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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Console_network</id>
	<title>Console network - Revision history</title>
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	<updated>2026-04-30T21:01:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.kingpin.info/index.php?title=Console_network&amp;diff=239&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;{{Console flags}} {| class=&quot;wikitable&quot; |+ Network and Multiplayer: ! Command arguments&lt;br /&gt;- or - &lt;br /&gt;Variable default value ! Description |- | &#039;&#039;&#039;adr0&#039;&#039;&#039; &quot;&quot; | multiplayer server address book entry 0 [Flags: *] |- | &#039;&#039;&#039;adr1&#039;&#039;&#039; &quot;&quot; | multiplayer server address book entry 1 [Flags: *] |- | &#039;&#039;&#039;adr2&#039;&#039;&#039; &quot;&quot; | multiplayer server address book entry 2 [Flags: *] |- | &#039;&#039;&#039;adr3&#039;&#039;&#039; &quot;&quot; | multiplayer server address book entry 3 [Flags: *] |- | &#039;&#039;&#039;adr4&#039;&#039;&#039; &quot;&quot; | multiplayer server addre...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Console_network&amp;diff=239&amp;oldid=prev"/>
		<updated>2025-02-13T23:11:50Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Console flags}} {| class=&amp;quot;wikitable&amp;quot; |+ Network and Multiplayer: ! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value ! Description |- | &amp;#039;&amp;#039;&amp;#039;adr0&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot; | multiplayer server address book entry 0 [Flags: *] |- | &amp;#039;&amp;#039;&amp;#039;adr1&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot; | multiplayer server address book entry 1 [Flags: *] |- | &amp;#039;&amp;#039;&amp;#039;adr2&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot; | multiplayer server address book entry 2 [Flags: *] |- | &amp;#039;&amp;#039;&amp;#039;adr3&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot; | multiplayer server address book entry 3 [Flags: *] |- | &amp;#039;&amp;#039;&amp;#039;adr4&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot; | multiplayer server addre...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Console flags}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Network and Multiplayer:&lt;br /&gt;
! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr0&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 0 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr1&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 1 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr2&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 2 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr3&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 3 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr4&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 4 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr5&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 5 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr6&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 6 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr7&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 7 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;adr8&amp;#039;&amp;#039;&amp;#039; &amp;quot;&amp;quot;&lt;br /&gt;
| multiplayer server address book entry 8 [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;allow_download&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| toggle automatic downloading of all game files from multiplayer servers joined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;allow_download_maps&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| toggle automatic downloading of maps from multiplayer servers joined (in no case will maps inside .pak files be downloaded)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;allow_download_models&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| toggle automatic downloading of models from multiplayer servers joined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;allow_download_players&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| toggle automatic downloading of skins from multiplayer servers joined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;allow_download_sounds&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| toggle automatic downloading of sounds from multiplayer servers joined&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_allow_downloads&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable download of files from multiplayer servers joined (client only) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_autoskins&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_maxfps&amp;#039;&amp;#039;&amp;#039; 31&lt;br /&gt;
| set the maximum frames-per-second (FPS) -- higher FPS requires more bandwidth, lowering it can reduce lag&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_nodelta&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| disable delta compression (only use if you get network errors online -- will slow netplay)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_noskins&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| disable use of custom skins on other players in multiplayer (0=enable skins, 1=disable skins, 2=enable skins, but do not download new ones from the server) -- 1 may improve lag and FPS&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_predict&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable client-side prediction (attempts to compensate for lag by predicting player movements)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_showmiss&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of missed predictions (see cl_predict) -- may want to turn off cl_predict if many&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_shownet&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of network packet latency information -- turn on while tweaking net settings (see also netgraph)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_timeout&amp;#039;&amp;#039;&amp;#039; 120&lt;br /&gt;
| set time (in seconds) for clients to wait for packets before disconnecting (how long of a lag spell it takes to drop from the server)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_vwep&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable visible weapon models on other players (0 may increase FPS) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;connect &amp;lt;ip:port&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| connect to a server at IP address and (optional) port indicated (i.e. 192.169.0.1:12075)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;coop&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable cooperative play mode (buggy) [Flags: L]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;deathmatch&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable deathmatch multiplayer mode (as opposed to teamplay) [Flags: L]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;dedicated&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable dedicated-server mode (as opposed to listen-server mode) -- dedicated server is faster, but has no graphical display, cannot be played locally [Flags: -]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;disconnect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| disconnect from a server or local game&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;download &amp;lt;file&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| download file specified from server, path is relative to Kingpin/Main (i.e. download models/actors/bitch/body_001.tga)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;extras&amp;#039;&amp;#039;&amp;#039; 1000&lt;br /&gt;
| Display or set which &amp;quot;extras&amp;quot; your player has on (hat, cigar, etc.). There are 4 digits in the variable after set extras: For male models: 1st digit (hats): 0=none, 1=cap, 2=fedora, 3=stetson; 2nd digit (cigar): 0=no cigar, 1=cigar; 3rd and 4th digits do nothing (shown as N/A on player setup). For female models: 1st digit (cigar)): 0=no cigar, 1=cigar; 2nd, 3rd and 4th digits do nothing (shown as N/A on player setup) (Thanks Chris Preedy aka Slipscream!) [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gender&amp;#039;&amp;#039;&amp;#039; male&lt;br /&gt;
| set player gender [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gender_auto&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable automatic player gender selection based on player model [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;info&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display server information (use serverinfo instead)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_addressbook&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display multiplayer server address book menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;messagemode&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| prompt for a chat message to send to the screen of all players on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;messagemode2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| prompt for a chat message to send to the screen of only your teammates on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;name&amp;#039;&amp;#039;&amp;#039; randy&lt;br /&gt;
| set player name (appears in scoreboard) [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;netgraph&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable network condition graph (green bar height indicates ping, lower is better; red/yellow represents packet-loss/lag, fewer is better) -- enable this while you tweak rate or any other setting to see what works best for you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;noipx&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable IPX networking protocol [Flags: -]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;noudp&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable UDP TCP/IP networking protocol [Flags: -]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;pingservers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display pings (and other info) for servers in the serverlist&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;qport&amp;#039;&amp;#039;&amp;#039; 10869&lt;br /&gt;
| display the random protocol port for NAT (network address translator) proxies [Flags: -]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_lerpmodels&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable player model movement prediction&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_painskins&amp;#039;&amp;#039;&amp;#039; 2&lt;br /&gt;
| set pain skins level (0=none, 1=some, 2=all), lower may increase FPS [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;rate&amp;#039;&amp;#039;&amp;#039; 18000&lt;br /&gt;
| set the maximum bytes-per-second that the server can send data to the client -- enable the netgraph and try different values to find the best. Starting points: 28.8k/33.6 = 2100-3500, 56k = 3000 - 5000, for T1, cable, DSL, LAN: up to 20000 or so [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;reconnect&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| reconnect to the current server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;showclamp&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of network clamping information&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;showdrop&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of dropped network packet info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;showpackets&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of network packet info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;showtrace&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of packet tracing info&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skin &amp;quot;male_thug/001 001 001&amp;quot;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| set the player model and skin (model names are the directory names in Kingpin/Main/Players, such as female_chick, male_runt, male_thug), the skin numbers set the head, body, and leg skins from one of the Kingpin/Main/Models directories, which one is listed in skinfolder.txt in each model directory) [Flags: *U]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;skins&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display skin information for each player on the server&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;togglechat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| see toggleconsole&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;wave &amp;lt;n&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| make player perform special taunt animation in multiplayer&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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