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	<id>https://wiki.kingpin.info/index.php?action=history&amp;feed=atom&amp;title=Console_developer</id>
	<title>Console developer - Revision history</title>
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	<updated>2026-04-30T21:00:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Console_developer&amp;diff=234&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;{{Console flags}} {| class=&quot;wikitable&quot; |+ Developer: ! Command arguments&lt;br /&gt;- or - &lt;br /&gt;Variable default value ! Description |- | &#039;&#039;&#039;ai_debug_memory&#039;&#039;&#039; 0 | allocate memory to ai debugging |- | &#039;&#039;&#039;changing&#039;&#039;&#039; | internal command used by the server to alert clients of upcoming map change |- | &#039;&#039;&#039;cl_entities&#039;&#039;&#039; 1 | enable display of entities (see cl)_testentities) |- | &#039;&#039;&#039;cl_stats&#039;&#039;&#039; 0 | enable map statistics display |- | &#039;&#039;&#039;debuggraph&#039;&#039;&#039; 0 | enable debug graph display |-...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Console_developer&amp;diff=234&amp;oldid=prev"/>
		<updated>2025-02-13T23:06:11Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Console flags}} {| class=&amp;quot;wikitable&amp;quot; |+ Developer: ! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value ! Description |- | &amp;#039;&amp;#039;&amp;#039;ai_debug_memory&amp;#039;&amp;#039;&amp;#039; 0 | allocate memory to ai debugging |- | &amp;#039;&amp;#039;&amp;#039;changing&amp;#039;&amp;#039;&amp;#039; | internal command used by the server to alert clients of upcoming map change |- | &amp;#039;&amp;#039;&amp;#039;cl_entities&amp;#039;&amp;#039;&amp;#039; 1 | enable display of entities (see cl)_testentities) |- | &amp;#039;&amp;#039;&amp;#039;cl_stats&amp;#039;&amp;#039;&amp;#039; 0 | enable map statistics display |- | &amp;#039;&amp;#039;&amp;#039;debuggraph&amp;#039;&amp;#039;&amp;#039; 0 | enable debug graph display |-...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Console flags}}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Developer:&lt;br /&gt;
! Command arguments&amp;lt;br /&amp;gt;- or - &amp;lt;br /&amp;gt;Variable default value&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;ai_debug_memory&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| allocate memory to ai debugging&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;changing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| internal command used by the server to alert clients of upcoming map change&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_entities&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable display of entities (see cl)_testentities)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;cl_stats&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable map statistics display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;debuggraph&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable debug graph display&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;developer&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable developer mode (display more verbose information, allow console and screw-up in-game scripted sequences in single-player :)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gamedate&amp;#039;&amp;#039;&amp;#039; &amp;quot;Jun 18 1999&amp;quot;&lt;br /&gt;
| display the date of the game dll code [Flags: SL]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gamename&amp;#039;&amp;#039;&amp;#039; main&lt;br /&gt;
| the internal name of the game code dll [Flags: SL]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_clear&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable screen-clearing between frames (useful when flying outside map in building/testing)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_lockpvs&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable lock on PVS table (useful with gl_clear in map-making and debugging)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gl_log&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable logging of OpenGL commands to Kingpin/Main/gl.log (warning: will get huge fast)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gun_model &amp;lt;file&amp;gt;&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| use to view weapon model and animation frames&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gun_next&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display the next gun model animation frame and number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;gun_prev&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display the previous gun model animation frame and number&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;imagelist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display loaded image types [M (model), P (player HUD), S (sprite), W (wall)], sizes (x, y, in pixels), and pallette type [RGB/PAL, PAL=internal pallette]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;impulse&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| send a special impulse command to the server (used to add game features, none known yet)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;loading&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| internal command used to show the &amp;quot;loading&amp;quot; screen&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_credits&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display game credits&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_dmoptions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display deathmatch options menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_game&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display single-player game menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_joinserver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display join server (gangbang) menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display key controls menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_loadgame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display load game menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_main&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display main menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_multiplayer&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display multiplayer (gangbang) menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_options&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display options menu (video, audio)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_playerconfig&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display player configuration menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_quit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display quit menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_savegame&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display save game menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_startserver&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display start server menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;menu_video&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display video options menu&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;modellist&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| display information about loaded models, sprites, and maps&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;patch_create&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| used for creating game update patches (record changes in the executable code)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;patch_snapshot&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| used for creating game update patches (record changes in the executable code)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;patch_snapshotfile&amp;#039;&amp;#039;&amp;#039; ..\snapshot.txt&lt;br /&gt;
| set the directory used for creating game update patches (record changes in the executable code) [Flags: *]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_drawentities&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable display of map entities&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_drawworld&amp;#039;&amp;#039;&amp;#039; 1&lt;br /&gt;
| enable display of map architecture and sky&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_novis&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| disable map bsp vis tables&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;r_showbbox&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable display of player bounding-box&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;showlights&amp;#039;&amp;#039;&amp;#039; 0&lt;br /&gt;
| enable light-ray display (shows direction of all light sources)&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;sky &amp;lt;name&amp;gt; [rot] [x] [y] [z]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| set the sky texture (name), and rotation speed (rot) and axes (xyz)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
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