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	<title>Entities Info - Revision history</title>
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	<updated>2026-04-20T12:04:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Entities_Info&amp;diff=571&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;= Info Entities =  == info_notnull == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (0 0.5 0) (&lt;span style=&quot;color:#008000;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-4 -4 -4) (4 4 4)    Usually a reference point for spotlights.  &#039;&#039;&#039;Keys&#039;&#039;&#039; {| class=&quot;wikitable&quot; |- ! Key !! Description |- | targetname || This point&#039;s ID |}  == info_null == &#039;&#039;&#039;Map Entity Color:&#039;&#039;&#039; (0 0.5 0) (&lt;span style=&quot;color:#008000;&quot;&gt;COLOR PREVIEW&lt;/span&gt;)   &#039;&#039;&#039;Dimensions:&#039;&#039;&#039; (-4 -4 -4) (4 4 4)    Usually a reference point f...&quot;</title>
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		<updated>2025-03-03T01:40:47Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Info Entities =  == info_notnull == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0.5 0) (&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-4 -4 -4) (4 4 4)    Usually a reference point for spotlights.  &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039; {| class=&amp;quot;wikitable&amp;quot; |- ! Key !! Description |- | targetname || This point&amp;#039;s ID |}  == info_null == &amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0.5 0) (&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)   &amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-4 -4 -4) (4 4 4)    Usually a reference point f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Info Entities =&lt;br /&gt;
&lt;br /&gt;
== info_notnull ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0.5 0) (&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-4 -4 -4) (4 4 4)  &lt;br /&gt;
&lt;br /&gt;
Usually a reference point for spotlights.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This point&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== info_null ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (0 0.5 0) (&amp;lt;span style=&amp;quot;color:#008000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-4 -4 -4) (4 4 4)  &lt;br /&gt;
&lt;br /&gt;
Usually a reference point for spotlights, the entity is ignored on game initialization.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This point&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== info_player_coop ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 1) (&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -24) (16 16 48)  &lt;br /&gt;
&lt;br /&gt;
Spawning point for AI gang members in a single-player game. Every single-player map should contain two of these near to the client&amp;#039;s start point.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angle || Yaw view direction, 0 to 360&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This start point&amp;#039;s ID&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== info_player_deathmatch ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 1) (&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -24) (16 16 48)  &lt;br /&gt;
&lt;br /&gt;
Spawning point for players in deathmatch games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angle || Yaw view direction, 0 to 360&lt;br /&gt;
|-&lt;br /&gt;
| style || Team number for Teamplay (1 or 2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== info_player_intermission ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 1) (&amp;lt;span style=&amp;quot;color:#FF00FF;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -24) (16 16 32)  &lt;br /&gt;
&lt;br /&gt;
Potential intermission viewpoint for deathmatch games.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angles || Pitch, yaw, and roll view direction.&lt;br /&gt;
|-&lt;br /&gt;
| angle || Yaw view direction, 0 to 360&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== info_player_start ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Map Entity Color:&amp;#039;&amp;#039;&amp;#039; (1 0 0) (&amp;lt;span style=&amp;quot;color:#FF0000;&amp;quot;&amp;gt;COLOR PREVIEW&amp;lt;/span&amp;gt;)  &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Dimensions:&amp;#039;&amp;#039;&amp;#039; (-16 -16 -24) (16 16 48)  &lt;br /&gt;
&lt;br /&gt;
Normal spawning point for a single-player level. Deathmatch maps should contain at least one for testing purposes.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Key !! Description&lt;br /&gt;
|-&lt;br /&gt;
| angle || Yaw view direction, 0 to 360&lt;br /&gt;
|-&lt;br /&gt;
| targetname || This start point&amp;#039;s ID&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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