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	<title>Dan Koppel - Revision history</title>
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	<updated>2026-04-17T13:58:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Dan_Koppel&amp;diff=362&amp;oldid=prev</id>
		<title>FREDZ: /* Interview */</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Dan_Koppel&amp;diff=362&amp;oldid=prev"/>
		<updated>2025-02-18T00:46:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Interview&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:46, 18 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dan Koppel.jpg|thumb|150px|Dan Koppel]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Dan Koppel.jpg|thumb|150px|Dan Koppel]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interview==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interview==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dan Koppel Interview#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6_December_1999&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 December &lt;/del&gt;1999 about Kingpin.]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dan Koppel Interview#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15_February_1999&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;15 February &lt;/ins&gt;1999 about Kingpin.]]&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dan Koppel Interview#20_December_2005|20 December 2005 about Kingpin.]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Dan Koppel Interview#20_December_2005|20 December 2005 about Kingpin.]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FREDZ</name></author>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Dan_Koppel&amp;diff=360&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;Dan Koppel ==Interview== 6 December 1999 about Kingpin.&lt;br&gt; 20 December 2005 about Kingpin.  ==Biography== Dan Koppel is a games designer. Koppel has been working with id Software, Treyarch, Nerve Software and Splash Damage. Koppel started in 1998 as the designer of QUAKE II Mission Pack: The Reckoning. Then, Dan Koppel went on to work on Kingpin — Lif...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Dan_Koppel&amp;diff=360&amp;oldid=prev"/>
		<updated>2025-02-18T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/File:Dan_Koppel.jpg&quot; title=&quot;File:Dan Koppel.jpg&quot;&gt;thumb|150px|Dan Koppel&lt;/a&gt; ==Interview== &lt;a href=&quot;/index.php/Dan_Koppel_Interview#6_December_1999&quot; title=&quot;Dan Koppel Interview&quot;&gt;6 December 1999 about Kingpin.&lt;/a&gt;&amp;lt;br&amp;gt; &lt;a href=&quot;/index.php/Dan_Koppel_Interview#20_December_2005&quot; title=&quot;Dan Koppel Interview&quot;&gt;20 December 2005 about Kingpin.&lt;/a&gt;  ==Biography== Dan Koppel is a games designer. Koppel has been working with id Software, Treyarch, Nerve Software and Splash Damage. Koppel started in 1998 as the designer of QUAKE II Mission Pack: The Reckoning. Then, Dan Koppel went on to work on Kingpin — Lif...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Dan Koppel.jpg|thumb|150px|Dan Koppel]]&lt;br /&gt;
==Interview==&lt;br /&gt;
[[Dan Koppel Interview#6_December_1999|6 December 1999 about Kingpin.]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dan Koppel Interview#20_December_2005|20 December 2005 about Kingpin.]]&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Dan Koppel is a games designer. Koppel has been working with id Software, Treyarch, Nerve Software and Splash Damage. Koppel started in 1998 as the designer of QUAKE II Mission Pack: The Reckoning. Then, Dan Koppel went on to work on Kingpin — Life of Crime as the designer. Afterwards, Dan Koppel worked on Call of Duty: United Offensive developed by Gray Matter Interactive in 2004. Most recently, Dan Koppel was involved in the development of Call of Duty 2: Big Red One. &lt;br /&gt;
&lt;br /&gt;
==Complete gameography==&lt;br /&gt;
*&amp;#039;&amp;#039;Quake II&amp;#039;&amp;#039; (2023, Windows) - Level Design&lt;br /&gt;
*&amp;#039;&amp;#039;Scarygirl&amp;#039;&amp;#039; (2012, Windows) - Production&lt;br /&gt;
*&amp;#039;&amp;#039;Burgertime: Worldtour&amp;#039;&amp;#039; (2011, Xbox 360) - President&lt;br /&gt;
*&amp;#039;&amp;#039;Wolfenstein&amp;#039;&amp;#039; (2009, PlayStation 3) - Additional Thanks&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty 2: Big Red One (Collector&amp;#039;s Edition)&amp;#039;&amp;#039; (2005, PlayStation 2) - Lead Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty 2: Big Red One&amp;#039;&amp;#039; (2005, PlayStation 2) - Lead Designers&lt;br /&gt;
*&amp;#039;&amp;#039;Call of Duty: United Offensive&amp;#039;&amp;#039; (2004, Windows) - Lead Designer&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Operation Resurrection&amp;#039;&amp;#039; (2003, PlayStation 2) - Technical Design Lead&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Tides of War&amp;#039;&amp;#039; (2003, Xbox) - Technical Design Lead&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein: Game of the Year&amp;#039;&amp;#039; (2002, Windows) - Technical Design Lead&lt;br /&gt;
*&amp;#039;&amp;#039;Return to Castle Wolfenstein&amp;#039;&amp;#039; (2001, Windows) - Technical Lead Design&lt;br /&gt;
*&amp;#039;&amp;#039;Kingpin: Life of Crime&amp;#039;&amp;#039; (1999, Windows) - Technical Lead and Senior Level Design&lt;br /&gt;
*&amp;#039;&amp;#039;Quake II Mission Pack: The Reckoning&amp;#039;&amp;#039; (1998, Windows) - Level Design&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[https://www.linkedin.com/in/dankoppel/ Linkedin]&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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