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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Console_video</id>
	<title>Console video - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Console_video"/>
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	<updated>2026-04-30T21:01:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Console_video&amp;diff=245&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;{{Console flags}} {| class=&quot;wikitable&quot; |+ Video: ! Command arguments&lt;br /&gt;- or - &lt;br /&gt;Variable default value ! Description |- | &#039;&#039;&#039;cl_blend&#039;&#039;&#039; 1 | enable palette-blending effects (lighting change when shot, underwater, etc.) 0 may increase FPS |- | &#039;&#039;&#039;cl_lights&#039;&#039;&#039; 1 | enable dynamic lighting (set to 0 to increase FPS, see cl_testlights) |- | &#039;&#039;&#039;cl_particles&#039;&#039;&#039; 1 | enable particle display (sparks, splats) see cl_testparticles (0 may increase FPS) |- | &#039;&#039;&#039;cl_stereo&#039;&#039;&#039; 0 |...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Console_video&amp;diff=245&amp;oldid=prev"/>
		<updated>2025-02-13T23:28:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Console flags}} {| class=&amp;quot;wikitable&amp;quot; |+ Video: ! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value ! Description |- | &amp;#039;&amp;#039;&amp;#039;cl_blend&amp;#039;&amp;#039;&amp;#039; 1 | enable palette-blending effects (lighting change when shot, underwater, etc.) 0 may increase FPS |- | &amp;#039;&amp;#039;&amp;#039;cl_lights&amp;#039;&amp;#039;&amp;#039; 1 | enable dynamic lighting (set to 0 to increase FPS, see cl_testlights) |- | &amp;#039;&amp;#039;&amp;#039;cl_particles&amp;#039;&amp;#039;&amp;#039; 1 | enable particle display (sparks, splats) see cl_testparticles (0 may increase FPS) |- | &amp;#039;&amp;#039;&amp;#039;cl_stereo&amp;#039;&amp;#039;&amp;#039; 0 |...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Console flags}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Video:&lt;br /&gt;
! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_blend&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable palette-blending effects (lighting change when shot, underwater, etc.) 0 may increase FPS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_lights&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable dynamic lighting (set to 0 to increase FPS, see cl_testlights)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_particles&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable particle display (sparks, splats) see cl_testparticles (0 may increase FPS)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_stereo&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable stereoscopic display mode (for 3D-glasses, see cl_stereo_separation)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_stereo_separation&amp;#039;&amp;#039;&amp;#039; 0.4&lt;br /&gt;
| set stereoscopic display mode separation value (see cl_stereo) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_testblend&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable palette blending display test&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_testentities&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable entity test (see cl_entities)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_testlights&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable dynamic lighting test (see cl_lights)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_testparticles&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable particle system test (see cl_particles)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_3dlabs_broken&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable special video code for 3DLabs video cards [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_allow_software&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable software-rendering of OpenGL functions not performed by available hardware&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_bitdepth&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable 16-bit textures&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_cull&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable culling (NOT rendering obscured objects) disabling will reduce FPS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_drawbuffer&amp;#039;&amp;#039;&amp;#039; GL_BACK&lt;br /&gt;
| set name of display buffer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_driver&amp;#039;&amp;#039;&amp;#039; 3dfxgl&lt;br /&gt;
| display the name of the OpenGL .dll file [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_dynamic&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable dynamic lighting (0 may increase FPS)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ext_compiled_vertex_array&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable compiled vertex arrays (try both 0 and 1 to see which is better) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ext_multitexture&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable multiple texture processor support (leave on if your video card supports it) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ext_palettedtexture&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable texture-specific color palettes [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ext_pointparameters&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable point parameter file support [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ext_swapinterval&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable frame-swapping pause interval [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_finish&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable calling OpenGL gl_finish() function after each frame is rendered [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_flashblend&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable blending of lighting effects onto the map objects (0 will increase FPS)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_fog&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable fog (0 will increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_lightmap&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable static lighting test mode (no textures, just lights)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_maxtexsize&amp;#039;&amp;#039;&amp;#039; 256&lt;br /&gt;
| set maximum texture size (lower may increase FPS on some video cards) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_mode&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| set screen resolution (0=320x200, 1=400x300, 2=512x384, 3=640x480, 4=800x600, 5=960x720, 6=1024x768, 7=1152x864, 8=1280x960, 9=1600x1200), lower will increase FPS [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_modulate&amp;#039;&amp;#039;&amp;#039; 2.1&lt;br /&gt;
| sets the brightness of dynamic lights on textures (greater than 1 is lighter, less than 1 is darker) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_monolightmap&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable monochromatic light map test mode (no textures)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_nobind&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable binding textures to triangles&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_nosubimage&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable subimages (rendering feature)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_att_a&amp;#039;&amp;#039;&amp;#039; 0.01&lt;br /&gt;
| set intensity of particle type A [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_att_b&amp;#039;&amp;#039;&amp;#039; 0.0&lt;br /&gt;
| set intensity of particle type B [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_att_c&amp;#039;&amp;#039;&amp;#039; 0.01&lt;br /&gt;
| set intensity of particle type C [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_max_size&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
| set the maximum size of particle type A [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_min_size&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
| set the maximum size of particle type B [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_particle_size&amp;#039;&amp;#039;&amp;#039; 40&lt;br /&gt;
| set the maximum size of particle type C [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_picmip&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| set the scaling factor by which to shrink textures (higher numbers increase FPS, but look poorer, over 2 is very bad)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_playermip&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| set the scaling factor by which to shrink player skins (higher numbers increase FPS, but look poorer, over 2 is very bad)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_polyblend&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable flash/blending effect when injured or under water (0 will increase FPS)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_reflections&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable reflections (not used?)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_round_down&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable rounding down of texture sizes to next-lower power of 2 (set to 0 to round up, may look better, but will decrease FPS)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_saturatelighting&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable full saturation level on all lights&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_shadows&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable shadows (1 will decrease FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_showtris&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of triangles that make up the display (wireframe mode), OpenGL only, won&amp;#039;t work on 3DFX cards.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_skymip&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable mipmap sky graphics&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_specular&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable specular lighting effects (0 may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_strings&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display OpenGL string information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_swapinterval&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| display delay between video buffer swaps [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_test_specular&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable specular lighting test mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_texturemode&amp;#039;&amp;#039;&amp;#039; GL_LINEAR_MIPMAP_NEAREST&lt;br /&gt;
| sets texture rendering mode: GL_NEAREST = nearest-neighbor interpolation (looks like software mode with colored lighting); GL_LINEAR = linear interpolation (blurs textures that are too close). GL_NEAREST_MIPMAP_NEAREST = nearest-neighbor interpolation with mipmapping (blurs textures that are too far away). GL_LINEAR_MIPMAP_NEAREST = linear interpolation with mipmapping; GL_NEAREST_MIPMAP_LINEAR =nearest-neighbor interpolation with mipmapping (for trilinear hardware); GL_LINEAR_MIPMAP_LINEAR = linear interpolation with mipmapping for trilinear hardware. (The later ones in the list look better, but are slower) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_vertex_arrays&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable vertex array support (compare 0 and 1) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_ztrick&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable z-buffer clearing between frames (0 will increase FPS, but may cause flickering)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;intensity&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
| set OpenGL brightness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_debug_lighting&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable lighting debug mode&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_detail_alpha&amp;#039;&amp;#039;&amp;#039; 0.2&lt;br /&gt;
| set detail reduction coefficient [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_detail_dist&amp;#039;&amp;#039;&amp;#039; 256&lt;br /&gt;
| set detail reduction distance (higher may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_detail_scale&amp;#039;&amp;#039;&amp;#039; 8.0&lt;br /&gt;
| set detail reduction scale factor (higher may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_directional_lighting&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable directional lighting effects (0 may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_fullbright&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable maximum texture brightness&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_lightflares&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable lens flare effects (0 may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_nocull&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| disable skipping rendering on hidden objects (1 will decrease FPS and render all objects, hidden or not)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_norefresh&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable video display refreshing&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_speeds&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable rendering speed running display (including FPS), see timerefresh, timedemo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sizedown&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| shrink the view screen (will increase FPS if your video card will let it shrink)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sizeup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| enlarge the view screen (will decrease FPS if your video card will let it grow more)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sw_mode&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| set the screen resolution for software rendering mode (unsupported)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sw_stipplealpha&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable stippling effect to simulate transparent textures in software rendering mode (not supported) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;timerefresh [arg]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| If no [arg] given, will spin view in place and report average FPS for the 128 frames required for the full spin (FPS = 128 / time_required_to_spin). see timedemo, r_speeds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_front&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| force the video display to use the front (instead of back) buffer&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_fullscreen&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable full-screen video mode [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_gamma&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| set video gamma level [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_ref&amp;#039;&amp;#039;&amp;#039; gl&lt;br /&gt;
| display name of the video rendering driver [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_restart&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| restart the video rendering system, many video tweaking variables will not take effect until this command is executed&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_xpos&amp;#039;&amp;#039;&amp;#039; 3&lt;br /&gt;
| set the game view screen x-position [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;vid_ypos&amp;#039;&amp;#039;&amp;#039; 22&lt;br /&gt;
| set the game view screen y-position [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;viewsize&amp;#039;&amp;#039;&amp;#039; 100&lt;br /&gt;
| set the game view screen size [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;z_stats&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display z-buffer memory statistics&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>