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	<title>Amit Doron Interview - Revision history</title>
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	<updated>2026-04-17T13:27:04Z</updated>
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		<id>https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=351&amp;oldid=prev</id>
		<title>FREDZ at 23:52, 17 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=351&amp;oldid=prev"/>
		<updated>2025-02-17T23:52:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:52, 17 February 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;[[File:Amit Doron.jpg|thumb|Amit Doron]]&amp;lt;br /&amp;gt;&amp;lt;/span&lt;/del&gt;&amp;gt;20 December 2005&amp;amp;nbsp;on method.gamedesign.net&amp;lt;br /&amp;gt;A = [&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;http://www.amitdoron.com/ &lt;/del&gt;Amit Doron] (Lead Character Animator and Motion Capture)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;20 December 2005&amp;amp;nbsp;on method.gamedesign.net&amp;lt;br /&amp;gt;A = [&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;Amit Doron&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;] (Lead Character Animator and Motion Capture)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;amp;nbsp;Method: Please tell us about yourself and how you got into gaming business?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit Doron: Being human - I&amp;#039;m creative, so about 13 years ago I started working at my father&amp;#039;s studio, a super-talented animator &amp;amp;amp; director, on TV/ film animation spots, and in 94&amp;#039; I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: What was the best part of working on Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound &amp;amp;amp; blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Did you use any sources for KP animation?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Chicago&amp;#039;s gangsters in the 30&amp;#039;s. I read some books about film noir and that type of feel, and tried to implement it into the characters&amp;#039; behavior-mystery, tension..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: I know you were a Lead Character Animator, did you do anything else for KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: my title at Xatrix was - Lead character animator &amp;amp;amp; Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration &amp;amp;amp; sensor setup.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Could you tell us about that video of KP at your website?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you still play KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Nope. I don&amp;#039;t enjoy shooting people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you have any suggestions or tips for a future character animators?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode &amp;amp;amp; kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism &amp;amp;amp; wars, no need for additional -virtual wars.. let&amp;#039;s leave a positive mark, let&amp;#039;s live in a world of Peace. it&amp;#039;s up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters&amp;#039; actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Would you like to add something else?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: whatever can&amp;#039;t be done peacefully, isn&amp;#039;t worth doing at all. violence is the way of the past. Today, let&amp;#039;s create a peaceful future. cheers, &amp;amp;amp; love to all!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;amp;nbsp;Method: Please tell us about yourself and how you got into gaming business?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit Doron: Being human - I&amp;#039;m creative, so about 13 years ago I started working at my father&amp;#039;s studio, a super-talented animator &amp;amp;amp; director, on TV/ film animation spots, and in 94&amp;#039; I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: What was the best part of working on Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound &amp;amp;amp; blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Did you use any sources for KP animation?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Chicago&amp;#039;s gangsters in the 30&amp;#039;s. I read some books about film noir and that type of feel, and tried to implement it into the characters&amp;#039; behavior-mystery, tension..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: I know you were a Lead Character Animator, did you do anything else for KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: my title at Xatrix was - Lead character animator &amp;amp;amp; Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration &amp;amp;amp; sensor setup.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Could you tell us about that video of KP at your website?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you still play KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Nope. I don&amp;#039;t enjoy shooting people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you have any suggestions or tips for a future character animators?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode &amp;amp;amp; kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism &amp;amp;amp; wars, no need for additional -virtual wars.. let&amp;#039;s leave a positive mark, let&amp;#039;s live in a world of Peace. it&amp;#039;s up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters&amp;#039; actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Would you like to add something else?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: whatever can&amp;#039;t be done peacefully, isn&amp;#039;t worth doing at all. violence is the way of the past. Today, let&amp;#039;s create a peaceful future. cheers, &amp;amp;amp; love to all!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>FREDZ</name></author>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=175&amp;oldid=prev</id>
		<title>FREDZ: FREDZ moved page Amit Doron to Amit Doron Interview</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=175&amp;oldid=prev"/>
		<updated>2025-02-12T10:41:44Z</updated>

		<summary type="html">&lt;p&gt;FREDZ moved page &lt;a href=&quot;/index.php/Amit_Doron&quot; title=&quot;Amit Doron&quot;&gt;Amit Doron&lt;/a&gt; to &lt;a href=&quot;/index.php/Amit_Doron_Interview&quot; title=&quot;Amit Doron Interview&quot;&gt;Amit Doron Interview&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:41, 12 February 2025&lt;/td&gt;
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		<author><name>FREDZ</name></author>
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	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=168&amp;oldid=prev</id>
		<title>FREDZ at 03:46, 12 February 2025</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=168&amp;oldid=prev"/>
		<updated>2025-02-12T03:46:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:46, 12 February 2025&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;[[File:Amit Doron.jpg|thumb|Amit Doron]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;20 December 2005&amp;amp;nbsp;on method.gamedesign.net&amp;lt;br /&amp;gt;A = [http://www.amitdoron.com/ Amit Doron] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://www.imdb.com/name/nm2014233/&lt;/del&gt;(Lead Character Animator and Motion Capture)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/del&gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;[[File:Amit Doron.jpg|thumb|Amit Doron]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;20 December 2005&amp;amp;nbsp;on method.gamedesign.net&amp;lt;br /&amp;gt;A = [http://www.amitdoron.com/ Amit Doron] (Lead Character Animator and Motion Capture)&amp;lt;br /&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Q = &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;&amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&quot;color: #ff0000;&quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;amp;nbsp;Method: Please tell us about yourself and how you got into gaming business?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit Doron: Being human - I&amp;#039;m creative, so about 13 years ago I started working at my father&amp;#039;s studio, a super-talented animator &amp;amp;amp; director, on TV/ film animation spots, and in 94&amp;#039; I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: What was the best part of working on Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound &amp;amp;amp; blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Did you use any sources for KP animation?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Chicago&amp;#039;s gangsters in the 30&amp;#039;s. I read some books about film noir and that type of feel, and tried to implement it into the characters&amp;#039; behavior-mystery, tension..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: I know you were a Lead Character Animator, did you do anything else for KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: my title at Xatrix was - Lead character animator &amp;amp;amp; Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration &amp;amp;amp; sensor setup.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Could you tell us about that video of KP at your website?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you still play KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Nope. I don&amp;#039;t enjoy shooting people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you have any suggestions or tips for a future character animators?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode &amp;amp;amp; kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism &amp;amp;amp; wars, no need for additional -virtual wars.. let&amp;#039;s leave a positive mark, let&amp;#039;s live in a world of Peace. it&amp;#039;s up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters&amp;#039; actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Would you like to add something else?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: whatever can&amp;#039;t be done peacefully, isn&amp;#039;t worth doing at all. violence is the way of the past. Today, let&amp;#039;s create a peaceful future. cheers, &amp;amp;amp; love to all!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;amp;nbsp;Method: Please tell us about yourself and how you got into gaming business?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit Doron: Being human - I&amp;#039;m creative, so about 13 years ago I started working at my father&amp;#039;s studio, a super-talented animator &amp;amp;amp; director, on TV/ film animation spots, and in 94&amp;#039; I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: What was the best part of working on Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound &amp;amp;amp; blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Did you use any sources for KP animation?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Chicago&amp;#039;s gangsters in the 30&amp;#039;s. I read some books about film noir and that type of feel, and tried to implement it into the characters&amp;#039; behavior-mystery, tension..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: I know you were a Lead Character Animator, did you do anything else for KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: my title at Xatrix was - Lead character animator &amp;amp;amp; Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration &amp;amp;amp; sensor setup.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Could you tell us about that video of KP at your website?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you still play KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Nope. I don&amp;#039;t enjoy shooting people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you have any suggestions or tips for a future character animators?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode &amp;amp;amp; kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism &amp;amp;amp; wars, no need for additional -virtual wars.. let&amp;#039;s leave a positive mark, let&amp;#039;s live in a world of Peace. it&amp;#039;s up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters&amp;#039; actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Would you like to add something else?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: whatever can&amp;#039;t be done peacefully, isn&amp;#039;t worth doing at all. violence is the way of the past. Today, let&amp;#039;s create a peaceful future. cheers, &amp;amp;amp; love to all!&amp;lt;/p&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key kinglknf_wiki:diff:1.41:old-166:rev-168:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
	<entry>
		<id>https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=166&amp;oldid=prev</id>
		<title>FREDZ: Created page with &quot;&lt;p&gt;Amit Doron&lt;br /&gt;&lt;/span&gt;20 December 2005&amp;nbsp;on method.gamedesign.net&lt;br /&gt;A = [http://www.amitdoron.com/ Amit Doron] [https://www.imdb.com/name/nm2014233/(Lead Character Animator and Motion Capture)]&lt;br /&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Q = &lt;span style=&quot;color: #ff0000;&quot;&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;Yan Ostretsov&lt;/span&gt;&lt;/span&gt; aka &lt;span style=&quot;color: #ff0000;&quot;&gt;Method&lt;/span&gt;&lt;/span&gt;&lt;/p&gt; &lt;p&gt;&lt;span style=&quot;color: #ff0000;&quot;&gt;&amp;nbsp;Method: Please t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.kingpin.info/index.php?title=Amit_Doron_Interview&amp;diff=166&amp;oldid=prev"/>
		<updated>2025-02-12T03:39:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;p&amp;gt;&lt;a href=&quot;/index.php/File:Amit_Doron.jpg&quot; title=&quot;File:Amit Doron.jpg&quot;&gt;thumb|Amit Doron&lt;/a&gt;&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;20 December 2005 on method.gamedesign.net&amp;lt;br /&amp;gt;A = [http://www.amitdoron.com/ Amit Doron] [https://www.imdb.com/name/nm2014233/(Lead Character Animator and Motion Capture)]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Q = &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt; Method: Please t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;p&amp;gt;[[File:Amit Doron.jpg|thumb|Amit Doron]]&amp;lt;br /&amp;gt;&amp;lt;/span&amp;gt;20 December 2005&amp;amp;nbsp;on method.gamedesign.net&amp;lt;br /&amp;gt;A = [http://www.amitdoron.com/ Amit Doron] [https://www.imdb.com/name/nm2014233/(Lead Character Animator and Motion Capture)]&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Q = &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Yan Ostretsov&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt; aka &amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Method&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;&amp;amp;nbsp;Method: Please tell us about yourself and how you got into gaming business?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit Doron: Being human - I&amp;#039;m creative, so about 13 years ago I started working at my father&amp;#039;s studio, a super-talented animator &amp;amp;amp; director, on TV/ film animation spots, and in 94&amp;#039; I worked on my first title- Cyclemania, bike racing game for Dos.. published by Accolade.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: What was the best part of working on Kingpin?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Beside having my perty face on one of the characters.. ;) it was another great opportunity for me to realize that in fact I deal with violence ! - animating characters that shoot, kill, wound &amp;amp;amp; blow apart. I mean, in a way it was a wake up call for me, to notice how I spend my day..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Did you use any sources for KP animation?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Chicago&amp;#039;s gangsters in the 30&amp;#039;s. I read some books about film noir and that type of feel, and tried to implement it into the characters&amp;#039; behavior-mystery, tension..&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: I know you were a Lead Character Animator, did you do anything else for KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: my title at Xatrix was - Lead character animator &amp;amp;amp; Motion Capture Specialist, which means anything from key frame animation, rigging, to mocap cleanup. I also did a lot of Mocap calibration &amp;amp;amp; sensor setup.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Could you tell us about that video of KP at your website?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: I got it from the producer at Xatrix; they used to give us videos they prepared for E3, TV and other shows.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you still play KP?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Nope. I don&amp;#039;t enjoy shooting people.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Do you have any suggestions or tips for a future character animators?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: Yeh, ask yourself if you feel right with creating violent games. Million of kids draw from this energy, it affect their lives, and not necessary in a positive way.. these kids are the face of the world tomorrow.. hours of dealing with characters that shoot, explode &amp;amp;amp; kill.. and how different is the world outside the living room we play at ?!.. enough sadness in real life terrorism &amp;amp;amp; wars, no need for additional -virtual wars.. let&amp;#039;s leave a positive mark, let&amp;#039;s live in a world of Peace. it&amp;#039;s up to us, no one else. We create our experience.. violence is an _expression of ignorance. fear. the choice is ours, no one else. to fear or to love.. I am not proud of the characters&amp;#039; actions in Kingpin, and it helped me to further see reality.. so I -choose, not to take part in violence.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;color: #ff0000;&amp;quot;&amp;gt;Meth: Would you like to add something else?&amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;Amit: whatever can&amp;#039;t be done peacefully, isn&amp;#039;t worth doing at all. violence is the way of the past. Today, let&amp;#039;s create a peaceful future. cheers, &amp;amp;amp; love to all!&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>FREDZ</name></author>
	</entry>
</feed>