 -4 -8) (4 4 8)  &lt;br /&gt;
&lt;br /&gt;
A cage [[Entities_Light#light|light]] model, set correct skin with spawnflags (default skin: white).&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|-&lt;br /&gt;
| 16 || BLUE_MODEL || &lt;br /&gt;
|-&lt;br /&gt;
| 32 || GREEN_MODEL || &lt;br /&gt;
|-&lt;br /&gt;
| 64 || RED_MODEL || &lt;br /&gt;
|-&lt;br /&gt;
| 128 || YELLOW_MODEL || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== lightflare ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 1 0) (&amp;lt;span style=&amp;quot;color:#00FF00;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-2 -2 -2) (2 2 2)  &lt;br /&gt;
&lt;br /&gt;
Non-displayed [[Entities_Light#light|light]].&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spawnflags&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Flag !! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| 1 || START_OFF || Set default state to OFF.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || FLARE || Add a flare to the [[Entities_Light#light|light]] origin.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || NORESIZE || &lt;br /&gt;
|-&lt;br /&gt;
| 8 || DYNAMIC || Also cast [[Entities_Light#light|light]] on models.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Entities_Light#light|light]] || [[Entities_Light#light|light]] radius (default=300)&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This entity&amp;#039;s ID, can be toggled on and off&lt;br /&gt;
|-&lt;br /&gt;
| _cone || Defines spotlights size (default=10)&lt;br /&gt;
|-&lt;br /&gt;
| _color || Defines the color in scalar R G B values (default=1 1 1)&lt;br /&gt;
|-&lt;br /&gt;
| movedir || Defines the color in scalar R G B values of the flare&lt;br /&gt;
|-&lt;br /&gt;
| health || Diameter of the flare (default=24)&lt;br /&gt;
|-&lt;br /&gt;
| dmg || Flare type (0=white, 1=sun, 2=amber, 3=red, 4=blue, 5=green) (default=0)&lt;br /&gt;
|-&lt;br /&gt;
| _mangle || Yaw and pitch spot direction -- 0 to 360, -90 to 90, or you can use _spotvector&lt;br /&gt;
|-&lt;br /&gt;
| _spotvector || Spot direction set by vector X Y Z, or you can use _spotpoint&lt;br /&gt;
|-&lt;br /&gt;
| _spotpoint || Spot direction set by coordinate X Y Z&lt;br /&gt;
|-&lt;br /&gt;
| _focus || Cone attenuation for spotlights&lt;br /&gt;
|-&lt;br /&gt;
| _falloff || Fall-off style -- 0=linear, 1=inverse, 2=inverse square (default=1)&lt;br /&gt;
|-&lt;br /&gt;
| _wait || [[Entities_Light#light|light]] distance attenuation&lt;br /&gt;
|-&lt;br /&gt;
| _angwait || [[Entities_Light#light|light]] angle attenuation&lt;br /&gt;
|-&lt;br /&gt;
| style || [[Entities_Light#light|light]] frequency (0=normal, various flicker, strobe effects, etc.)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>